:::

詳目顯示

回上一頁
題名:Pre-service Art Teachers' Perspectives on Building Virtual Art Gallery Exhibitions
書刊名:國際藝術教育學刊
作者:鍾生官李丹
作者(外文):Chung, Sheng KuanLi, Dan
出版日期:2021
卷期:19:1
頁次:頁1-46
主題關鍵詞:藝術教育科技虛擬實境虛擬藝廊專題式學習Covid-19傳染病Art education technologyVirtual realityVirtual art galleryProject-based learningPBLCovid-19 pandemic
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:2
期刊論文
1.Bell, Stephanie(2010)。Project-based learning for the 21st century: Skills for the future。The Clearing House: A Journal of Educational Strategies, Issues and Ideas,83(2),39-43。  new window
2.Han, H. C.(2011)。Second Life, a 3-D animated virtual world: An alternative platform for (art) education。Art Education,64(4),41-47。  new window
3.Lu, L.(2013)。3D Virtual Worlds as Art Media and Exhibition Arenas: Students' Responses and Challenges in Contemporary Art Education。Studies in Art Education,54(3),232-245。  new window
4.Liao, Christine L.(2008)。Avatars, Second Life, and new media art: The challenge for contemporary art education。Art Education,61(2),87-91。  new window
5.Lu, L.(2010)。Demystifying three-dimensional virtual worlds for art education。International Journal of Education through Art,6(3),279-292。  new window
6.Sakatani, K.(2005)。Harmony quest: An interdisciplinary arts-based project incorporating virtual reality。Visual Arts Research,31(1),53-62。  new window
7.Kokotsaki, D.、Menzies, V.、Wiggins, A.(2016)。Project-based learning: A review of the literature。Improving Schools,19(3),267-277。  new window
8.Gude, O.(2013)。New school art styles: The project of art education。Art Education,66(1),6-15。  new window
9.Han, H. C.(2017)。Virtual world and creativity。Journal of Virtual Studies,8(2),12-22。  new window
10.McGarry, K.(2018)。Making partnerships with STEAM。Art Education,71(2),28-34。  new window
11.Gettings, Michael(2016)。Putting it all together: STEAM, PBL, scientific method, and the studio habits of mind。Art Education,69(4),10-11。  new window
12.Bower, M.、DeWitt, D.、Lai, J. W.(2020)。Reasons associated with preservice teachers' intention to use immersive virtual reality in education。British Journal of Educational Technology,51(6),2214-2232。  new window
13.Erickson, M.、Hales, L. R.(2018)。Increasing art understanding and inspiration through scaffolded inquiry。Studies in Art Education,59(2),106-125。  new window
14.González-Zamar, M. D.、Abad-Segura, E.(2020)。Implications of virtual reality in arts education: Research analysis in the context of higher education。Education Sciences,10(9),(225)1-(225)19。  new window
15.Hagan, H. N.、Fegely, A. G.、Warriner, G. H. III(2020)。Using virtual reality (VR) to enhance C3 framework inquiry。Social Studies and the Young Learner,32(4),10-15。  new window
16.Hawari, A. D. M.、Noor, A. I. M.(2020)。Project based learning pedagogical design in STEAM art education。Asian Journal of University Education,16(3),102-111。  new window
17.Hunter-Doniger, T.(2018)。Project-based learning: Utilizing artistic pedagogies for educational leadership。Art Education,71(2),46-51。  new window
18.Kabiljo, L.(2019)。Virtual reality fostering empathy: Meet the enemy。Studies in Art Education,60(4),317-320。  new window
19.Kavanagh, S.、Luxton-Reilly, A.、Wuensche, B.、Plimmer, B.(2017)。A systematic review of virtual reality in education。Themes in Science and Technology Education,10(2),85-119。  new window
20.Kerr, Jeremy、Lawson, Gillian(2020)。Augmented reality in design education: Landscape architecture studies as AR experience。International Journal of Art & Design Education,39(1),6-21。  new window
21.Lu, L.(2010)。Teaching 21st-century art education in a virtual age: Art cafe @ second life。Art Education,63(6),19-24。  new window
22.Marshal, J.、D'Adamo, K.(2011)。Art practice as research in the classroom: A new paradigm in art education。Art Education,64(5),12-18。  new window
23.McGarr, O.(2020)。The use of virtual simulations in teacher education to develop pre-service teachers' behaviour and classroom management skills: Implications for reflective practice。Journal of Education for Teaching,46(2),159-169。  new window
24.Pantelidis, V. S.(2010)。Reasons to use virtual reality in education and training courses and a model to determine when to use virtual reality。Themes in Science and Technology Education,2(1/2),59-70。  new window
25.Patton, R.、Sweeny, R. W.、Shin, R.、Lu, L.(2020)。Teaching digital game design with preservice art educators。Studies in Art Education,61(2),155-170。  new window
26.Roldan, J.、Lara-Osuna, R.、Gonzalez-Torre, A.(2019)。The project 'art for learning art' in contemporary art museums。International Journal of Art & Design Education,38(3),572-582。  new window
27.Soylucicek, S.(2019)。Looking through the sphere; Illustration in virtual reality。Global Journal of Arts Education,9(1),22-28。  new window
28.Spaeth, A. B.、Khali, R.(2018)。The place of VR technologies in UK architectural practice。Architectural Engineering and Design Management,14(6),470-487。  new window
29.Warr, M.、West, R. E.(2020)。Bridging academic disciplines with interdisciplinary project-based learning。Interdisciplinary Journal of Problem-Based Learning,14(1)。  new window
圖書
1.Alexander, B.、Ashford-Rowe, K.、Barajas-Murphy, N.、Dobbin, G.、Knott, J.、McCormack, M.、Pomerantz, J.、Seilhamer, R.、Weber, N.(2019)。EDUCAUSE Horizon Report: 2019 Higher education edition。EDUCAUSE。  new window
2.Sherman, W. R.、Craig, A. B.(2018)。Understanding virtual reality: Interface, application, and design。Morgan Kaufmann。  new window
其他
1.A framework for high-quality project based learning,https://hqpbl.org/wp-content/uploads/2018/03/FrameworkforHQPBL.pdf。  new window
圖書論文
1.Liao, C.(2019)。Creating a STEAM map: A content analysis of visual art practices in STEAM education。STEAM education。Springer。  new window
2.O'Connor, E.(2020)。Virtual reality: Bringing education to life。Games and simulations in teacher education。Springer Nature。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
:::
QR Code
QRCODE