| 期刊論文1. | Anderson, T.(2005)。Design-based Research and its Application to a Call Centre Innovation in Distance Education。Canadian Journal of Learning and Technology,31(2)。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 2. | Austin, J.、Baker, H.、Ball, T.、Devine, J.、Finney, J.、de Halleux, P.、Stockdale, G.(2019)。The BBC micro: bit-from The UK to the World。Communications of the ACM。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 3. | Blackwell, A. F.、Petre, M.、Church, L.(2019)。Fifty years of the Psychology of Programming。International Journal of Human-Computer Studies,131,52-63。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 4. | Bustillo, J.、Garaizar, P.(2016)。the Using Scratch to Foster Creativity behind Bars: Two positive Experiences in jail。Thinking Skills and Creativity,19,60-72。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 5. | Byrge, C.、Tang, C.(2015)。Embodied creativity training: Effects on creative self-efficacy and creative production。Thinking Skills and Creativity,16,51-61。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 6. | Ferrer-Mico, T.、Prats-Fernàndez, M. À.、Redo-Sanchez, A.(2012)。Impact of Scratch programming on students' understanding of their own learning process。Procedia-Social and Behavioral Sciences,46,1219-1223。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 7. | Gibson, S.、Bradley, P.(2017)。A study of Northern Ireland Key Stage 2 pupils' perceptions of using the BBC Micro: bit in STEM education。The STeP Journal,4(1),15-41。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 8. | Kelleher, C.、Pausch, R.(2005)。Lowering the barriers to programming: A taxonomy of programming environments and languages for novice 65 programmers。ACM Computing Surveys (CSUR),37(2),83-137。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 9. | Kereluik, K.、Mishra, P.、Fahnoe, C.、Terry, L.(2013)。What knowledge is of most worth: Teacher knowledge for 21st century learning。Journal of digital learning in teacher education,29(4),127-140。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 10. | Ouahbi, I.、Kaddari, F.、Darhmaoui, H.、Elachqar, A.、Lahmine, S.(2015)。Learning basic programming concepts by creating games with scratch programming environment。Procedia-Social and Behavioral Sciences,191,1479-1482。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 11. | Papavlasopoulou, S.、Giannakos, M. N.、Jaccheri, L.(2019)。Exploring children's learning experience in constructionism-based coding activities through design-based research。Computers in Human Behavior。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 12. | Tsai, Chun-Yen(2019)。Improving students' understanding of basic programming concepts through visual programming language: The role of self-efficacy。Computers in Human Behavior,95,224-232。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 13. | The Design-Based Research Collective(2003)。Design-based research: An emerging paradigm for educational inquiry。Educational Researcher,32(1),5-8。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 14. | Dietrich, A.(2004)。The cognitive neuroscience of creativity。Psychonomic Bulletin & Review,11(6),1011-1026。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 15. | Robertson, J.、Howells, C.(2008)。Computer game design: Opportunities for successful learning。Computers & Education,50(2),559-578。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 16. | Wing, Jeannette M.(2006)。Computational Thinking。Communications of the ACM,49(3),33-35。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 17. | Wright, N.、Wrigley, C.(2019)。Broadening design-led education horizons: Conceptual insights and future research directions。International Journal of Technology and Design Education,29(1),1-23。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 會議論文1. | Matsuzawa, Y.、Tanaka, Y.、Sakai, S.(2016)。Measuring an impact of block-based language in introductory programming。International Conference on Stakeholders and Information Technology in Education。Cham:Springer。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 圖書1. | Krathwohl, D. R.、Anderson, L. W.(2009)。A taxonomy for learning, teaching, and assessing: A revision of Bloom's taxonomy of educational objectives。Longman。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 2. | Centre for the New Economy and Society(2018)。The Future of Jobs Report 2018。World Economic Forum。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 圖書論文1. | Reeves, T.(2006)。Design research from a technology perspective。Educational design research。Routledge。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | |