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題名:職業電子競技賽事觀眾觀賞意圖與行為
書刊名:大專體育學刊
作者:陳伯儀蔡雅宜
作者(外文):Chen, Bo-iTsai, Ya-yi
出版日期:2020
卷期:22:3
頁次:頁193-204
主題關鍵詞:計畫行為理論主觀規範知覺行為控制態度Theory of planned behaviorSubjective normPerceived behavioral controlAttitude
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:49
  • 點閱點閱:8
期刊論文
1.McPherson, B. D.(1976)。Socialization into the role of sport consumer: A theory and causal model。Canadian Review of Sociology and Anthropology,13(2),165-177。  new window
2.Norman, P.、Clark, T.、Walker, G.(2005)。The theory of planned behavior, descriptive norms, and the moderating role of group identification。Journal of Applied Social Psychology,35(5),1008-1029。  new window
3.Gerbing, David W.、Anderson, James C.(1984)。On the Meaning of Within-factor Correlated Measurement Errors。Journal of Consumer Research,11(1),572-580。  new window
4.Cunningham, G. B.、Kwon, H.(2003)。The theory of planned behaviour and intentions to attend a sport event。Sport Management Review,6(2),127-145。  new window
5.Brown, G.、Smith, A.、Assaker, G.(2016)。Revisiting the host city: an empirical examination of sport involvement, place attachment, event satisfaction and spectator intentions at the London Olympics。Tourism Management,55,160-172。  new window
6.呂宛蓁、鄭志富(20080900)。職棒觀眾觀賞行為意圖模式之研究。大專體育學刊,10(3),57-71。new window  延伸查詢new window
7.Hamari, J.、Sjöblom, M.(2017)。What is eSports and why do people watch it?。Internet Research,27(2),211-232。  new window
8.Beilock, S. L.、Jellison, W. A.、Rydell, R. J.、McConnell, A. R.、Carr, T. H.(2006)。On the causal mechanisms of stereotype threat: Can skills that don't rely heavily on working memory still be threatened?。Personality and Social Psychology Bulletin,32(8),1059-1071。  new window
9.Brown, G.、Assaker, G.、Reis, A.(2018)。Visiting Fortaleza: Motivation, satisfaction and revisit intentions of spectators at the Brazil 2014 FIFA World Cup。Journal of Sport & Tourism,22(1),1-19。  new window
10.Chalabaev, A.、Sarrazin, P.、Stone, J.、Cury, F.(2008)。Do achievement goals mediate stereotype threat? An investigation on females' soccer performance。Journal of Sport & Exercise Psychology,30(2),143-158。  new window
11.Cunningham, G. B.、Fink, J. S.(2006)。Diversity in sport and leisure。Journal of Sport Management,20(4),455-564。  new window
12.Funk, D. C.(2017)。Introducing a sport experience design (SX) framework for sport consumer behaviour research。Sport Management Review,20(2),145-158。  new window
13.Larkin, B.、Fink, J. S.、Trail, G. T.(2015)。An examination of constraints and motivators as predictors of sport media consumption substitution intention。Sport Marketing Quarterly,24(3),183-197。  new window
14.Lee, D.、Schoenstedt, L. J.(2011)。Comparison of eSports and traditional sports consumption motives。Journal of Research,6(2),39-44。  new window
15.Pizzo, A. D.、Baker, B. J.、Na, S.、Lee, M. A.、Kim, D.、Funk, D. C.(2018)。eSport vs. Sport: A comparison of spectator motives。Sport Marketing Quarterly,27(2),108-123。  new window
16.Ajzen, Icek(1991)。The theory of planned behavior。Organizational Behavior and Human Decision Processes,50(2),179-211。  new window
17.Funk, D. C.、Pizzo, A. D.、Baker, B. J.(2018)。eSport management: Embracing eSport education and research opportunities。Sport Management Review,21(1),7-13。  new window
18.Bagozzi, Richard P.、Yi, Youjae(1988)。On the Evaluation of Structural Equation Models。Journal of the Academy of Marketing Science,16(1),74-94。  new window
19.Bhattacherjee, Anol(2002)。Individual Trust in Online Firms: Scale Development and Initial Test。Journal of Management Information Systems,19(1),211-241。  new window
20.Ajzen, Icek、Madden, Thomas J.(1986)。Prediction of Goal-directed Behavior: Attitudes, Intentions, and Perceived Behavioral Control。Journal of Experimental Social Psychology,22(5),453-474。  new window
學位論文
1.唐周毅(2008)。電子競技運動之發展與策略(碩士論文)。國立臺灣體育大學,臺中市。  延伸查詢new window
2.花岳彤(2016)。電子競技觀眾之動機對於消費行為影響之研究:即時戰略類遊戲與卡牌類遊戲之間的比較(碩士論文)。國立成功大學,臺南市。  延伸查詢new window
圖書
1.邱皓政(2011)。結構方程模式:LISREL的理論、技術與應用。雙葉書廊。  延伸查詢new window
2.Hair, Joseph F. Jr.、Anderson, Rolph E.、Tatham, Ronald L.、Black, William C.、Babin, Barry J.(1998)。Multivariate data analysis。Prentice-Hall, Inc.。  new window
3.Fishbein, Martin、Ajzen, Icek(1975)。Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research。Addison-Wesley Publishing Company。  new window
其他
1.Burns, M. J.(20161024)。French premier soccer league unveils eSports league for FIFA 17,https://www.sporttechie.com/french-premier-soccer-league-unveils-esports-league-for-fifa-17。  new window
2.Entertainment Software Association(2018)。Essential facts about the computer and video game industry,https://www.theesa.com/wp-content/uploads/2019/03/ESA_EssentialFacts_2018.pdf。  new window
3.Landrum, J.(2017)。NBA, video game company to launch new gaming league in 2018,http://www.nba.com/article/2017/02/09/nba-video-game-company-launch-new-gaming-league-2018。  new window
4.Pannekeet, J.(20170511)。eSports, a franchise perspective: 70% watch only one game and 42% do not play,https://newzoo.com/insights/articles/esports-franchises-70-watch-only-one-game-and-42-dont-play。  new window
5.Mulkerin, T.(20160514)。eSports has a racism problem,http://www.businessinsider.com/the-esports-racism-problem-2016-5。  new window
6.Pannekeet, J.(2018)。Newzoo: Global eSports economy will reach 905.6 million in 2018 as brand investment grows by 48%,https://newzoo.com/insights/articles/newzoo-global-esports-economy-will-reach-905-6-million-2018-brand-investment-grows-48。  new window
7.Wijman, T.(2019)。Newzoo adjusts global games forecast to 148.8 billion; slower growth in console spending starts sooner than expected,https://newzoo.com/insights/articles/newzoo-adjusts-global-games-forecast-to-148-8-billion-slower-growth-in-console-spending-starts-sooner-than-expected。  new window
圖書論文
1.Ajzen, Icek(1985)。From intentions to actions: A theory of planned behavior。Action Control: From Cognition to Behavior。Springer-Verlag。  new window
 
 
 
 
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