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題名:以知識工程技術為基礎之無所不在學習心智工具
作者:朱蕙君
作者(外文):Hui-chun Chu
校院名稱:國立臺南大學
系所名稱:數位學習科技學系博士班
指導教授:黃國禎
學位類別:博士
出版日期:2009
主題關鍵詞:知識工程心智工具情境感知無所不在學習行動學習凱利方格knowledge engineeringMindtoolscontext awarenessubiquitous learningmobile learningrepertory grid
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近年來,由於計算及行動科技的發展,在真實情境中結合數位資源進行學習的構想,已經愈來愈可能實現,並逐漸受到教育學者的矚目。然而,結合真實情境及數位資源的學習情境,由於複雜度較高,雖然可能因行動科技的導入暫時使學生產生新鮮感及興趣,但若缺少合適的學習導引策略,將無法專注於真正的學習目標。同時,教師在面對高複雜度的學習環境時,亦需要一套系統化的策略,來引導其設計適用的教學內容,以增進學習者的學習成效。為了解決這些問題,本研究提出一套以知識工程技術為基礎的無所不在學習環境教學設計工具與心智工具,以協助教師設計無所不在學習活動,並協助學生在這個新穎的學習情境中進行學習。為了評量所提出的方法及工具的成效,本研究實際在幾個小學的自然科課程中設計學習活動;經由實驗結果顯示,本研究成果不僅可以提升學生的學習動機及興趣,對改善其學習成就亦有明顯的助益。
Recent developments in computing and mobile technologies have enabled the mobile and ubiquitous learning approach, which situates students in an environment that combines real-world and digital-world learning resources. Although such an approach seems to be innovative and interesting, several problems have been revealed when applying it to practical learning activities. One of the major problems is the lack of a systematic model to assist teachers in designing context-aware u-learning activities. Another problem is the lack of proper learning strategies or tools that can guide or assist the students to learn in such a complex learning scenario. Students might feel excited or interested while using the mobile devices to learn in the real world; however, their learning achievements could be disappointing. To cope with this problem, in this study, a knowledge engineering approach is proposed to develop design tools and Mindtools for such innovative learning scenarios. Moreover, several experiments have been conducted in elementary school Natural Science courses. The experimental results show that the innovative approach not only enhanced the students’ learning motivation and interest, but also significantly improved their learning achievements.
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