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題名:遊戲模組的類型、創作動機與互文挪用
書刊名:資訊社會研究
作者:簡宏安李政忠
作者(外文):Jian, Hong-anLee, Cheng-chung
出版日期:2019
卷期:37
頁次:頁13-48
主題關鍵詞:制動文本循路文學遊戲模組參與文化互文性CybertextErgodic literatureGame modParticipatory cultureIntertextuality
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:5
  • 點閱點閱:4
期刊論文
1.Postigo, H.(2007)。Of Mods and Modders: Chasing down the value of fan-based digital game modifications。Games and Culture,2(4),300-313。  new window
2.Postigo, H.(2008)。Video game appropriation through modifications: Attitudes concerning intellectual property among modders and Fans。Convergence: The International Journal of Research into New Media Technologies,14(1),59-74。  new window
3.林應嘉(20140100)。在個人、社群與產業三構面下之遊戲模組玩家的行為意義。資訊社會研究,26,1-30。new window  延伸查詢new window
4.李順興(20000800)。美麗新文字(Brave New Word):試論數位改編,兼回應幾個超文本文學議題。Intergrams,2(2),(4)1-(4)75。new window  延伸查詢new window
5.de Freitas, S.、Griffiths, M.(2008)。The convergence of gaming practices and other media forms: What potential for learning? A literature review。Learning, Media and Technology,33(1),11-20。  new window
6.Juul, J.(2001)。Are games telling stories? A brief note on games and narratives。Game Studies,1(1)。  new window
7.Stein, L.、Busse, K.(2009)。Limit play: Fan authorship between source text, intertext, and context。Popular Communication,7,192-207。  new window
8.Sotamaa, O.(2010)。When the game is not enough: Motivations and practices among computer game modding culture。Games and Culture,5(3),239-255。  new window
9.Ang, C. S.(2006)。Rules, gameplay,and narratives in video games。Simulation & Gaming,37(3),306-325。  new window
學位論文
1.Poremba, C.(2003)。Player as author: Digital games and agency(博士論文)。Simon Fraser University。  new window
圖書
1.Juul, J.(2005)。Half-real: Video games between rules and fictional worlds。Cambridge, MA:MIT Press。  new window
2.Salen, K.、Zimmerman, E.、Tekinbaş, K. S.(2004)。Rules of Play: Game Design Fundamentals。The MIT Press。  new window
3.Manovich, Lev(2001)。The Language of New Media。MIT Press。  new window
4.Carr, D.、Buckingham, D.、Burn, A.、Schott, G.(2006)。Computer games: Text, narrative and play。Cambridge:Polity Press。  new window
5.Althusser, Louis、Brewster, Ben(1971)。Lenin and Philosophy and Other Essays。New York:Monthly Review Press。  new window
6.Egenfeldt-Nielsen, Simon、Smith, Jonas Heide、Tosca, Susana Pajares(2013)。Understanding Video Games: The Essential Introduction。Routledge。  new window
7.Aarseth, Espen J.(1997)。Cybertext: Perspectives on Ergodic Literature。Baltimore, Maryland:Johns Hopkins University Press。  new window
8.Consalvo, M.(2007)。Cheating: Gaining advantage in videogames。Cambridge, MA:The MIT Press。  new window
9.Caillois, R.(1962)。Man, play and games。London:Thames and Hudson。  new window
10.Harrington, P.、Wardrip-Fruin, N.(2004)。First person: New media as story, performance, and game。Cambridge, MA:MIT Press。  new window
11.King, G.、Krzywinska, T.(2002)。Screenplay: Cinema/videogames/interfaces。New York:Wallflower Press。  new window
12.Jenkins, Henry(2006)。Convergence culture: Where old and new media collide。New York University Press。  new window
其他
1.李奧達尼斯(20150808)。Cj-Leo自製獨立隨從,https://forum.gamer.com.tw/Co.php?bsn=02526&sn=124801。  new window
2.Frasca, G.(2003)。Ludologiests love stories, too: Notes from a debate that never took place,http://www.ludology.org/articles/frasca_levelUP2003.pdf。  new window
3.Frasca, G.(2012)。Ludology meets narratology: Similitude and differences between (video) games and narrative,http://www.ludology.org/articles/ludology.htm。  new window
4.Garite, M.(2003)。The ideology of interactivity (or, video games and the talorization of leisure),http://www.digra.org/wp-content/uploads/digital-library/05150.15436.pdf。  new window
5.Moshirnia, A. V.,Walker, A. C.(2007)。Reciprocal Innovation in modding communities as a means of Increasing cultural diversity and historical accuracy in video games,https://pdfs.semanticscholar.org/4fee/aa68cf847824b92cdee7da74a1333f5fafab.pdf。  new window
6.Murray, J. H.(2005)。The last word on ludology v narratology in game studies,https://www.researchgate.net/profile/Janet_Murray6/publication/251172237_The_Last_Word_on_Ludology_v_Narratology_in_Game_Studies/links/57640b7408ae421c44814664/The-Last-Word-on-Ludology-v-Narratology-in-Game-Studies.pdf。  new window
7.Pearce, C.(2005)。Theory wars: An argument against arguments in the so-called ludology/narratology debate,http://summit.sfu.ca/item/218。  new window
8.Sotamaa, O.(2003)。Computer game modding, intermediality and participatory culture,http://www.ics.uci.edu/~wscacchi/GameLab/Recommended%20Readings/Game-Modding-Sotamaa.pdf。  new window
9.Tronstad, R.(2001)。Semiotic and nonsemiotic MUD performance,http://www.cosignconference.org/downloads/papers/proceedings_cosign_2001.pdf#page=89。  new window
圖書論文
1.Marshall, D.(2002)。The new intertextual commodity。The new media book。London:British Film Institute。  new window
2.Hall, S.(2006)。Encoding/decoding。Media and Cultural Studies: Keyworks。Blackwell。  new window
3.Unger, A.(2012)。Modding as part of game culture。Computer games and new media cultures: A handbook of digital games studies。London:Springer。  new window
4.Aarseth, Espen(2004)。Genre Trouble: Narrativism and the Art of Simulation。First Person: New Media as Story, Performance and Game。Cambridge, MA:MIT Press。  new window
5.Aarseth, E.(2004)。Quest games as post-narrative discourse。Narrative across media: The language of storytelling。University of Nebraska Press。  new window
 
 
 
 
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