| 期刊論文1. | 李淑玲(20121200)。虛擬實境體感互動遊戲對腦性麻痺幼童數數教學之行動研究。臺中教育大學學報. 教育類,26(2),25-49。 延伸查詢 | 2. | Chen, Y. P.、Kang, L. J.、Chuang, T. Y.、Doong, J. L.、Lee, S. J.、Tsai, M. W.、Jeng, S. F.、Sung, W. H.(2007)。Use of virtual reality to improve upper-extremity control in children with cerebral palsy: A single-subject design。Physical Therapy,87(11),1441-1457。 | 3. | Jannink, M. J.、van der Wilden, G. J.、Navis, D. W.、Visser, G.、Gussinklo, J.、Ijzerman, M.(2008)。A low-cost video game applied for training of upper extremity function in children with cerebral palsy: a pilot study。Cyberpsychology & Behavior,11(1),27-32。 | 4. | Leyvand, T.、Meekhof, C.、Wei, Y.-C.、Sun, J.、Guo, B.(2011)。Kinect identity: Technology and experience。Computer,44(4),94-96。 | 5. | Marlene, S.、Katarina, D.、Charlotte, K.-H.、Eva L.-W.(2011)。Motion interactive video games in home training for children with cerebral palsy: Parents' perceptions。Disability and Rehabilitation,34(11),925-933。 | 6. | Saposnik, G.、Mandani, M.、Bayaley, M.、Thorpe, K. E.、Hall, J.、Cohen, L. G.、Teasell, R.(2010)。Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system。International Journal of Stroke,5(1),47-51。 | 7. | Wang, M.、Reid, D.(2011)。Virtual reality in pediatric neurorehabilitation: attention deficit hyperactivity disorder, autism and cerebral palsy。Neuroepidemiology,36(1),2-18。 | 8. | Waller, D.、Hunt, E.、Knapp, D.(1998)。The transfer of spatial knowledge in virtual environment training。Presence: Teleoperators and Virtual Environments,7(2),129-143。 | 會議論文1. | Hernandez, H. A.、Graham, T. C. N.、Fehlings, D.、Switzer, L.、Ye, Z.、Bellay, Q.、Hamza, A.、Stach, T.(2012)。Design of an exergaming station for children with cerebral palsy。2012 ACM annual conference on human factors in computing systems。Austin, Texas:ACM。 | 2. | Henschke, M.、Hobbs, D.、Wilkinson, B.(2012)。Developing serious games for children with cerebral palsy: Case study and pilot trial。24th Australian computer-human interaction conference。Melbourne:ACM。212-221。 | 學位論文1. | 廖秀鈺(2011)。應用Kinect for Xbox 360訓練高齡者平衡能力之研究(碩士論文)。國立雲林科技大學。 延伸查詢 | 圖書1. | 張嘉獻、陳嘉玲(2007)。腦性麻痺安照護指南。臺北市:健康文化。 延伸查詢 | |