|
Alaa, M., Zaidan, A. A., Zaidan, B. B., Talal, M., & Kiah, M. L. M. (2017). A review of smart home applications based on Internet of Things. Journal of Network and Computer Applications, 97(Supplement C), 48-65. doi:https://doi.org/10.1016/j.jnca.2017.08.017 Alsharo, M., Gregg, D., & Ramirez, R. (2016). Virtual team effectiveness: The role of knowledge sharing and trust. Information & Management. doi:http://dx.doi.org/10.1016/j.im.2016.10.005 Anderson, C. (2006). 長尾理論─打破80/20法則的新經濟學 (周宜芳、胡瑋珊、李明和楊美齡,譯)。台北市:天下文化。 Anderson, C. (2013). Makers: The New Industrial Revolution New York: Crown. Anderson, L. W., Krathwohl, D. R., Airasian, P. W., Cruikshank, K. A., Mayer, R. E., Pintrich, P. R., . . . Wittrock, M. C. (2001). A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives. Arduino. (2018a). About Us. Retrieved from https://www.arduino.cc/en/Main/AboutUs Arduino. (2018b). ARDUINO UNO REV3. Retrieved from https://store.arduino.cc/arduino-uno-rev3 Blikstein, P., & Krannich, D. (2013, June). The makers' movement and FabLabs in education: experiences, technologies, and research. Paper presented at the proceedings of the 12th International Conference on Interaction Design and Children, New York. Bock, G.-W., Zmud, R. W., Kim, Y.-G., & Lee, J.-N. (2005). Behavioral Intention Formation in Knowledge Sharing: Examining the Roles of Extrinsic Motivators, Social-Psychological Forces, and Organizational Climate. MIS Quarterly, 29(1), 87-111. doi:10.2307/25148669 Burghardt, M. D., & Hacker, M. (2004). Informed Design: A Contemporary Approach to Design Pedagogy. The Technology Teacher, 64(1), 6-8. Burke, B. N. (2014). The ITEEA 6E Learning by DeSIGNTM Model. Technology and Engineering Teacher, 14-19. Bybee, R. W. (2013). The Case for STEM Education: Challenges and Opportunities. Arlington, VA: NSTA Press. Caro-Bruce, C. (2000). Action Research Facilitator's Handbook. Available from ED472452 ERIC https://files.eric.ed.gov/fulltext/ED472452.pdf Chang, H.-Y., Lou, S.-J., & Cheng, T.-F. (2017). The Interactive Learning of Integrating Animation Game with Kinect System for Senior with Mild Alzheimer. Journal of Computers and Applied Science Education, 4(2), 24-33. Chu, S. L., Angello, G., Saenz, M., & Quek, F. (2017). Fun in Making: Understanding the experience of fun and learning through curriculum-based Making in the elementary school classroom. Entertainment Computing, 18, 31-40. doi:http://dx.doi.org/10.1016/j.entcom.2016.08.007 Chu, S. L., Quek, F., Bhangaonkar, S., Ging, A. B., & Sridharamurthy, K. (2015). Making the Maker: A Means-to-an-Ends approach to nurturing the Maker mindset in elementary-aged children. International Journal of Child-Computer Interaction, 5, 11-19. doi:http://dx.doi.org/10.1016/j.ijcci.2015.08.002 Cummings, J. N. (2004). Work Groups, Structural Diversity, and Knowledge Sharing in a Global Organization. Management Science, 50(3), 352-364. doi:10.1287/mnsc.1030.0134 Daft, R. L., & Lengel, R. H. (1986). Organizational Information Requirements, Media Richness and Structural Design. Management Science, 32(5), 554-571. doi:10.1287/mnsc.32.5.554 Delors, J., Al Mufti, I. a., Amagi, I., Carneiro, R., Chung, F., Geremek, B., . . . Nanzhao, Z. (1996). Learning: The treasure within. Paris, France: UNESCO. Denner, J., Werner, L., & Ortiz, E. (2012). Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts? Computers & Education, 58(1), 240-249. doi:http://dx.doi.org/10.1016/j.compedu.2011.08.006 Department for Education. (2013a). National curriculum in England: computing programmes of study. Retrieved from https://www.gov.uk/government/publications/national-curriculum-in-england-computing-programmes-of-study/national-curriculum-in-england-computing-programmes-of-study Department for Education. (2013b). National curriculum in England: design and technology programmes of study. Retrieved from https://www.gov.uk/government/publications/national-curriculum-in-england-design-and-technology-programmes-of-study/national-curriculum-in-england-design-and-technology-programmes-of-study Dewey, J. (1938). Experience and Education. New York, NY: Macmillan. Dougherty, D. (2011). Dale dougherty : we are maker. Retrieved from https://www.ted.com/talks/dale_dougherty_we_are_makers/transcript?language=zh-tw Dougherty, D. (2012). The maker movement. Innovations, 7(3), 11–14. Drăghicescu, L. M., Cristea, S., Petrescu, A.-M., Gorghiu, G., & Gorghiu, L. M. (2015). The Learning to Learn Competence - Guarantor of Personal Development. Procedia - Social and Behavioral Sciences, 191(Supplement C), 2487-2493. doi:https://doi.org/10.1016/j.sbspro.2015.04.571 Ebel, R. L., & Frisbie, D. A. (1991). Essentials of Educational Measurement (5th Edition) NJ:Englewood Cliffs: Prentice Hall. Eid, M. I. M., & Al-Jabri, I. M. (2016). Social networking, knowledge sharing, and student learning: The case of university students. Computers & Education, 99, 14-27. doi:http://dx.doi.org/10.1016/j.compedu.2016.04.007 European Communities. (2007). Key competences for lifelong learning: European Reference Framework. Luxembourg: Publications Office of the European Union. European Telecommunications Standards Institute. (2013). ETSI TS 102 690 V2.1.1 (2013-10) Machine-to-Machine communications (M2M);Functional architecture Retrieved from http://www.etsi.org/deliver/etsi_ts/102600_102699/102690/02.01.01_60/ts_102690v020101p.pdf Fields, D. A., Kafai, Y. B., Strommer, A., Wolf, E., & Seiner, B. (2014). Interactive storytelling for promoting creative expression in media and coding in youth online collaboratives in Scratch. Proceedings of Constructionism 19-23. Fields, D., Vasudevan, V., & Kafai, Y. B. (2015). The programmers’ collective: fostering participatory culture by making music videos in a high school Scratch coding workshop. Interactive Learning Environments, 23(5), 613-633. doi:10.1080/10494820.2015.1065892 Ganti, R. K., Pham, N., Ahmadi, H., Nangia, S., & Abdelzaher, T. F. (2010). GreenGPS: a participatory sensing fuel-efficient maps application. Paper presented at the Proceedings of the 8th international conference on Mobile systems, applications, and services, San Francisco, California, USA. Goodlad, J. I. (1979). Curriculum Inquiry: The Study of Curriculum Practice. New York: McGraw Hill. Grandi, R., Falconi, R., & Melchiorri, C. (2014). Robotic Competitions: Teaching Robotics and Real-Time Programming with LEGO Mindstorms. IFAC Proceedings Volumes, 47(3), 10598-10603. doi:http://dx.doi.org/10.3182/20140824-6-ZA-1003.00222 Greiff, S., Niepel, C., & Wüstenberg, S. (2015). 21st century skills: International advancements and recent developments. Thinking Skills and Creativity, 18, 1-3. doi:https://doi.org/10.1016/j.tsc.2015.04.007 Hagel, J., Brown, J. S., & Kulasooriya, D. (2014). A movement in the making. Retrieved from https://dupress.deloitte.com/dup-us-en/topics/emerging-technologies/a-movement-in-the-making.html Halverson, E. R., & Sheridan, K. (2014). The Maker Movement in Education. Harvard Educational Review, 84(4), 495-504. doi:10.17763/haer.84.4.34j1g68140382063 Hamalainen, M., & Karjalainen, J. (2017). Social manufacturing: When the maker movement meets interfirm production networks. Business Horizons, 60(6), 795-805. doi:https://doi.org/10.1016/j.bushor.2017.07.007 Harnett, C. K., Tretter, T. R., & Philipp, S. B. (2014, 22-25 Oct. 2014). Hackerspaces and engineering education. Paper presented at the 2014 IEEE Frontiers in Education Conference (FIE) Proceedings. Hatch, M. (2014). The maker movement manifesto. New York: McGraw-Hill. Hendriks, P. (1999). Why share knowledge? The influence of ICT on the motivation for knowledge sharing. Knowledge and Process Management, 6(2), 97-100. doi:10.1002/(SICI)1099-1441(199906)6:2<91::AID-KPM54>3.0.CO;2-M Hsu, T., & Yang, T. (2000). Application of fuzzy analytic hierarchy process in the selection of advertising media. Journal of Management and Systems, 7(1), 19-39. Institute of Electrical and Electronics Engineers. (2015). Towards a Definition of the Internet of Things (IoT). Retrieved from https://iot.ieee.org/images/files/pdf/IEEE_IoT_Towards_Definition_Internet_of_Things_Revision1_27MAY15.pdf International Technology and Engineering Educators Association. (2007). Standards for technological literacy: Content for the study of technology. Reston, VA: Author. International Telecommunication Union. (2005). ITU Internet Reports:The Internet of Things Retrieved from https://www.itu.int/net/wsis/tunis/newsroom/stats/The-Internet-of-Things-2005.pdf Johnson, D. W., & Johnson, R. T. (1999). Making cooperative learning work. Theory Into Practice, 38(2), 67-73. doi:10.1080/00405849909543834 Johnson, D. W., & Johnson, R. T. (2009). An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning. Educational Researcher, 38(5), 365-379. doi:10.3102/0013189x09339057 Johnson, D. W., Johnson, R. T., & Smith, K. (2007). The State of Cooperative Learning in Postsecondary and Professional Settings. Educational Psychology Review, 19(1), 15-29. doi:10.1007/s10648-006-9038-8 Kafai, Y. B., Lee, E., Searle, K., Fields, D., Kaplan, E., & Lui, D. (2014). A Crafts-Oriented Approach to Computing in High School: Introducing Computational Concepts, Practices, and Perspectives with Electronic Textiles. ACM Transactions on Computing Education, 14(1), 1-20. doi:10.1145/2576874 Kafai, Y. B., Searle, K., Kaplan, E., Fields, D., Lee, E., & Lui, D. (2013). Cupcake cushions, scooby doo shirts, and soft boomboxes: e-textiles in high school to promote computational concepts, practices, and perceptions. Paper presented at the Proceeding of the 44th ACM technical symposium on Computer science education, Denver, Colorado, USA. Katterfeldt, E.-S., Dittert, N., & Schelhowe, H. (2015). Designing digital fabrication learning environments for Bildung: Implications from ten years of physical computing workshops. International Journal of Child-Computer Interaction, 5, 3-10. doi:http://dx.doi.org/10.1016/j.ijcci.2015.08.001 Khalili, N., Sheridan, K., Williams, A., Clark, K., & Stegman, M. (2011). Students Designing Video Games about Immunology: Insights for Science Learning. Computers in the Schools, 28(3), 228-240. doi:10.1080/07380569.2011.594988 Kitchenham, B. (2004). Procedures for Performing Systematic Reviews (Keele University Technical Report TR/SE-0401 ISSN: 1353-7776 and NICTA Technical Report 0400011T.1). Retrieved from https://www.elsevier.com/__data/promis_misc/525444systematicreviewsguide.pdf Kraft, C. (2014). White House Maker Faire Fact Sheet Has Been Released. Retrieved from http://makezine.com/2014/06/18/white-house-maker-faire-fact-sheet-has-been-released/ Ku, H.-Y., Tseng, H. W., & Akarasriworn, C. (2013). Collaboration factors, teamwork satisfaction, and student attitudes toward online collaborative learning. Computers in Human Behavior, 29(3), 922-929. doi:https://doi.org/10.1016/j.chb.2012.12.019 Kuo, Y.-F., & Chen, P.-C. (2008). Constructing performance appraisal indicators for mobility of the service industries using Fuzzy Delphi Method. Expert Systems with Applications, 35(4), 1930-1939. doi:http://doi.org/10.1016/j.eswa.2007.08.068 Kyndt, E., Raes, E., Lismont, B., Timmers, F., Cascallar, E., & Dochy, F. (2013). A meta-analysis of the effects of face-to-face cooperative learning. Do recent studies falsify or verify earlier findings? Educational Research Review, 10, 133-149. doi:http://dx.doi.org/10.1016/j.edurev.2013.02.002 Lane, H. C., Cahill, C., Foutz, S., Auerbach, D., Noren, D., Lussenhop, C., & Swartout, W. (2013). The Effects of a Pedagogical Agent for Informal Science Education on Learner Behaviors and Self-efficacy. In H. C. Lane, K. Yacef, J. Mostow, & P. Pavlik (Eds.), Artificial Intelligence in Education: 16th International Conference, AIED 2013, Memphis, TN, USA, July 9-13, 2013. Proceedings (pp. 309-318). Berlin, Heidelberg: Springer Berlin Heidelberg. Langley, D. J., Zirngiebl, M., Sbeih, J., & Devoldere, B. (2017). Trajectories to reconcile sharing and commercialization in the maker movement. Business Horizons, 60(6), 783-794. doi:https://doi.org/10.1016/j.bushor.2017.07.005 Leduc-Mills, B., & Eisenberg, M. (2011). The UCube: a child-friendly device for introductory three-dimensional design. Paper presented at the Proceedings of the 10th International Conference on Interaction Design and Children, Ann Arbor, Michigan. Lee, H., Parsons, D., Kwon, G., Kim, J., Petrova, K., Jeong, E., & Ryu, H. (2016). Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game. Computers & Education, 97, 97-115. doi:http://dx.doi.org/10.1016/j.compedu.2016.03.006 Lin, H.-F. (2007). Effects of extrinsic and intrinsic motivation on employee knowledge sharing intentions. Journal of Information Science, 33(2), 135-149. doi:10.1177/0165551506068174 Lu, H. P., & Hsiao, K. L. (2007). Understanding intention to continuously share information on weblogs. Internet Research, 17(4), 345-361. doi:10.1108/10662240710828030 Ma, J. (2016). Does Greater Online Assortment Pay? An Empirical Study Using Matched Online and Catalog Shoppers. Journal of Retailing, 92(3), 373-382. doi:http://dx.doi.org/10.1016/j.jretai.2016.05.004 Ma, Z., Shao, C., Ma, S., & Ye, Z. (2011). Constructing road safety performance indicators using Fuzzy Delphi Method and Grey Delphi Method. Expert Systems with Applications, 38(3), 1509-1514. doi:http://doi.org/10.1016/j.eswa.2010.07.062 Martigne, P. (2015). 2 - Overview of ETSI machine-to-machine and oneM2M architectures A2 - Antón-Haro, Carles. In M. Dohler (Ed.), Machine-to-machine (M2M) Communications (pp. 27-46). Oxford: Woodhead Publishing. Martin, L. (2015). The Promise of the Maker Movement for Education. Journal of Pre-College Engineering Education Research, 5(1), 30-39. Martinez, S. L., & Stager, G. S. (2013). Invent To Learn: Making, Tinkering, and Engineering in the Classroom. Constructing Modern Knowledge Press McMillan, J. H., & Schumacher, S. (1997). Research in Education: A Conceptual Introduction. Menlo Park. CA: Longman. Mellis, D. A., Jacoby, S., Buechley, L., Perner-Wilson, H., & Qi, J. (2013). Microcontrollers as material: crafting circuits with paper, conductive ink, electronic components, and an "untoolkit". Paper presented at the Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, Barcelona, Spain. Michaelsen, L. K., & Sweet, M. (2008). The essential elements of team‐based learning. New Directions for Teaching and Learning, 2008(116), 7-27. doi:doi:10.1002/tl.330 Moghavvemi, S., Sharabati, M., Paramanathan, T., & Rahin, N. M. (2017). The impact of perceived enjoyment, perceived reciprocal benefits and knowledge power on students' knowledge sharing through Facebook. The International Journal of Management Education, 15(1), 1-12. doi:http://dx.doi.org/10.1016/j.ijme.2016.11.002 Müller, B. C., Reise, C., & Seliger, G. (2015). Gamification in Factory Management Education – A Case Study with Lego Mindstorms. Procedia CIRP, 26, 121-126. doi:http://dx.doi.org/10.1016/j.procir.2014.07.056 Muntean, M. (2009). Collaborative Environments: Considerations Concerning Some Collaborative Systems. Informatica Economica, 13(2), 5-11. Murray, T. J., Pipino, L. L., & van Gigch, J. P. (1985). A pilot study of fuzzy set modification of Delphi. Human Systems Management, 5(1), 76-80. doi:DOI: 10.3233/HSM-1985-5111 Nam, C. W., & Zellner, R. D. (2011). The relative effects of positive interdependence and group processing on student achievement and attitude in online cooperative learning. Computers & Education, 56(3), 680-688. doi:http://dx.doi.org/10.1016/j.compedu.2010.10.010 Nejad, S. G., & Keshavarzi, A. (2015). The Effect of Cooperative Learning on Reading Comprehension and Reading Anxiety of Pre-University Students. Journal of Applied Linguistics and Language Research, 2(8), 169-180. Office for Standards in Education. (2011). ICT in schools: 2008 to 2011. Retrieved from https://www.gov.uk/government/publications/ict-in-schools-2008-to-2011 Ordanini, A., & Nunes, J. C. (2016). From fewer blockbusters by more superstars to more blockbusters by fewer superstars: How technological innovation has impacted convergence on the music chart. International Journal of Research in Marketing, 33(2), 297-313. doi:http://dx.doi.org/10.1016/j.ijresmar.2015.07.006 Papavlasopoulou, S., Giannakos, M. N., & Jaccheri, L. (2017). Empirical studies on the Maker Movement, a promising approach to learning: A literature review. Entertainment Computing, 18, 57-78. doi:http://dx.doi.org/10.1016/j.entcom.2016.09.002 Papert, S., & Harel, I. (1991). Constructionism. Norwood, NJ Ablex. Park, J., & Gabbard, J. L. (2018). Factors that affect scientists' knowledge sharing behavior in health and life sciences research communities: Differences between explicit and implicit knowledge. Computers in Human Behavior, 78, 326-335. doi:https://doi.org/10.1016/j.chb.2017.09.017 Partnership for 21st learning. (2015). P21 Framework Definitions. Retrieved from http://www.p21.org/storage/documents/docs/P21_Framework_Definitions_New_Logo_2015.pdf Qi, J., Yang, P., Min, G., Amft, O., Dong, F., & Xu, L. (2017). Advanced internet of things for personalised healthcare systems: A survey. Pervasive and Mobile Computing, 41(Supplement C), 132-149. doi:https://doi.org/10.1016/j.pmcj.2017.06.018 Qin, Y., Sheng, Q. Z., Falkner, N. J. G., Dustdar, S., Wang, H., & Vasilakos, A. V. (2016). When things matter: A survey on data-centric internet of things. Journal of Network and Computer Applications, 64(Supplement C), 137-153. doi:https://doi.org/10.1016/j.jnca.2015.12.016 Rourke, L., & Kanuka, H. (2007). Barriers to online critical discourse. International Journal of Computer-Supported Collaborative Learning, 2(1), 105-126. doi:10.1007/s11412-007-9007-3 Rychen, D. S., & Salganik, L. H. (2001). Defining and selecting key competencies. Ashland, OH, US: Hogrefe & Huber Publishers. Rychen, D. S., & Salganik, L. H. (2003). Key competencies for a successful life and a well functioning society. Gottingen: Hogrefe & Huber. Searle, K. A., & Kafai, Y. B. (2015). Boys' Needlework: Understanding Gendered and Indigenous Perspectives on Computing and Crafting with Electronic Textiles. Paper presented at the Proceedings of the eleventh annual International Conference on International Computing Education Research, Omaha, Nebraska, USA. Shen, Y.-C., Lin, G. T. R., & Tzeng, G.-H. (2011). Combined DEMATEL techniques with novel MCDM for the organic light emitting diode technology selection. Expert Systems with Applications, 38(3), 1468-1481. doi:http://doi.org/10.1016/j.eswa.2010.07.056 Sheridan, K., Halverson, E. R., Litts, B., Brahms, L., Jacobs-Priebe, L., & Owens, T. (2014). Learning in the Making: A Comparative Case Study of Three Makerspaces. Harvard Educational Review, 84(4), 505-531. doi:10.17763/haer.84.4.brr34733723j648u Shulman, L. (1987). Knowledge and Teaching: Foundations of the New Reform. Harvard Educational Review, 57(1), 1-23. doi:10.17763/haer.57.1.j463w79r56455411 So, H.-J., & Brush, T. A. (2008). Student perceptions of collaborative learning, social presence and satisfaction in a blended learning environment: Relationships and critical factors. Computers & Education, 51(1), 318-336. doi:https://doi.org/10.1016/j.compedu.2007.05.009 Tobias, R. J. (2015). Wireless communication of real-time ultrasound data and control. Paper presented at the SPIE Medical Imaging. Tocháček, D., Lapeš, J., & Fuglík, V. (2016). Developing Technological Knowledge and Programming Skills of Secondary Schools Students through the Educational Robotics Projects. Procedia - Social and Behavioral Sciences, 217, 377-381. doi:http://dx.doi.org/10.1016/j.sbspro.2016.02.107 Toulmin, C. N., & Groome, M. (2007). Building a Science, Technology, Engineering, and Math Agenda. Available from ED496324 ERIC https://files.eric.ed.gov/fulltext/ED496324.pdf Trilling, B., & Fadel, C. (2009). 21st Century Skills. Hoboken: Jossey-Bass. UNESCO Institute for Education. (2003). Nurturing the treasure: vision and strategy 2002-2007. Retrieved from http://www.uil.unesco.org/adult-learning-and-education/improving-policy-and-practice/nurturing-treasure-vision-and-strategy Wang, S., & Noe, R. A. (2010). Knowledge sharing: A review and directions for future research. Human Resource Management Review, 20(2), 115-131. doi:http://dx.doi.org/10.1016/j.hrmr.2009.10.001 Wasko, M. M., & Faraj, S. (2005). Why Should I Share? Examining Social Capital and Knowledge Contribution in Electronic Networks of Practice. MIS Quarterly, 29(1), 35-57. doi:10.2307/25148667 Wiggins, G., & McTighe, J. (2005). Understanding by Design (Expanded 2nd ed.). Alexandria Virginia: Association for Supervision and Curriculum Development. Zollman, A. (2012). Learning for STEM Literacy: STEM Literacy for Learning. School Science and Mathematics, 112(1), 12-19. doi:10.1111/j.1949-8594.2012.00101.x 中國國務院辦公廳(2015)。國務院辦公廳關于發展眾創空間推進大眾創新創業的指導意見:取自http://big5.gov.cn/gate/big5/www.gov.cn/zhengce/content/2015-03/11/content_9519.htm。 方德隆(2000)。九年一貫課程學習領域之統整。課程與教學,3(1),1-18。 牛道慧、何台華、霍建國(2017)。團隊導向學習法導入跨領域通識課群的教學實踐-由歷史、文學與環境探討桃園埤塘的前世與今生。臺灣教育評論月刊,6(9),346-373。 王文科(2006)。課程與教學論(六版)。台北:五南。 王金國、孫台鼎(2014)。從學生的負向經驗省思合作學習的實施。臺灣教育評論月刊,3(7),88-91。 王春奎、鍾靜(2004)。兒童速率概念之初探研究。師大學報,49(1),41-64。 王英偉、謝至鎠(2010)。團隊導向學習簡介。醫學教育,14(1),79-89。 王剛(2015)。基於ArduinoUno平台的跌倒檢測報警系統設計。單片機與嵌入式系統應用(7),49-52。 史美瑤(2012)。以學生學習為中心的教學:團隊導向學習法。評鑑雙月刊(38),29-32。doi:10.6445/eb.201207.0008 行政院新聞傳播處(2018)。聽取「亞洲·矽谷推動方案」賴揆:以物聯網為發展主軸建構創新創業生態系。取自https://www.ey.gov.tw/Page/9277F759E41CCD91/180edd03-a1ba-43c3-be53-1e3bcef6a44d 何縕琪(2017)。素養導向教學的設計與評量:以東部一所小學為例。臺灣教育評論月刊,6(3),15-19。 吳明隆、涂金堂(2012)。SPSS與統計應用分析。台北市:五南。 李戈琦、張燕、向倫倫(2015)。基於Arduino的土壤溫濕度遠程監測系統設計。湖北農業科學(16),4060-4063。 李坤崇(2009)。認知情意技能教育目標分類及其在評量的應用。台北市:高等教育。 李浩綸(2014)。Maker運動不可或缺的「自造者」神器:Arduino。取自http://buzzorange.com/techorange/2014/02/14/what-is-arduino/ 周淑卿(2002)。教師與學生在課程發展歷程中的處境-系統論與概念重建論的觀點。教育研究集刊(48:1),133-151。 周淑卿(2013)。課程綱要與教科書的差距─問題與成因。課程與教學,16(3),31-58。 林甫俊、吳振宇、郭獻中(2015)。物聯網共通標準及其平台之發展與應用。電工通訊季刊(2015第1季),10-23。doi:10.6328/ciee.2015.1.02 林坤誼(2018)。臺灣推動自造教育的省思與建議。臺灣教育評論月刊,7(2),6-9。 柯華葳、劉子鍵、劉旨峯(2005)。18歲學生應具備基本能力研究。教育部中教司委託研究。臺北市:國立中央大學學習與教學研究所。 洪裕宏(2008)。界定與選擇國民核心素養:概念參考架構與理論基礎研究。國科會專題研究計畫成果報告(編號:NSC95-2511-S-010-001)。臺北市:國立陽明大學。 范信賢(2016)。核心素養與十二年國民基本教育課程綱要:導讀《國民核心素養:十二年國教課程改革的DNA》。教育脈動(5),1-7。 范斯淳(2016)。高中工程設計取向之課程設計與實驗:跨學科STEM知識的整合與應用(未出版博士論文)。國立臺灣師範大學,台北市。 范斯淳、游光昭(2016)。科技教育融入STEM課程的核心價值與實踐。教育科學研究期刊,61(2),153-183。doi:10.6209/jories.2016.61(2).06 高雄醫學大學教師發展暨教學資源中心(2015)。團隊導向學習教學法教師手冊。取自https://cfd.kmu.edu.tw/index.php/zh-TW/teacher-manual-for-team-based-learning-tbl-instructional-approach 國家教育研究院(2014)。十二年國民基本教育課程發展指引。取自http://12cur.naer.edu.tw/upload/files/020c0d22a5c0fad366f0f5ab1cf3b2a7.pdf 國家教育研究院(2016)。十二年國民基本教育課程綱要國民中小學暨普通型高級中等學校科技領域(草案)。取自http://www.naer.edu.tw/ezfiles/0/1000/attach/92/pta_10229_131308_94274.pdf 國家教育研究院(2017)。106年度邁向十二年國教新課綱:學校課程實踐與教師專業發展學術研討會會議手冊全文。取自https://www.naer.edu.tw/ezfiles/0/1000/img/67/117857523.pdf 張志鵬(2016)。全球物聯網頻譜接取技術發展現況及趨勢。取自https://www.communications.org.tw/news/conference/item/download/165_0a7eb5bb1974b4ff2e59c9fe1e899223.html 張芬芬、陳麗華、楊國揚(2010)。臺灣九年一貫課程轉化之議題與因應。教科書研究,3(1),1-40。 張鈿富、吳慧子、吳舒靜(2010)。歐盟、美、澳「公民關鍵能力」發展及其啟示。教育資料集刊,48,273-299。 教育部(2014)。十二年國民基本教育課程綱要總綱。取自https://www.naer.edu.tw/ezfiles/0/1000/attach/87/pta_5320_2729842_56626.pdf 許芳銘、張志舜(2006)。與解決問題有關的知識分享互動模式-以認知觀點。交大管理學報,26(2),187-214。doi:10.6401/cmr.200612.0187 郭生玉(1998)。心理與教育研究法。臺北市:精華。 陳伯璋(2010)。臺灣國民核心素養與中小學課程發展之關係。課程研究,5(2),1-25。 陳伯璋、張新仁、蔡清田、潘慧玲(2007)。全方位的國民核心素養之教育研究。國科會研究計畫報告(編號:NSC95-2511-S-003-001)。台南:致遠管理學院。 陳彥廷(2014)。課程轉化實作促進國小師培生對數學課程理解之研究。當代教育研究季刊,22(4),1-54。doi:10.6151/cerq.2014.2204.01 游光昭、韓豐年、徐毅穎、林坤誼(2005)。國中學生科技態度量表之發展。高雄師大學報,19,69-83。 游家政(1999)。再造「國民教育九年一貫課程」的圖像--課程綱要的規劃構想與可能問題。資料與研究(26),4-8。 黃一峯、朱耀明(2013)。知識來源對學生動手做活動學習影響探究分析。工業科技教育學刊(6),45-56。doi:10.6306/jite.2013.6.5 黃光雄、楊龍立(2000)。課程設計:理念與實際。臺北:師大書苑。 黃政傑(1991)。課程設計。臺北:東華。 葉士昇(2017)。【108課綱系列4】國中必修,但國小資訊課將從小三延後到小五的隱憂。取自https://flipedu.parenting.com.tw/article/3850 葉俊巖、程毓明、羅希哲、石儒居(2018)。臺灣地區Maker教育實證研究之分析。臺灣教育評論月刊,7(5),180-188。 資訊及國際教育科(2018)。高雄市自研「資訊科技暨生活科技」市本課程,駁二MZONE大港自造特區正式發表。取自http://www.kh.edu.tw/publicInfo/bureauReport/20180128 歐用生、李建興、郭添財、黃嘉雄(2010)。九年一貫課程實施現況之評估。行政院研考會委託之研究報告。臺北:行政院研考會委託之研究報告。行政院研考會。 蔡清田(2007)。課程行動研究的實踐之道。課程與教學,10(3),75-89。 蔡清田(2011a)。課程改革中的「素養」(competence)與「知能」(literacy)之差異。教育研究月刊,203,84-96。 蔡清田(2011b)。課程改革中的核心素養之功能。教育科學期刊,10(1),203-217。 蔡清田、洪若烈、陳延興、盧美貴、陳聖謨、方德隆等人(2012)。K-12各教育階段核心素養與各領域課程統整研究。國家教育研究院委託研究報告(編號:NAER-100-16-A-1-02-00-2-03)。嘉義縣:國立中正大學課程研究所。 蔡清田、陳延興(2013)。國民核心素養之課程轉化。課程與教學,16(3),59-78。 蔡清田、陳延興、吳明烈、盧美貴、陳聖謨、方德隆等人(2011)。K-12中小學一貫課程綱要核心素養與各領域連貫體系研究。國家教育研究院委託研究報告。嘉義縣:國立中正大學課程研究所。 蔡清田、劉祐彰(2007)。國小教師課程設計的實踐與難題。課程研究,3(1),59-85。 賴光真(2016)。分組合作學習歷程學習謬誤之警覺。臺灣教育評論月刊,5(5),92-96
|