In recent years, we observe that the field of rhythm games has more and more commercial value, which is developed vigorously in the area of arcade games. Furthermore, it is also extended to TV games and handheld console games. Rhythm games have gradually moved to become a new platform of games, especially with the release of smart phones and tablet PCs. Due to the over-similarity of games and a saturated market, sales have been decreasing since 2008. However, Rhythm Tengoku Gold, released by Nintendo, has breakthrough sales in the market. In this study, we adopt quantitative research to investigate the playability of the game-Rhythm Tengoku Gold. Additionally, the researchers categorize playability elements of all rhythm games. The results show that some aspects of playability can be categorized: functional, structural and audiovisual playability. Moreover, we find that functional playability and audiovisual playability results in much greater effect for rhythm game players. It suggests that if games are designed to provide sufficient functional and audiovisual playability, this can raise the overall playability of games for players.