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題名:高齡者使用虛擬實境體感遊戲之行為意圖研究--以過去經驗為干擾變項
書刊名:運動與遊憩研究
作者:林清同 引用關係葉子明 引用關係鄭美圓
作者(外文):Lin, Ching-torngYeh, Tsu-mingJeng, Mei-yuan
出版日期:2013
卷期:8:2
頁次:頁1-19
主題關鍵詞:虛擬實境休閒活動科技接受模式過去經驗Virtual realityRecreational activityTechnology acceptance modelPast experience
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(2) 博士論文(1) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:0
  • 點閱點閱:16
本研究以科技接受模式為理論基礎並以過去經驗為干擾變項,探討高齡者使用虛擬實境休閒活動之行為意圖。以240位經過10週親身體驗Wii後的高齡者為樣本,對模式進行檢驗,研究結果發現,過去經驗對高齡者使用虛擬實境休閒活動之知覺有用性與態度關係具有負向干擾效果,顯示過去經驗越豐富,知覺有用性對態度的影響越小。此外,研究結果亦顯示,態度會受知覺有用性顯著影響,而態度對知覺易用性的影響則不顯著;此結果反映出高齡者知覺活動對本身健康及人際互動的重要性遠超過活動的易用性,而本研究也再度證實了態度會影響行為意向。最後本研究提出結論、建議、限制以及未來的研究方向。
Based on Technology Acceptance Model, this study tends to discuss the moderating effects of past experiences on the behavioral intention of the elderly applying virtual reality recreational activities. Total 240 elderly are tested with the model after experiencing 10-week Wii. The results show that the past experiences appear negative moderating effects on the perceived usefulness and the attitudes of the elderly applying virtual reality recreational activities, revealing that the richer past experiences would reduce the effects of perceived usefulness on attitudes. Furthermore, the research results also present that attitudes would be significantly affected by perceived usefulness, but not perceived ease of use. Such a result shows that the elderly perceive the importance of activities, far exceeding the ease of use, for the health and interpersonal interaction. Besides, it is also proven that attitudes would affect behavioral intention. The conclusion, suggestions, restrictions, and future directions are further proposed at the end of this study.
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