:::

詳目顯示

回上一頁
題名:虛擬實境體感互動遊戲對腦性麻痺幼童數數教學之行動研究
書刊名:臺中教育大學學報. 教育類
作者:李淑玲
作者(外文):Lee, Shwu-ling
出版日期:2012
卷期:26:2
頁次:頁25-49
主題關鍵詞:腦性麻痺幼童虛擬實境體感互動遊戲數數能力Children with cerebral palsyGesture-based learning with virtual realityCounting ability
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:3
  • 共同引用共同引用:17
  • 點閱點閱:42
本研究旨在為腦性麻痺兒童設計之數概念學習開發一套虛擬實境體感互動遊戲,並探討實施成效。教學的內容為1~10的數概念。研究參與者包括一位五歲腦性麻痺幼童、兩位學前教師、兩位電腦工程師、物理治療師、職能治療師與研究者。本研究採行動研究,研究過程探討腦性麻痺兒童在虛擬實境體感互動遊戲方案中的經驗與影響。研究結果發現:一、在虛擬實境體感互動遊戲方案中,腦性麻痺幼兒對於數數、獨立程度、自我決策、問題解決及肢體行動力之展現。二、研究者在行動研究過程中,透過研究團隊之討論,並在課程遭遇之困境中發展出因應方式,包括軟體研發的調整、視訊調整、擺位與移位調整、輔具調整、遊戲式對話教學、多元方式體感互動等,且經由省思、修正,在行動中對研究參與者與研究者自身反思與限制有更多的覺察。三、對未來GBLVR之設計、實施、研究提出可行的策略與建議。
The purposes of this study were to develop a software of Gesture-based Learning with Virtual Reality (GBLVR) for children with cerebral palsy (CP) and explore during math course, how children learned numbers (1-10) counting through GBLVR. Participants included one children with CP (was 5 years old preschool child), two preschool teachers, two computer program engineers, OT, PT and researcher. An action research was employed. Research findings of this study include (1) during the GBLVR process, the results also illustrated that the participant improve abilities on counting (1-10), independent, mobility, and also self decision making; (2) the researcher encountered several difficult situation, which included: the difficulty of mobility to right position by themselves, the difficulty of awareness the full-body control with the image on the screen, and repeated wave hand of the same position. To solve the GBLVR difficult situations, the researcher proposed feasible strategies through the reflection and the revision with the co-researcher, and has been aware of the researcher's unique characteristic and the limits in the GBLVR practice. (3) Suggestions on future a GBLVR design and research aim were proposed to provide reference for teachers and future studies.
Other
1.Cegelka, P. T., & Berdine, W.H.(1995)。Effective instruction for students with learning difficulties。  new window
學位論文
1.劉嫚妮(2008)。應用體感互動遊戲於自閉症兒童認知學習之研究(碩士論文)。國立台北科技大學。  延伸查詢new window
2.洪萬菘(2008)。虛擬實境教學對交通技能之成效研究--以高職中重度智能障礙學生獨立到實習職場為例(碩士論文)。國立臺北教育大學。  延伸查詢new window
3.林淑玲(1999)。國小數學學習障礙學生對比較類加減應用題解題表徵之研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
4.吳亭芳(2002)。肢體障礙者電腦輔具評量以訓練成效之研究(博士論文)。國立臺灣師範大學。new window  延伸查詢new window
5.吳連滿(2002)。電腦輔助教學對輕度智能障礙學生數數能力成效之研究(碩士論文)。國立花蓮師範學院。  延伸查詢new window
6.徐智杰(2002)。網際網路CAI對國中智障學生錢幣使用學習成效之研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
7.張競文(2007)。電腦輔助教學提昇國小輕度智能障礙學生錢幣使用技能成效之研究(碩士論文)。國立臺中教育大學。  延伸查詢new window
8.劉光漢(2005)。電腦輔助教學在國小輕度智能障礙學童時間概念學習之研究(碩士論文)。臺中師範學院。  延伸查詢new window
9.劉相志(2001)。腦性麻痺學生電腦輔助科技之發展與應用成效研究(碩士論文)。國立高雄師範大學,高雄。  延伸查詢new window
10.謝明哲(1999)。適應性六鍵式摩斯碼鍵盤與肢體障礙者個案訓練研究(博士論文)。國立成功大學。  延伸查詢new window
11.林靖凱(2008)。虛擬實境融入教學對國小智能障礙學童校園尋路教學成效之研究(碩士論文)。國立臺北教育大學。  延伸查詢new window
圖書
1.Kirk, S. A.、Gallagher, J. J.、Anastasiow, N. T.(2003)。Educating exceptional children。New York:Houghton Mifflin。  new window
2.Lerner, J. W.(2003)。Learning disabilities: Theories, diagnosis, and teaching strategies。New York:Houghton Mifflin Company。  new window
3.Piaget, J.(1965)。The child's conception of number。New York:W. W. Norton。  new window
4.King, T. W.(1999)。Assistive technology: Essential human factors。Needham Heights, MA:Ally & Bacon。  new window
5.Bigge, J. L.(1991)。Teaching individuals with physical and multiple disabilities。New York:Merrill。  new window
6.潘淑滿(2003)。質性研究:理論與應用。臺北市:心理出版社股份有限公司。  延伸查詢new window
7.Piaget, J.、Gattegno, C.、Hodgson, F. M.(1962)。Play, dreams and imitation in childhood。W. W. Norton & Company。  new window
8.蔡清田(2000)。教育行動研究。五南圖書出版股份有限公司。  延伸查詢new window
其他
1.杜佳眞(1999)。數學文字題的表徵策略。  延伸查詢new window
2.林義雄、陳澤民(譯)(1985)。數學學習心理學。  延伸查詢new window
3.孫淑柔(2001)。智能障礙學生數學學習能力之探討。  延伸查詢new window
4.殷心蓓、莊天佑(2000)。虛擬實境在復健醫學上的應用。  延伸查詢new window
5.康琳茹、陳祐蘋、宋文旭、蔡美文、莊天佑、李淑貞、鄭素芳、董基良(2005)。虛擬實境對腦性麻痺兒童伸取行爲之訓練療效:個案報告。  延伸查詢new window
6.許惠欣(1992)。幼兒「該」如何學習數概念?--統合模式。  延伸查詢new window
7.甯自強(1994)。國小低年級兒童數概念發展研究(I)--「數概念」類型研究(II)。  延伸查詢new window
8.劉少維、李淑玲(2008)。在家教育癌症病童參與傳統電腦遊戲與虛擬實境遊戲的遊戲動機之比較研究。  延伸查詢new window
9.潘浚琪(2001)。全球資訊網輕度智能障礙兒童數學輔助學習系統對國小輕度智能障礙兒童學習效果之研究。  延伸查詢new window
10.鄭人豪(2004)。電腦化圖示策略對國小輕度智能障礙學生比較類加減法應用問題學習成效之研究。  延伸查詢new window
11.謝易眞(2008)。電腦融入教學對國小輕度智能障礙學生改變類加減應用題學習成效之研究。  延伸查詢new window
12.Batshaw, M. L.(1997)。Children with disabilities。  new window
13.Bleck, E. E.(1982)。Cerebral palsy。  new window
14.Broeren, J.; Bjorkdahl, A.; Pascher, R.; Rydmark, M.(2002)。Virtual reality and haptics as an assessment device in the postacute phase after stroke。  new window
15.Cho, B. H.; Ku, J.; Jang, D. P.; Kim, S.; Lee, Y. H.; Kim, I. Y.; Lee, J. H.; Kim, S. I.(2002)。The effect of virtual reality cognitive training for attention enhancement。  new window
16.Downing, J. E.(2007)。Including students with severe and multiple disabilities in typical classrooms practical strategies for teachers。  new window
17.Gelman, R.; Meek, E.; Merkin, S.(1989)。Young children’s numerical competence。  new window
18.Hardman, M.; Drew, C.(1977)。The physically handicapped retarded individual: A review。  new window
19.Harris, K.; Reid, D.(2005)。The influence of virtual reality play on children’s motivation。  new window
20.Hirose, M.; Taniguchi, M.; Nakagaki, Y.; Nihei, K.(1994)。Virtual playground and communication environments for children。  new window
21.Holden, M.; Todorov, E.; Callaban, J.; Bizzi, E.(1999)。Virtual environment training improves motor performance in two patients with stroke: Case report。  new window
22.Howard, L.(1996)。A comparison of leisure-time activities between able-bodies children and children with physical disabilities。  new window
23.Inman, D. P.; Loge, K.; Leavens, J.(1997)。Virtual reality education and rehabilitation。  new window
24.Janvier, C.(1987)。Problem of representation in mathematics learning and problem solving。  new window
25.Kaput, J. J.(1987)。Toward a theory of symbol use in mathematics。  new window
26.Lee,S. L.; Huang, C. Y.(200711)。The effects of 3-D graphic-based virtual reality on the pedestrainized skills for elementary students with intellectual。  new window
27.Lesh, R. A.; Post, T. R.; Behr, M. J.(1987)。Representations and translations anong representations in mathematics learning and problem solving。  new window
28.McComas, J.; MacKay, M.; Pivik, J.(2002)。Effectiveness of virtual reality for teaching pedestrian safety。  new window
29.Merians, A.; Jack, D.; Boian, R.; Tremaine, M.; Burdea, G.; Adamovich, S.(2002)。Virtual reality-augmented rehabilitation for patients following stroke。  new window
30.Montessori, M.(1973)。The Montesori elementary material。  new window
31.Muscott, H. S.; Gifford, T.(1994)。Virtual reality and social skills training for students with behavioral disorders: Applications, challenges and promising practices。  new window
32.Nemire, K.; Crane, R.(1995)。Designing a virtual science laboratory to accommodate needs of students with cerebral palsy。  new window
33.Okimoto, A. M.; Bundy. A.; Hanzlik, J.(2000)。Playfulness in children with and without disabilities: Measurement and intervention。  new window
34.Pagliano, P. J.(1999)。The multisensory environment: An open minded space。  new window
35.Pimentel, K.; Teixeira, K.(1994)。Virtual reality: Through the new looking glass。  new window
36.Rand, D.; Katz, N.; Weiss, P. L.(2007)。Evaluation of virtual shopping in the VMall: Comparison of post-stroke participants to healthy control groups。  new window
37.Reid, D.(2002)。Benefits of virtual play rehabilitation environment for children with cerebral palsy on perceptions of self- efficacy: A pilot study。  new window
38.Reid, D.(2002)。The use of virtual reality to improve upper-extremity efficiency skills in children with cerebral palsy: A pilot study。  new window
39.Rose, F. D.; Attree, E. A.; Johnson, D. A.(1996)。Virtual reality: An assistive technology in neurological rehabilitation。  new window
40.Stephen, V.; Mark, P.; Rick, K.(200504)。A study on the manipulation of 2D objects in a projector/camera-Based augmented reality environment。  new window
41.Stephenson, J.(1994)。Sick kids find help in a cyberspace world。  new window
42.United Cerebral Palsy Association(1996)。Understanding cerebral palsy。  new window
43.Wann, J. P.; Turnbull, J. D.(1993)。Motor skill learning in cerebral palsy: Movement, action and computer-enhanced therapy。  new window
44.Wilson, P. N.; Foreman, N.; Tlauka, M.(1996)。Transfer of special information form a virtual to a real environment in physically disabled children。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
:::
無相關書籍
 
無相關著作
 
QR Code
QRCODE