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題名:隱喻導引用於探索設計者對於虛擬實境之需求
書刊名:華梵藝術與設計學報
作者:梁又文 引用關係劉說芳 引用關係周賢彬 引用關係
作者(外文):Liang, Yo-wenLiu, Shou-fangJou, Sheng-bin
出版日期:2010
卷期:6
頁次:頁165-179
主題關鍵詞:虛擬實境涉入程度隱喻導引用法Virtual realityInvolvementMetaphor elicitation technique
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:49
期刊論文
1.Catchings-Castello, Gwendolyn(2000)。The ZMET alternative: A nontraditional, multidisciplinary technique lets marketing researchers analyze what customers want。Marketing Research,12(2),6-12。  new window
2.Zaltman, G.、Coulter, R. H.(1995)。Seeing the Voice of the Consumer: Metaphor-Based Advertising Research。Journal of Advertising Research,35(4),35-51。  new window
3.Zaichkowky, J. L.(1985)。Measuring the Involvement Constructs。Journal of Consumer Research,12(3),341-352。  new window
4.Zaltman, Gerald(1997)。Rethinking Market Research: Putting People Back in。Journal of Marketing Research,34(4),424-437。  new window
5.Krugman, Herbert E.(1965)。The impact of television advertising:Learning without involvement。Public Opinion Quarterly,29(3),349-356。  new window
6.Christensen, Glenn L.、Olson, Jerry C.(2002)。Mapping Consumers' Mental Models with ZMET。Psychology and Marketing,19(6),477-502。  new window
7.Zaichkowsky, Judith Lynne(1994)。The Personal Involvement Inventory: Reduction, Revision, and Application to Advertising。Journal of Advertising,23(4),59-70。  new window
8.Choi S. H.、Cheung H. H.(2007)。Multi-material virtual prototyping for product development and biomedical engineering。Computers in Industry,58,438-452。  new window
會議論文
1.方之光、鍾季樺、洪淑秋(2004)。結合ZMET與MEC的網站規劃與開發架構。2004年ERP學術與實務研討會暨年會,中華企業資源規劃學會 502-509。  延伸查詢new window
2.Glenn, S.(1991)。Real Fun, Virtually: Virtual Experience Amusement & Products in Public Space Entertainment。Virtual Re-ality ’91, The Second Annual Conference,(會議日期: 9月23日至9月25日)。San Francisco。62-69。  new window
3.胡武誌、李孟倫、羅志傑、王欲韶、甘逸弘(200306)。3D虛擬實境線上遊戲之模組開發。第三屆離島資訊技術與應用研討會,(會議日期: 92年6月),457-464。  延伸查詢new window
學位論文
1.王泓斌(2002)。互動超媒體設計應用於虛擬資訊空間之研究(碩士論文)。國立成功大學,台南。  延伸查詢new window
2.陳尚平(2002)。以虛擬實境實現遠端自走車之路徑導引系統(碩士論文)。南台科技大學。  延伸查詢new window
圖書
1.Zaltman, G.、Schuck, L. J.(1998)。Seeing through the customer’s eyes with computer imaging。Boston, MA:Harvard Business School Press。  new window
2.Burdea, G.、Coiffet, P.(1993)。Virtual Reality Technology。New York:Wiley Interscience。  new window
3.Zaltman, Gerald(2003)。How Customers Think: Essential Insights into the Mind of the Market。Harvard Business School Press。  new window
4.Krueger, K. W.(1991)。Artificial Reality II。Addison-Wesley Press。  new window
其他
1.Barone S.,Lanzotti A.(2001)。Quality engineering approach to improve comfort of a new vehicle in virtual environment,Alexandria, VA:American Statistical Association。  new window
圖書論文
1.Houston, Michael J.、Rothschild, Michael L.(1978)。Conceptual and methodological perspectives in involvement。Research Frontiers in Marketing: Dialogues and Directions。American Marketing Association。  new window
 
 
 
 
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