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來源文獻資料
摘要
外文摘要
引文資料
題名:
電玩遊戲引致成人身體擺盪與動暈症
書刊名:
大專體育學刊
作者:
潘玉文
/
張智惠
作者(外文):
Pan, Wu-wen
/
Chang, Chih-hui
出版日期:
2011
卷期:
13:3
頁次:
頁232-240
主題關鍵詞:
生態取向
;
姿勢不穩定假說
;
直接知覺
;
Ecological approach
;
Postural instability hypothesis
;
Direct perception
;
電玩遊戲
;
動暈症
原始連結:
連回原系統網址
相關次數:
被引用次數:期刊(
3
) 博士論文(
2
) 專書(0) 專書論文(0)
排除自我引用:
3
共同引用:
1
點閱:71
本研究目的在探討操作市售電玩遊戲軟體時之身體擺盪(postural sway)與動暈症(motion sickness),並檢驗姿勢不穩定假說(postural instability hypothesis)(Riccio & Stoffregen, 1991)。以14位志願參加之成人(22.2±4.2歲;172.2±9.6公分)為實驗參加者,操弄Xbox 360之賽車遊戲。實驗參加者採坐姿,視線高度對齊畫面中央。以磁性動作追蹤系統,記錄身體擺盪情形。實驗持續至多50分鐘,實驗前、後分別填寫動暈問卷,並根據自陳報告將實驗參加者區分成動暈組和非動暈組。結果顯示,50%玩家表示動暈,動暈與未動暈者之問卷結果顯著不同,但動暈與未動暈者之身體擺盪變異則沒有顯著差異。與先前研究一致的結果指出,以坐姿操作電玩遊戲約引致一半的玩家動暈症,動暈者參與電玩遊戲後之生理狀況較前測時不適、亦較未動暈者不適。結論認為身體擺盪動作之結果不符合姿勢不穩定假說,身體擺盪變異性在動暈與未動暈者之間沒有差別,但隨著操作電玩之時間增加,個體之身體擺盪變異皆隨之加大。
以文找文
Console video games-induced postural sway and motion sickness was examined to test the postural instability hypothesis of motion sickness (Riccio & Stoffregen, 1991). Fourteen adults (aged 22.2±4.2 years; height 172.2±9.6 cm) voluntarily served as participants for this study. A car racing game in Xbox 360 (Microsoft, Corp.) was used. Participants were required to sit with their eye-height level with a CRT video monitor screen (Panasonic). A magnetic tracking system (Flock of Birds, Ascension Technologies, Inc., Burlington, VT) was used to record their postural sway during the process. The test lasted up to 50 minutes. Participants were asked to fill in the Simulator Sickness Questionnaire (SSQ) before and after the experiment. They were divided into the healthy group (Well group) and the motion sickness group (Sick group) according to their self-reported answers of motion sickness. Overall, 50% of the participants reported motion sick. Results of the SSQ found significant differences between the Sick and Well groups. Postural sway variability was not different between the Sick and Well groups. In consistent with the previous studies, the incidence rate of motion sickness while or after playing console video games was about 50%. Individuals, who reported motion sick, were physically more uncomfortable after the games as compared to before the game and to the Well individuals. From these results, we concluded that the postural instability hypothesis was not supported in the present study; however, individuals' postural sway variability increased as increased the playing time.
以文找文
期刊論文
1.
Stoffregen, T. A.、Smart, L. J. Jr.(1998)。Postural instability precedes motion sickness。Brain Research Bulletin,47(5),437-448。
2.
Bonner, C. T.、Faugloire, E.、Riley, M. A.、Bardy, B. G.、Stoffregen, T. A.(2006)。Motion sickness preceded by unstable displacements of the center of pressure。Human Movement Science,25(6),800-820。
3.
Kennedy, R. S.、Lane, N. E.、Berbaum, K. S.、Lilienthal, M. G.(1993)。Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness。The International Journal of Aviation Psychology,3(3),203-220。
4.
Mehri, O.、Faugloire, E.、Flanagan, M.、Stoffregen, T. A.(2007)。Motion sickness, console video games, and head mounted displays。Human Factors,49(5),920-934。
5.
Smart, L. J.、Pagulayan, R. J.、Stoffregen, T. A.(1998)。Self-induced motion sickness in unperturbed stance。Brain Research Bulletin,47,449-457。
6.
曹文瑜、楊惠貞、林政坤、劉宜菁、廖文忠(20070900)。影響線上遊戲網站體驗和信任相關因素之探討。企業管理學報,74,67-97。
延伸查詢
7.
Riccio, G. E.、Stoffregen, T. A.(1991)。An ecological theory of motion sickness and postural instability。Ecological Psychology,3(3),195-240。
8.
Villard, S. J.、Flanagan, M. B.、Albanese, G. M.、Stoffregen, T. A.(2008)。Postural instability and motion sickness in a virtual moving room。Human Factors,50(2),332-345。
9.
Stoffregen, T. A.、Faugloire, E.、Yoshida, K.、Flanagan, M. B.、Merhi, O.(2008)。Motion sickness and postural sway in console video games。Human Factors,50(2),322-331。
10.
Stoffregen, T. A.、Hettinger, L. J.、Haas, M. W.、Roe, M. M.、Smart, L. J.(2000)。Postural instability and motion sickness in a fixed-base flight simulator。Human Factors,42(3),458-469。
11.
Stoffregen, T. A.、Riccio, G. E.(1991)。An ecological critique of the sensory conflict theory of motion sickness。Ecological Psychology,3(3),159-194。
12.
Bertenthal, B. J.、Boker, S. M.、Xu, M.(2000)。Analysis of the perception-action cycle for visually induced postural way in 9-month-old sitting infants。Infant Behavior & Development,23(3/4),299-315。
13.
Bonnet, C. T.、Faugloire, E.、Riley, M. A.、Bardy, B. G.、Stoffregen, T. A.(2008)。Self-induced motion sickness and body movement during passive restraint。Ecological Psychology,20(2),121-145。
14.
Kennedy, R. S.、Lane, N. E.、Lilienthal, M. G.、Berbaum, K. E.、Hettinger, L. J.(1992)。Profile analysis of simulator sickness symptoms: Application to virtual environment systems.。Presence: Teleoperators and Virtual Environment,1(3),295-301。
15.
Stanney, K.、Salvendy, G.、Deisinger, J.、DiZio, P.、Ellis, S.、Ellision, J.(1998)。Aftereffects and sense of presence in virtual environments: Formulation of a research and development agenda。International Journal of Human-Computer Interaction,10(2),135-187。
會議論文
1.
Tseng, L.、Chang, C.-H.(2010)。Console video games induced postural sway and motion sickness in children。Taitung, Taiwan。
研究報告
1.
Kennedy, R. S.、Frank, L. H.(1985)。A review of motion sickness with special reference to simulator sickness (Teach。Orlando, FL。
2.
McCauley, M.E.、Royal, J. W.、Wylie, C.D.、O'Hanlon, J.F.、Mackie, P.R.(1976)。Motion sickness incidence: Exploratory studies of habituation pitch and roll, and the refinement of a mathematical model。Carlsbad, CA。
學位論文
1.
徐金郁(2010)。成人與中晚期兒童在不同超姿勢任務下之身體擺盪表現。國立高雄師範大學,高雄市。
延伸查詢
圖書
1.
Gibson, James J.(1966)。The Senses Considered as Perceptual Systems。Houghton Mifflin。
2.
Gibson, J. J.(1986)。The ecological approach to visual perception。Lawrence Erlbaum Associates。
3.
Reason, J. T.、Brand, J. J.(1975)。Motion sickness。London:Academic。
4.
Benson, A. J.(1978)。Motion sickness。Aviation medicine。London。
5.
Benson, A. J.(2002)。Motion sickness。Medical aspects of harsh environments。Washington, DC: U.S.。
其他
1.
Entertainment Software Association.(2011)。Video games & the economy,http://www.theesa.com/gamesindailylife/economy.asp, 20110302。
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