Purpose: In 2006, Nintendo presented an all new mode and interactive video game console and combined the console with the game software-Wii sports, which is designed with the concepts of sports. In 2007, Nintendo presented the Wii Fit system further. Wii Fit is originally developed from Wii console. In particular, Wii Fit is equipped with a balance plate which can detect pressure. There are four pressure detector equipped at the four corners on the plate for collecting the parameters to proceed interaction and simultaneous feedback between the sports games and the users. In the past, it required the expensive Force Plate in a laboratory or a prepared and proper environment to collect data for analyzing the experimental parameters of kinesiology, for example, the track and displacing direction of center of gravity and three-dimensional actions or motion correction, so it was not easy to apply in actual interactive learning. As the result, this study will use the Wii Fit Plus system and balance plate as research tools to discuss and evaluate the feasibility of analyzing the motion of swing in golf with the Wii Fit system. Methods: We used both swing analysis graphs which are separately from 32 players who completed middle and low handicaps of Wii Fit golf and 41 golf beginners, also freshmen in university who took golf course. Results: We found that the data of pressure detection offered by the balance plate of Wii Fit is not only a media which help the golf players to understand the COG (center of gravity) shifting but also offers the medium, low handicaps and professional players the image feedback to help them adjust the contrast of the body movement with the track of COG when they are swinging. Conclusions: this study analyzed according to the simulated image, a feedback from Wii Fit Plus golf game. Currently, Wii console just offer the data of pressure from the balance plate for users to proceed the feedback analysis. However, it might offer some wrong information easily. In the future, if the console can combine the balance plate and motion image with swing analysis together, offer a par price, and create some friendly and more interesting functions to help reduce the frustration of playing golf for the beginners. In addition, it will not only make the course more fun but help the students enhance their sense of achievement and make them enjoy playing sports if those concepts can be applied on physical education (PE).