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題名:虛擬實境在體育運動上的應用與發展
書刊名:國立體育學院論叢
作者:賴秋梅陳五洲 引用關係
作者(外文):Lai, Chiu-meiChen, Wu-chou
出版日期:2002
卷期:13:1
頁次:頁147-163
主題關鍵詞:虛擬實境網際網路體育運動Virtual realityInternetPhysical educationSports
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(5) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:5
  • 共同引用共同引用:0
  • 點閱點閱:82
     虛擬實境(Virtual Reality)的概念與技術已經提出有二十多年了,以往是被視為高科技與價格昂貴而無法親近的電腦科技。隨著資訊科技的迅速發展與網際陀路的興起,已逐漸脫下過去昂貴的面紗並且降低了相關需求軟硬體設備之門檻,所以是近來相當活躍的資訊科技。由於虛擬實境的特性與線上即時多娛體虛擬情境,使其在各領域方面都已有不錯的應用與發展,成為未來資訊科技的十大明星之一。本文首先針對虛擬實境的定義、特性與要素作探討,讓讀者對虛擬實境有一個整體的了解;接著將現有的虛擬系統做分類,不同同型態的實境之研體與軟體裝置做探討;然後對虛擬系統在不同領域的應用作介紹,最後則針對此類系統在體育與運動上的可能應用與應用實例做探討。在體育運動上,虛據實境利用其所具有的互動、擬真、融入、主動操縱等特緎,逐漸於體育教學、運動模擬訓練、運動娛樂電子遊戲、體育場館設備導覽等方面,提供資訊科技與體育運動結合的最佳範例,並塑造體育運動的在高科技下的新風貌。時值政府實施週休二日後,大力推動國人重視休閒活動與終生學習的時該,如能運用資訊科技,特別是虛擬實境於我國的體育環境與運動產業上,必能塑造出新的運動資訊產業,特別是以知識經濟為的纛的潮流下,必能打造出我國的運動知識經濟的基礎。
     The concept and techniques of Virtual Reality (VR) has been introduced to the world for more than 20 years and it was given the impression of being a high-end and expensive computer technology. As a result of the rapid development of the information technology and the Internet, both software and hardware costs had dropped enormously, the VR had become a well-known technology. The characteristic of the VR and on-line multimedia VR environment made it possible to apply in various areas. This paper starts with the introduction of definition, attribute and basic element of VR, in order to give the reader a complete understanding. The classification of the VR system and there equipment were discussed respectively. Finally, the application of VR indifferent areas as well as in the domain of sports and Physical Education were thoroughly covered. The interaction, real-like interface, immersion and active control of the VR has been used in disciplines such as PHYSICAL Education class, human movement simulation and demonstration, sports video game and virtual tour guiding system for sports arena and facilities. The tendency of a leisure-oriented society and a life-long learning age has come. It is believed that the VR technology will create a new vision for the sport and PE professionals.
期刊論文
1.何敏煌(19940800)。多媒體的明日之星--虛擬實境[Virtual Reality]。資訊與教育,42,20-25。  延伸查詢new window
2.林政宏、紀大任、黎煥章、張瑞麟、晁旭光(19960200)。邁入神奇VR殿堂。Power Media,11,22-34+65-。  延伸查詢new window
3.郝岫音(1995)。CAI的新境界-虛擬實境。光碟月刊,9,50-54。  延伸查詢new window
4.崔興邦(1994)。虛擬實境技術與應用。資訊與教育雜誌,8,26-31。  延伸查詢new window
5.Bunker, L. K.(1994)。Virtual reality: movement's centrality。Quest,46(4),456-474。  new window
6.Dede, C.(1995)。The Evolution of Constructivist Learning Environments: Immersion in Distributed, Virtual Worlds。Educational Technology,35(5),46-52。  new window
7.Greenleaf, W. J.(1997)。VR to Physical Medicine and Rehabilitation。Communications of the ACM,40(8),43-46。  new window
8.Haggerty, T. R.(1997)。Influence of information technologies on kinesiology and physical education。Quest,49(3),254-269。  new window
9.Hultsman, W. Z.(1990)。How healthy is your curriculum? Dealing with challenges of a virtual university。Schole,14,135-136。  new window
10.Putnam, C.(1995)。Software for hard bodies: a virtual-reality bike machine takes you out on the open road。Sports-illustrated,81(12),14-15。  new window
11.Rose, H.(1996)。Sayu: An Immersive Educational Environment for Learning Japanese。HIT Lab Technical Report, Seattle: Human Interface Technology Laboratory,96,6-7。  new window
12.Walls, J.(1998)。Assessment of upwind dinghy sailing performance using a virtual reality dinghy sailing simulator。Journal of science and medicine in sport,1(2),61-72。  new window
13.Wamx, Rushton、Smyth、Jones(1997)。Environments for Attention and Movement Disorders。Communications of the ACM,40(8),49-58。  new window
14.Weghorst, Suzanne(1997)。Reality and Parkinson's Disease。Communications of the ACM,40(8),47-48。  new window
15.許美鈴、朱賢良(19950300)。虛擬實景在科學視算上的應用。高速計算世界,3(1),65-68。  延伸查詢new window
16.黃俊堯(1994)。虛擬實境技術的介紹與應用趨勢。自動化科技,4,100-107。  延伸查詢new window
會議論文
1.Burdea, G.(1993)。Virtual Reality systems and applications。The Electro' 93 International Conference,(會議日期: 1993/04/28)。Edison, NJ。  new window
學位論文
1.何金龍(2000)。排球肩上發球電腦多媒體輔助教學系統之研究(碩士論文)。國立體育學院,桃園縣。  延伸查詢new window
2.朱峰進(2001)。電腦輔助忠義拳套路學習系統開發之研究(碩士論文)。國立體育學院,桃園。  延伸查詢new window
3.林璟瑋(1995)。虛擬環境屬性設計系統-架構與實作(碩士論文)。國立交通大學,新竹。  延伸查詢new window
4.柯淑芬(1998)。網際網路虛擬實境中使用者行為與設計議題之初探性研究(碩士論文)。交通大學,新竹。  延伸查詢new window
5.徐嘉鴻(2000)。應用虛擬原型於自行車設計資訊系統之發展(碩士論文)。國立成功大學,台南。  延伸查詢new window
6.謝寧(1997)。融入與互動式虛擬棒球遊戲中真人揮棒打擊(碩士論文)。國立交通大學,新竹。  延伸查詢new window
7.陳采穗(1998)。虛擬實境在加強空間能力學習之研究(碩士論文)。國立政治大學。  延伸查詢new window
8.黃毅偉(2000)。車輛動態特性分析及虛擬實境技術應用於汽車駕駛模擬器之研製(碩士論文)。國立彰化師範大學。  延伸查詢new window
9.蔡秀菲(1998)。虛擬實境在網路學習環境之研究:以健康教育為例(碩士論文)。國立交通大學,新竹。  延伸查詢new window
10.姚裕勝(1996)。虛擬實境學習環境之研究:以結構力學之學習為例(碩士論文)。國立交通大學。  延伸查詢new window
11.沈義訓(1999)。網路虛擬實境博物館互動展示之研究─以元智大學校史館為例(碩士論文)。元智大學。  延伸查詢new window
圖書
1.吳政達(1996)。虛擬實境與VRML。台北市:資策會資訊與電腦出版社。  延伸查詢new window
2.金祖詠(1995)。模擬真實。台北市:時報文化。  延伸查詢new window
3.蘇益良(1998)。虛擬實境的應用與市場發展概況。  延伸查詢new window
4.Laurel, Brenda(1990)。The Art of Human-Computer Interface Design。Reading, MA:Addison-Wesley Publishing。  new window
5.Long, L.、Long, N.(1998)。Computers。prentice-Hall Inc。  new window
6.Turban, E.、McLean, E.、Wetherbe, J.(1996)。Information Technology for Management: Improving Quality and Productivity。John Wiley & Sons, Inc。  new window
7.Zedaker, J. M.(1997)。Physiological and psychological responses to self-selected exercise using a virtual Reality and non-virtual reality stepper。Eugene。  new window
其他
1.潘明君(2000)。我國網際網路用戶數達到594萬,http://www.find.org.tw/focus disp.asp?focus id=151。  延伸查詢new window
2.Guterman, T.(1996)。Computers and information in the field of physical education and sports,http://www.sportquest.com /revista/efdl /Itag, htm。  new window
 
 
 
 
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