MSN Messenger is the most popular instant messaging (IM) service in Taiwan today. There are several common features as well as differences in MSN and other real-time interaction media based on internet. All these media, which are also called computer-mediated communication (CMC) media, facilitate the distant interaction. According to some past researches, we have learned about the concept of "virtual community" grounded on CMC. In this article, I want to indicate that the nature of "community" mediated by MSN has some different meanings. I try to discuss the interaction performances on MSN through Gibson's afforance theory. To borrow McLuhan's metaphor, I try to present the living experiences based upon the media messages of MSN.