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題名:Does the Learning of Computational Thinking Concepts Interact with the Practice of Digital Curation in Children? A Preliminary Case Study
書刊名:教育資料與圖書館學
作者:張君豪 引用關係
作者(外文):Chang, Chun-hao
出版日期:2019
卷期:56:1
頁次:頁45-68
主題關鍵詞:運算思維數位策展數位敘事K-12教育Computational thinkingDigital curationDigital storytellingScratchK-12 education
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:10
期刊論文
1.Sadik, Alaa(2008)。Digital storytelling: a meaningful technology-integrated approach for engaged student learning。Educational Technology, Research and Development,56(4),487-506。  new window
2.Beagrie, N.(2006)。Digital curation for science, digital libraries, and individuals。International journal of digital curation,1(1),3-16。  new window
3.Robins, A.、Rountree, J.、Rountree, N.(2003)。Learning and Teaching Programming: A Review and Discussion。Computer Science Education,13(2),137-172。  new window
4.Yang, Y. T. C.、Wu, W. C. I.(2012)。Digital storytelling for enhancing student academic achievement, critical thinking and learning motivation: A year-long experimental study。Computers & Education,59(2),339-352。  new window
5.Isbell, R.、Sobol, J.、Lindauer, L.、Lowrance, A.(2004)。The effects of storytelling and story reading on the oral language complexity and story comprehension of young children。Early Childhood Education Journal,32(3),157-163。  new window
6.Connelly, F. M.、Clandinin, D. J.(1990)。Stories of experience and narrative inquiry。Educational Researcher,19(5),2-14。  new window
7.Pea, R. D.、Kurland, D. M.(1984)。On the cognitive effects of learning computer programming。New Ideas in Psychology,2(2),137-168。  new window
8.Grover, S.、Pea, R.(2013)。Computational thinking in K-12: A review of the state of the field。Educational Researcher,42(1),38-43。  new window
9.Wing, J. M.(2008)。Computational thinking and thinking about computing。Philosophical transactions of the royal society A: mathematical, physical and engineering sciences,366(1881),3717-3725。  new window
10.Wilson, A.、Hainey, T.、Connolly, T. M.(2013)。Using scratch with primary school Children: An evaluation of games constructed to gauge understanding of programming concepts。International Journal of Games-Based Learning,3(1),93-109。  new window
11.Barr, V.、Stephenson, C.(2011)。Bringing computational thinking to K-12: what is Involved and what is the role of the computer science education community?。ACM Inroads,2(1),48-54。  new window
12.Boon, T.(2011)。Co‐Curation and the Public History of Science and Technology。Curator: The Museum Journal,54(4),383-387。  new window
13.Bratitsis, T.、Ziannas, P.(2015)。From early childhood to special education: Interactive digital storytelling as a coaching approach for fostering social empathy。Procedia Computer Science,67,231-240。  new window
14.Fessakis, G.、Gouli, E.、Mavroudi, E.(2013)。Problem solving by 5-6 years old kindergarten children in a computer programming environment: A case study。Computers & Education,63,87-97。  new window
15.Erickson, T.(1996)。Design as storytelling。Interactions,3(4),30-35。  new window
16.Deschaine, M. E.、Sharma, S. A.(2015)。The Five Cs of Digital Curation: Supporting Twenty-First-Century Teaching and Learning。InSight: A journal of scholarly teaching,10,19-24。  new window
17.Dale, S.(2014)。Content curation: The future of relevance。Business Information Review,3(4),199-205。  new window
18.Creamer, A.、Morales, M. E.、Crespo, J.、Kafel, D.、Martin, E. R.(2012)。An assessment of needed competencies to promote the data curation and management librarianship of health sciences and science and technology librarians in New England。Journal of eScience Librarianship,1(1),18-26。  new window
19.Gries, D.(2006)。What have we not learned about teaching programming?。Computer,39(10),81-82。  new window
20.Fotopoulou, A.、Couldry, N.(2015)。Telling the story of the stories: online content curation and digital engagement。Information, Communication & Society,18(2),235-249。  new window
21.Guzdial, M.(2008)。Education Paving the way for computational thinking。Communications of the ACM,51(8),25-27。  new window
22.Kafai, Y. B.(2016)。Education from computational thinking to computational participation in K-12 education seeking to reframe computational thinking as computational participation。Communications of the ACM,59(8),26-27。  new window
23.Kurland, D. M.、Pea, R. D.、Clement, C.、Mawby, R.(1986)。A study of the development of programming ability and thinking skills in high school students。Journal of Educational Computing Research,2(4),429-258。  new window
24.Niemi, H.、Harju, V.、Vivitsou, M.、Viitanen, K.、Multisilta, J.、Kuokkanen, A.(2014)。Digital storytelling for 21st-century skills in virtual learning environments。Creative Education,5(9),657-671。  new window
25.Molloy, L.(2014)。Digital curation skills in the performing arts--an investigation of practitioner awareness and knowledge of digital object management and preservation。International Journal of Performance Arts and Digital Media,10(1),7-20。  new window
26.Mihailidis, P.、Cohen, J. N.(2013)。Exploring curation as a core competency in digital and media literacy education。Journal of Interactive Media in Education,2013(1)。  new window
27.Moen, T.(2006)。Reflections on the narrative research approach。International Journal of Qualitative Methods,5(4),56-69。  new window
28.O'Neill, M.(2006)。Essentialism, adaptation and justice: Towards a new epistemology of museums。Museum Management and Curatorship,21(2),95-116。  new window
29.Psomos, P.、Kordaki, M.(2012)。Pedagogical analysis of educational digital storytelling environments of the last five years。Procedia-Social and Behavioral Sciences,46,1213-1218。  new window
30.Rule, L.(2010)。Digital storytelling: Never has storytelling been so easy or so powerful。Knowledge Quest,38(4),56-57。  new window
31.Soloway, E.(1986)。Learning to Program=Learning to Construct Mechanisms and Explanations。Communications of the ACM,29(9),850-858。  new window
32.Xinogalos, S.(2012)。An evaluation of knowledge transfer from microworld programming to conventional programming。Journal of Educational Computing Research,47(3),251-277。  new window
33.Wolz, U.、Stone, M.、Pearson, K.、Pulimood, S. M.、Switzer, M.(2011)。Computational thinking and expository writing in the middle school。ACM Transactions on Computing Education,11(2)。  new window
34.Veerasamy, A. K.、D'Souza, D.、Laakso, M. J.(2016)。Identifying novice student programming misconceptions and errors from summative assessments。Journal of Educational Technology Systems,45(1),50-73。  new window
35.Voogt, J.、Fisser, P.、Good, J.、Mishra, P.、Yadav, A.(2015)。Computational thinking in compulsory education: Towards an agenda for research and practice。Education and Information Technologies,20(4),715-728。  new window
36.Wing, Jeannette M.(2006)。Computational Thinking。Communications of the ACM,49(3),33-35。  new window
會議論文
1.Adams, J. C.、Webster, A. R.(2012)。What do students learn about programming from game, music video, and storytelling projects?。The 43rd ACM technical symposium on Computer Science Education。New York, NY:ACM。613-648。  new window
2.Brennan, K.、Resnick, M.(2012)。New frameworks for studying and assessing the development of computational thinking。The 2012 annual meeting of the American Educational Research Association。  new window
3.Burke, Q.、Kafai, Y. B.(2010)。Programming & storytelling: opportunities for learning about coding & composition。The 9th international conference on interaction design and children。New York, NY:ACM。348-351。  new window
4.Gomes, A.、Mendes, A. J.(2007)。Learning to program--difficulties and solutions。International Conference on Engineering Education - ICEE 2007。Coimbra。  new window
5.Kaczmarczyk, L. C.、Petrick, E. R.、East, J. P.、Herman, G. L.(2010)。Identifying student misconceptions of programming。The 41st ACM technical symposium on Computer science education。New York, NY:ACM。107-111。  new window
圖書
1.Papert, S.(1980)。Mindstorms: Children, computers, and powerful ideas。New York, NY:Basic Books。  new window
2.Shneiderman, B.(1980)。Software psychology: Human factors in computer and information systems。Cambridge:Winthrop Publishers。  new window
3.Cowick, C.(2018)。Digital Curation Projects Made Easy: A Step-by-step Guide for Libraries, Archives, and Museums。Lanham, MD:Rowman & Littlefield。  new window
4.Gottschall, J.(2013)。The storytelling animal: How stories make us human。New York, NY:First Mariner Books。  new window
5.Howell, D. D.、Howell, D. K.(2003)。Digital storytelling: Creating an eStory。Worthington, OH:Linworth。  new window
6.Hobbs, R.(2011)。Digital and media literacy: Connecting culture and classroom。Thousand Oaks, CA:Corwin。  new window
7.Harvey, R.(2010)。Digital curation: a how-to-do-it manual。New York, NY:Neal-Schuman。  new window
8.Kafai, Y. B.、Peppler, K. A.、Chapman, R. N.(2009)。The Computer Clubhouse: Constructionism and Creativity in Youth Communities。New York, NY:Teachers College Press。  new window
9.MacDonald, M. R.(1998)。Traditional storytelling today: An international sourcebook。Chicago, IL:Fitzroy Dearborn。  new window
10.Porter, B.(2004)。DigiTales: The Art of Telling Digital Stories。Sedalia, CO:Bernajean Porter。  new window
圖書論文
1.Albion, P. R.(2014)。From creation to curation: Evolution of an authentic 'Assessment for Learning' task。Research Highlights in Technology and Teacher Education 2014。Waynesville, NC:Association for the Advancement of Computing in Education。  new window
2.Lye, S. Y.、Koh, J. H. L.(2018)。Case Studies of Elementary Children's Engagement in Computational Thinking Through Scratch Programming。Computational Thinking in the STEM Disciplines。Cham:Springer。  new window
 
 
 
 
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