:::

詳目顯示

回上一頁
題名:腦性麻痺兒童的體感遊戲介面設計準則
書刊名:工業設計
作者:吳奇勳陳俊文
出版日期:2015
卷期:43:1=132
頁次:頁6-11
主題關鍵詞:腦性麻痺兒童體感遊戲介面設計
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:2
  • 點閱點閱:0
期刊論文
1.李淑玲(20121200)。虛擬實境體感互動遊戲對腦性麻痺幼童數數教學之行動研究。臺中教育大學學報. 教育類,26(2),25-49。new window  延伸查詢new window
2.Chen, Y. P.、Kang, L. J.、Chuang, T. Y.、Doong, J. L.、Lee, S. J.、Tsai, M. W.、Jeng, S. F.、Sung, W. H.(2007)。Use of virtual reality to improve upper-extremity control in children with cerebral palsy: A single-subject design。Physical Therapy,87(11),1441-1457。  new window
3.Jannink, M. J.、van der Wilden, G. J.、Navis, D. W.、Visser, G.、Gussinklo, J.、Ijzerman, M.(2008)。A low-cost video game applied for training of upper extremity function in children with cerebral palsy: a pilot study。Cyberpsychology & Behavior,11(1),27-32。  new window
4.Leyvand, T.、Meekhof, C.、Wei, Y.-C.、Sun, J.、Guo, B.(2011)。Kinect identity: Technology and experience。Computer,44(4),94-96。  new window
5.Marlene, S.、Katarina, D.、Charlotte, K.-H.、Eva L.-W.(2011)。Motion interactive video games in home training for children with cerebral palsy: Parents' perceptions。Disability and Rehabilitation,34(11),925-933。  new window
6.Saposnik, G.、Mandani, M.、Bayaley, M.、Thorpe, K. E.、Hall, J.、Cohen, L. G.、Teasell, R.(2010)。Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system。International Journal of Stroke,5(1),47-51。  new window
7.Wang, M.、Reid, D.(2011)。Virtual reality in pediatric neurorehabilitation: attention deficit hyperactivity disorder, autism and cerebral palsy。Neuroepidemiology,36(1),2-18。  new window
8.Waller, D.、Hunt, E.、Knapp, D.(1998)。The transfer of spatial knowledge in virtual environment training。Presence: Teleoperators and Virtual Environments,7(2),129-143。  new window
會議論文
1.Hernandez, H. A.、Graham, T. C. N.、Fehlings, D.、Switzer, L.、Ye, Z.、Bellay, Q.、Hamza, A.、Stach, T.(2012)。Design of an exergaming station for children with cerebral palsy。2012 ACM annual conference on human factors in computing systems。Austin, Texas:ACM。  new window
2.Henschke, M.、Hobbs, D.、Wilkinson, B.(2012)。Developing serious games for children with cerebral palsy: Case study and pilot trial。24th Australian computer-human interaction conference。Melbourne:ACM。212-221。  new window
學位論文
1.廖秀鈺(2011)。應用Kinect for Xbox 360訓練高齡者平衡能力之研究(碩士論文)。國立雲林科技大學。  延伸查詢new window
圖書
1.張嘉獻、陳嘉玲(2007)。腦性麻痺安照護指南。臺北市:健康文化。  延伸查詢new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
QR Code
QRCODE