The purpose of this study is to build a training model for volleyball players to play good games under the new volleyball rules. We try to find out the major skills which cause a team to win or lose a game. We'll take the conclusion to draw up training plans, methods and the target to achieve. SPSS/pc+ was applied to analyze the datas. The results are as following: the important effects on win or lose of teams on different levels are similar. Men's Junior World Volleyball Championship in 1999. the games showed a team won a game when its cumulative scores, including actively scoring (serving, blocking and successful countering) and passively (the opponents losing their first attack), were more than the opponent's. there was significant correlation between the sum of scores and both kinds of scoring (P<.01). In the 3th National council on Physical Fitness And Sports Championship, when a team's actively cumulative scores (successful block and counter) were more than the opponent's, it won a game. The sum of scores and significant correlation with successful service, block and counter. According to the prelimonary competition at group A in the Chinese University League Championship in 200, the result showed when a team's cumulative scores, including actively scoring (blocking and successful countering) and passively scoring (the opponent losing its first attack), were more than the opponent's, it won the set. The sum of scores had significant correlation with the team's first attack, block, counter and the competitor's fault (p<.01). Men's Olympic Volleyball Championship in Sydney 2000 and the invitation game between Chinese and Japan, at the 7th set, we also found a team won when its cumulative scoring, including actively scores (blocking and successful countering) and passively scoring (the opponent losing its first attack) were more than the opponent's.