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題名:Technical Issues and Problem Solving in Serious Music Game Design
書刊名:嶺東學報
作者:巫俊采 引用關係鍾思明 引用關係
作者(外文):Wu, Chun-tsaiChung, Szu-ming
出版日期:2015
卷期:37
頁次:頁99-115
主題關鍵詞:教育遊戲之開發方法論敏捷式軟體開發Serious game developmentMethodologyAgile software development
原始連結:連回原系統網址new window
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本研究開發了一套早期兒童教育中所適用的嚴肅音樂遊戲。利用Android系統和Flash ActionScript 3.0,製作在平板電腦上的遊戲,將音樂穩定的節拍、音高的匹配、旋律的方向,及即興的五聲音階樂曲創作等教學概念融入遊戲之中。研究描述在設計音樂教育遊戲中的程式撰寫經驗、面臨的挑戰和解決的問題。為求開發時效與簡化的需求概念,研究人員採用了敏捷式軟體開發,所有利害關係人包括企劃人員、程式設計師及設計者皆為開發成員,講求各個階段的即時回饋。研究提出音樂遊戲開發的技術議題及問題解決方式。
This research develops a set of serious music games for early childhood children. Through using android system and Flash ActionScript 3.0 on Tablet, the researchers develop gameplay for steady beats, pitch matching, melodic direction, and improvisation on pentatonic scales. The intent of this research is to describe the programming experience, challenges, and problem solving in a music educational gameplay design. To reach the accomplished results, effectiveness, and simplification, the researchers adopted Agile Software Development method. All the involved planners, programmers, and designers are critical developers who coordinate and provide instant feedback reciprocally. This paper presents the technical issues and problem solving for developing such serious music games.
期刊論文
1.Wouters, Pieter、van Oostendorp, Herre(2013)。A meta-analytic review of the role of instructional support in game-based learning。Computers and Education,60(1),412-425。  new window
2.Buckton, R.(1977)。A comparison of the effects of vocal and instrumental instruction on the development of melodic and vocal abilities in young children。Psychology of Music,5(1),36-47。  new window
3.Beck, K.(1999)。Embracing change with extreme programming。Computer,32(10),70-77。  new window
4.Chung, S.-M.、Wu, C.-T.(2014)。Intuitive game design for early learning in music。Lecture Notes in Electrical Engineering,278,395-406。  new window
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6.Chung, Szu-Ming(2014)。Serious music game design and testing。Lecture Notes in Computer Science,8778,119-133。  new window
7.Cooper, N. A.(1995)。Children's singing accuracy as a function of grade level, gender, and individual versus unison singing。Journal of Research in Music Education,43(3),222-231。  new window
8.Greitzer, F. L.、Kuchar, O. A.、Huston, K.(2007)。Cognitive science implications for enhancing training effectiveness in a serious gaming context。Journal on Educational Resources in Computing,7(3),2-1-2-16。  new window
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10.Li, Q.(2012)。Understanding enactivism: a study of affordances and constraints of engaging practicing teachers as digital game designers。Educational Technology Research and Development,60(5),785-806。  new window
11.Martinovic, D.、Ezeife, C.、Whent, R.、Reed, J.、Burgess, G. H.、Pomerleau, C. M.、Chaturvedi, R.(2014)。Critic-proofing of the cognitive aspects of simple games。Computers & Education,72,132-144。  new window
12.Nandhakumar, J.、Avison, D. E.(1999)。The fiction of methodological development: a field study of information systems development。Information technology & people,12(2),176-191。  new window
13.Nerur, S.、Balijepally, V.(2007)。Theoretical reflections on agile development methodologies。Communications of the ACM,50(3),79-83。  new window
14.Martocchio, J. J.、Webster, J.(1992)。Effects of feedback and cognitive playfulness on performance in microcomputer software training。Personnel Psychology,45(3),553-578。  new window
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16.Prensky, Marc(2003)。Digital game-based learning。Computers in Entertainment,1(1),21-24。  new window
17.Hwang, Gwo-Jen、Yang, Li-Hsueh、Wang, Sheng-Yuan(2013)。A concept map-embedded educational computer game for improving students' learning performance in natural science courses。Computers & Education,69,121-130。  new window
18.Williams, L.、Cockburn, A.(2003)。Agile Software Development: It's about Feedback and Change。IEEE Computer Society,36(6),39-43。  new window
會議論文
1.Conboy, K.、Fitzgerald, B.(2004)。Toward a conceptual framework of agile methods: a study of agility in different disciplines。The 2004 ACM workshop on Interdisciplinary software engineering research,37-44。  new window
2.Madey, G.、Freeh, V.、Tynan, R.(2002)。The open source software development phenomenon: An analysis based on social network theory。The Eighth Americas Conference on Information Systems,1806-1813。  new window
圖書
1.Schell, J.(2008)。The Art of Game Design: A Book of Lenses。Burlington, Massachusetts:Morgan Kaufmann。  new window
2.Abrahamsson, P.(2002)。Agile Software Development Methods: Review and Analysis。VTT Publications。  new window
3.Cannon-Bowers, J. A.、Bowers, C. A.、Global, I.(2010)。Serious game design and development: Technologies for training and learning。Hershey, PA:IGI Global Information Science Reference。  new window
4.Cockburn, A.(2006)。Agile software development: the cooperative game。NJ:Pearson Education。  new window
5.Highsmith, J.(2013)。Adaptive software development: a collaborative approach to managing complex systems。NY:Addison-Wesley。  new window
6.Palmer, S. R.、Felsing, M.(2001)。A practical guide to feature-driven development。NJ:Pearson Education。  new window
7.Schwaber, K.、Beedle, M.(2002)。Agile Software Development with Scrum。NJ:Prentice-Hall。  new window
8.Stapleton, J.(1997)。DSDM: dynamic systems development method: the method in practice。Boston, MA:Addison-Wesley。  new window
9.Sylvester, T.(2013)。Designing games: A guide to engineering experiences。CA:O'Reilly Media, Inc.。  new window
10.Krunchten, P.(2004)。The Rational Unified Process: An Untroduction。Reading, MA:Addison-Wesley。  new window
圖書論文
1.Schwaber, K.(1997)。SCRUM development process。Business Object Design and Implementation。London:Springer。  new window
 
 
 
 
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