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外文摘要
引文資料
題名:
A Research on the Influence of Digital Culture on the Subjectivity of Digital Natives' Visual Artworks
書刊名:
藝術學報
作者:
吳可文
/
林昭宇
作者(外文):
Wu, Carin
/
Lin, Chao-yu
出版日期:
2014
卷期:
10:2=95
頁次:
頁23-49
主題關鍵詞:
解構主義
;
延異
;
數位文化
;
數位原生
;
視覺藝術
;
Deconstruction
;
Différance
;
Digital culture
;
Digital native
;
Visual arts
原始連結:
連回原系統網址
相關次數:
被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
排除自我引用:0
共同引用:
1
點閱:18
當今數位文化之新興藝術形式與數位現象,正處於同步發展的演化關係。視覺文本之圖像意義的建構過程在世界各國不同媒體文化與世代背景相互交融之下產生多樣的藝術風貌。本研究基於解構主義(Deconstruction)大師德里達(Jacques Derrida)的「延異」(difference,或譯為差異、衍異、分延)的中心觀念,運用「藝術審查」(artistic audit)的方法檢視數原位生世代如何建構藝術創作主體之視覺圖像意義與社會脈絡的關聯性。其視覺圖像所承載多重文本的意涵因為時代潮流、外在環境、文化經驗、知識背景等等而產生差異。本研究樣本選取係運用「立意取樣法」(purposeful sampling)揀選具代表性的數位原生藝術家作品為研究樣本。在藝術的演化持續受到質疑之下,本研究總結(1)數位文化之潮流呼應德里達「延異」之時空流變哲學,虛擬網路環境加快既定意義鏈上的圖像符號之解構與重組,滋養數位原生之多元創作題材如神話、幻想;(2)視覺物件與其符碼涵義經由數位文化的時空潮流「延異」產生轉換,其所載述之新美學視域,表現數位原生之個人內在經驗與外部環境交錯演化的對話型態,更承載著創作文本之主體價值。
以文找文
The relationship of emerging art form and digital phenomenon in the contemporary digital culture is evolutionary and synchronized. Through interaction among different media cultures and generations with diver e backgrounds over the world, the construction of meanings for the text of visual images merge, producing a variety of artistic styles. Based upon Jacques Derrida's Deconstruction philosophy (differance, translated as difference, derivation. or extension), this study applies an artistic audit research method to examine how the digital native generation constructs visual meanings and relates to the social context through creative artworks. The multiple meanings that visual images convey differ due to trends, environments, cultural experiences, and knowledge backgrounds. Samples are selected through "purposeful sampling" to analyze the interactivity of the creative subject and the environment. While the evolution of art is constantly under query, the research concludes that (I) Digital culture endorses the space-time rheology philosophy of Derrida as the virtual environment accelerates the deconstruction and reorganization of visual symbols within an established meaning chain, nourishing manifold creative theme of digital natives such a myth and fantasy; (2) Through spatial and temporal differance within the digital culture, visual objects and their symbolic meanings evolve and new visual aesthetics develop, demonstrating a staggered dialogue pattern involving digital native's personal experience and external environment which carries the subjective value of creative text.
以文找文
期刊論文
1.
Davis, D.(1995)。The Work of Art in the Age of Digital Reproduction (An Evolving Thesis: 1991-1995)。Leonardo,28(5),381-386。
2.
Xu, Y. X.(2009)。Deconstruct artistic form of digital print。Journal of Shaanxi Institute of Education,25(2),4-5。
3.
Haseman, B.(2006)。A manifesto for performative research。Media International Australia Incorporating Culture and Policy: Quarterly Journal of Media Research and Resources,118,98-106。
4.
Aronson, A.(1991)。Postmodern design。Theatre Journal,43(1),1-13。
5.
Brown, S. A.、Fuller, R. M.、Vician, C.(2004)。Who’s afraid of the virtual world? Anxiety and computer-mediated communication。Journal of the Association for Information Systems,5(2),2。
6.
Smuts, A.(2005)。Are Video Games Art?。Contemporary Aesthetics,3。
7.
Spielmann, Yvonne(1999)。Aesthetic features in digital imaging: collage and morph。Wide Angle,21(1),131-148。
8.
VanSlyke, T.(2003)。Digital natives, digital immigrants: Some thoughts from the generation gap。The Technology Source,7(3)。
9.
吳可文、林昭宇、陳柏年(20131200)。Digital Native's Self-Reproduction of Visual Style, Form, and Symbol--The Application of Deconstruction in Digital Media Design Education。設計學研究,16(2),1-21。
10.
Zhang, L.、Amos, C.、McDowell, W. C.(2008)。A comparative study of Internet addiction between the United States and China。Cyber Psychology & Behavior,11(6),727-729。
11.
Sullivan, Graeme(2006)。Research Acts in Art Practice。Studies in Art Education,48(1),19-35。
12.
Van Eck, R.(2006)。Digital game-based learning: It's not just the digital natives who are restless。EDUCAUSE Review,41(2),55-63。
13.
Prensky, Marc(2001)。Digital Natives, Digital Immigrants。On the Horizon,9(5),1-6。
會議論文
1.
Bayne, Siân、Ross, J.(2007)。The 'digital native' and digital immigrant: A dangerous opposition。Annual Conference of the Society for Research into Higher Education。University of Edinburgh。
研究報告
1.
Bruckman, A.(1995)。Cyberspace is not disneyland: The role of the artist in a networked world。
學位論文
1.
Grimley, M.(2009)。Digital natives, virtual worlds, mobile technologies and game(學士論文)。McGill Universi,Montreal, Canada。
圖書
1.
Wands, B.(2007)。Art of the Digital Age。Thames & Hudson。
2.
Palfrey, John、Gasser, Urs(2008)。Born Digital: Understanding the First Generation of Digital Natives。New York, NY:Basic Books。
3.
Iseminger, G.(2004)。The aesthetic function of art。Cornell University Press。
4.
Creeber, G.、Martin, R.(2009)。Digital Culture: Understanding New Media。McGraw-Hill International。
5.
Haddon, A. C.(2006)。Evolution in Art: As Illustrated by the Life-histories of Designs。Kessinger Publishing。
6.
Halligan, B.、Shah, D.(2009)。Inbound Marketing: Get Found Using Google, Social Media, and Blogs。John Wiley & Sons。
7.
Hindman, M.(2008)。The Myth of Digital Democracy。Princeton University Press。
8.
Miller, V.(2011)。Understanding Digital Culture。SAGE Publications。
9.
Mitchell, W. J.(1994)。The Reconfigured Eye: Visual Truth in the Post-photographic Era。MIT press。
10.
Newman, J.(2012)。Videogames。Routledge。
11.
Poynor, R.(2003)。No More Rules: Graphic Design and Postmodernism。Yale University Press。
12.
Tapscott, Don(2008)。Grown up digital: how the net generation is changing your world。McGraw-Hill。
13.
Duderstadt, James J.、Atkins, Daniel E.、Van Houweling, Douglas(2002)。Higher Education in the Digital Age: Technology Issues and Strategies for American Colleges and Universities。Westport, CT:Praeger。
14.
Derrida, Jacques、Bass, Alan(1978)。Writing and Difference。London:Routledge。
15.
Creswell, J. W.(2007)。Qualitative Inquiry and Research Design: Choosing among Five Approaches。Sage。
16.
Derrida, Jacques、Spivak, Gayatri Chakravorty(1997)。Of Grammatology。Johns Hopkins University Press。
其他
1.
Delon, M.(2006)。Not Alone,http://www.melaniedelon.com/。
2.
Haines, C.(2012)。Reign,http://neondreams.com.au/。
3.
Monin-Baroille, N.(2012)。Unknown Disorder,http://www.digitalartsonline.co.uk/tutorials/photoshop/design-abstract-book-art/。
4.
Mulvehill, E.(2009)。Underwater to be Reborn,http://icanfreezetime.com/index.php7/underwater。
5.
Yan, X.(2011)。REALISM,http://whitehotmagazine.com/articles/201l-interview-with-yan-xing/2395。
圖書論文
1.
Chiu, C.-Y.(2011)。The collective movement of contemporary art: new media art, interdisciplinary and its possibilities。Digital Art Criticism。Taipei:Garden City Publishers。
2.
Prensky, M.(2011)。Digital wisdom and homo sapiens digital。Deconstructing Digital Natives: Young People, Technology, and the New Literacies。New York:Routledge。
3.
Correia, A. C.、Oliveira, L. R.(2011)。The Educational Value of Digital Games: Possibilities and Limitations of the。Computer Games As Educational and Management Tools: Uses and Approaches。
4.
Jenkins, H.(2005)。Games, the new lively art。Handbook of Computer Game Studies。
5.
Owens, S.(2005)。A transformational object: Artistic authorship and the phenomenal aesthetics of new media。International Conference on Computer Graphics and Interactive Technique。Los Angeles:ACM。
6.
Patton, M.(1990)。Purposeful sampling。Qualitative Evaluation and Research Methods。London:Sage。
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