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題名:A Case Study on How a User's High Altitude Experience in a Virtual Reality Game Affects Emotional Experiences
書刊名:數位學習科技期刊
作者:許于仁溫郁韻
作者(外文):Hsu, Yu-jenWen, Yu-yun
出版日期:2017
卷期:9:2
頁次:頁85-108
主題關鍵詞:高空體驗教育虛擬實境遊戲Survival of desperate adventureAdventure educationVirtual reality game
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:47
期刊論文
1.Lau, K. W.、Lee, P. Y.(2015)。The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas。Interactive Learning Environments,23(1),3-18。  new window
2.Dineen, L. C.、Blakesley, B. C.(1973)。Algorithm AS 62: Generator for the sampling distribution of the Mann-Whitney U statistic。Journal of Applied Statistics,22,269-273。  new window
3.Chou, S.-K.(2000)。A virtual reality system development model and application。Journal of Technology,1(15),79-87。  new window
4.Hsieh, L.-U.、Liao, Y.-C.(2016)。The effectiveness of virtual reality therapy to reduce pain during burn wound dressing changes: A systematic review。Journal of the Formosan Medical Association,20(4),355-363。  new window
5.Hiroshi, W.、Tomohito, O.、Eiji, W.(2016)。Comparison of developmental stages in relation to way finding behavior in an immersive virtual reality space。Health,8(5),487-494。  new window
6.Liang, C.-Y.、Lee, A.(1998)。Instructional applications of virtual reality。Journal of Information, Communication, and Library Science,5(1),72-87。  new window
7.Witmer, B. G.、Jerome, C. J.、Singer, M. J.(2005)。The factor structure of the presence questionnaire。Presence: Teleoperators and Virtual Environments,14(3),298-312。  new window
8.Watanabe, H.、Okumura, T.、Wakamiya, E.(2015)。Evaluation of navigation behavior by walking task in the immersive type virtual environment。The Japanese Journal of Ergonomics,51,145-149。  new window
9.Shih, J.-L.、Hsu, Y.-J.(2016)。Advancing adventure education using digital motion-sensing games。Educational Technology & Society,19(4),178-189。  new window
10.Samsudin, K.、Rafi, A.、Mohamad Ali, A. Z.、Abd Rashid, N.(2014)。Enhancing a low-cost virtual reality application through constructivist approach: The case of spatial training of middle graders。The Turkish Online Journal of Educational Technology,13(3),50-57。  new window
11.Brown, John Seely、Collins, Allan、Duguid, Paul(1989)。Situated Cognition and the Culture of Learning。Educational Researcher,18(1),32-42。  new window
會議論文
1.Neill, J. T.(1999)。The melting pot of outdoor education effects: Testing the flavours of program type, duration and participant age。The 11th National Outdoor Education Conference。Perth, Western。  new window
學位論文
1.Neill, J. T.(2000)。The impact of outward bound challenge courses on disadvantaged youth(博士論文)。University of Canberra,Australia。  new window
2.李佩蓉(2010)。消費者在虛擬實境中的臨場感體驗與沉浸傾向之研究:以商業動感模擬遊戲機為例(碩士論文)。國立交通大學。  延伸查詢new window
圖書
1.Driscoll, Marcy P.(2000)。Psychology of learning for instruction。Allyn and Bacon。  new window
2.Carl, L. E.、Anderson, T.(1994)。The virtual reality casebook。New York, NY:Van Nostrand Reinbold。  new window
3.Hsieh, C. M.、Hsu, H.-J.、Cum Experiential Education Team(2010)。Experience education--Learning from 150 games。Taipei:Asia Association for Experiential Education。  new window
4.Lin, C.-H.(1996)。Go deep into virtual reality VR。Taipei:GOTOP。  new window
5.Kolb, David A.(1984)。Experiential Learning: Experience as the Source of Learning and Development。Prentice-Hall。  new window
6.Lave, Jean、Wenger, Etienne(1991)。Situated learning: Legitimate Peripheral Participation。Cambridge University Press。  new window
 
 
 
 
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