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題名:Scratch Course Based on Design-based Research
書刊名:嶺東學報
作者:Tsai, Wu Chun
出版日期:2019
卷期:45
頁次:頁45-66
主題關鍵詞:Design-based researchComputational thinkingScratch
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:4
期刊論文
1.Anderson, T.(2005)。Design-based Research and its Application to a Call Centre Innovation in Distance Education。Canadian Journal of Learning and Technology,31(2)。  new window
2.Austin, J.、Baker, H.、Ball, T.、Devine, J.、Finney, J.、de Halleux, P.、Stockdale, G.(2019)。The BBC micro: bit-from The UK to the World。Communications of the ACM。  new window
3.Blackwell, A. F.、Petre, M.、Church, L.(2019)。Fifty years of the Psychology of Programming。International Journal of Human-Computer Studies,131,52-63。  new window
4.Bustillo, J.、Garaizar, P.(2016)。the Using Scratch to Foster Creativity behind Bars: Two positive Experiences in jail。Thinking Skills and Creativity,19,60-72。  new window
5.Byrge, C.、Tang, C.(2015)。Embodied creativity training: Effects on creative self-efficacy and creative production。Thinking Skills and Creativity,16,51-61。  new window
6.Ferrer-Mico, T.、Prats-Fernàndez, M. À.、Redo-Sanchez, A.(2012)。Impact of Scratch programming on students' understanding of their own learning process。Procedia-Social and Behavioral Sciences,46,1219-1223。  new window
7.Gibson, S.、Bradley, P.(2017)。A study of Northern Ireland Key Stage 2 pupils' perceptions of using the BBC Micro: bit in STEM education。The STeP Journal,4(1),15-41。  new window
8.Kelleher, C.、Pausch, R.(2005)。Lowering the barriers to programming: A taxonomy of programming environments and languages for novice 65 programmers。ACM Computing Surveys (CSUR),37(2),83-137。  new window
9.Kereluik, K.、Mishra, P.、Fahnoe, C.、Terry, L.(2013)。What knowledge is of most worth: Teacher knowledge for 21st century learning。Journal of digital learning in teacher education,29(4),127-140。  new window
10.Ouahbi, I.、Kaddari, F.、Darhmaoui, H.、Elachqar, A.、Lahmine, S.(2015)。Learning basic programming concepts by creating games with scratch programming environment。Procedia-Social and Behavioral Sciences,191,1479-1482。  new window
11.Papavlasopoulou, S.、Giannakos, M. N.、Jaccheri, L.(2019)。Exploring children's learning experience in constructionism-based coding activities through design-based research。Computers in Human Behavior。  new window
12.Tsai, Chun-Yen(2019)。Improving students' understanding of basic programming concepts through visual programming language: The role of self-efficacy。Computers in Human Behavior,95,224-232。  new window
13.The Design-Based Research Collective(2003)。Design-based research: An emerging paradigm for educational inquiry。Educational Researcher,32(1),5-8。  new window
14.Dietrich, A.(2004)。The cognitive neuroscience of creativity。Psychonomic Bulletin & Review,11(6),1011-1026。  new window
15.Robertson, J.、Howells, C.(2008)。Computer game design: Opportunities for successful learning。Computers & Education,50(2),559-578。  new window
16.Wing, Jeannette M.(2006)。Computational Thinking。Communications of the ACM,49(3),33-35。  new window
17.Wright, N.、Wrigley, C.(2019)。Broadening design-led education horizons: Conceptual insights and future research directions。International Journal of Technology and Design Education,29(1),1-23。  new window
會議論文
1.Matsuzawa, Y.、Tanaka, Y.、Sakai, S.(2016)。Measuring an impact of block-based language in introductory programming。International Conference on Stakeholders and Information Technology in Education。Cham:Springer。  new window
圖書
1.Krathwohl, D. R.、Anderson, L. W.(2009)。A taxonomy for learning, teaching, and assessing: A revision of Bloom's taxonomy of educational objectives。Longman。  new window
2.Centre for the New Economy and Society(2018)。The Future of Jobs Report 2018。World Economic Forum。  new window
圖書論文
1.Reeves, T.(2006)。Design research from a technology perspective。Educational design research。Routledge。  new window
 
 
 
 
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