Compared to ordinary feature films, short animations are quite different as the story must be completely expressed in a limited span of time. Ongoing process of the story is usually compact and solid. Under the time constraint, the challenges to appeal the audience in storytelling mainly are the story itself and the way of story telling. For the later, the camera movement defines the clarity of story telling, thus. impact the appeal of the animation significantly. The creation of short animation has been one of the most important courses in animation-related departments in college. Being two critical issues in production of animation, relevant studies and publishes regarding story telling and camera movement are still rare. Thus, this research aims to solve these problems. Through studying well-known short animations, frame data will be collected and examined. These data are then analyzed and reorganized to build the reference for story telling and camera movement. This research first investigate the way to tell from image angle, size and movement of movie cuts from published resource. Short animations produced by Pixar are used in our research and analysis samples. By way of using scientific tools to analyze data statistics, this research studies the story and the lens language of 3D short animation films, and tries to generalize the association between animation storyboard and camera movements. As the results of this research, they should provide an important reference of story telling and camera usage in Taiwan's education and creation of computer animation.