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Katherine(2007)。Hyper and Deep Attention: The Generational Divide in Cognitive Modes。Profession,187-199。 | 4. | Mateas, Michael(2005)。Procedural Literacy: Educating the New Media Practitioner。On the Horizon,13(2),101-111。 | 5. | (2007)。Medal of Honor: Vanguard。Electronic Arts。 | 6. | Morie, Jacquelyn Ford.(2007)。Performing in (virtual) spaces: Embodiment and being in virtual environments。International Journal of Performance Arts and Digital Media,3(2),123-138。 | 7. | (2002)。Need for Speed: Hot Pursuit 2。Electronic Arts。 | 8. | (2005)。Need for Speed: Underground 2。Electronic Arts。 | 9. | Sparkes, Andrew C.(1999)。Exploring Body Narratives。Sport, Education and Society,4(1),17-30。 | 10. | (1999)。The Sims。Electronic Arts。 | 會議論文1. | Douglas, J. Yellowlees、Andrew, Hargadon(2000)。The Pleasure Principle: Immersion, Engagement, Flow。The Eleventh ACM Conference on Hypertext and Hypermedia。New York:ACM Press。 | 圖書1. | Koffka, Kurt(1935)。Principles of Gestalt Psychology。Harcourt, Brace & World。 | 2. | Bell, David、Kennedy, Barbara M.(2000)。The Cybercultures Reader。London:Routledge。 | 3. | Dodsworth, Clark Jr.(1998)。Digital Illusion: Entertaining the Future with High Technology。New York:ACM Press。 | 4. | Eco, Umberto(1994)。Six Walks in the Fictional Woods。Cambridge:Harvard UP。 | 5. | Kohler, Wolfgang.(1992)。Gestalt Psychology: An Introduction to New Concepts in Modern Psychology。New York:Liveright Publishing。 | 6. | Max Payne.(2001)。Remedy Entertainment。 | 7. | Mitchell, W. J. T.、Mark B. N. Hansen(2010)。Critical Terms for Media Studies。Chicago:U of Chicago。 | 8. | Stephenson, Neil(1992)。Snow Crash。New York:Bantam Books。 | 9. | Waggoner, Zach.(2009)。My Avatar, My Self: Identity in Video Role-Playing Games。Jefferson, North Carolina:McFarland & Company。 | 10. | Wardrip-Fruin, Noah(2009)。Expressive Processing: Digital Fiction, Computer Games, and Software Studies。Cambridge:MIT Press。 | 11. | Wertheimer, Max.(1900)。Gestalt Theory。Raleigh, NC:Hayes Barton Press。 | 12. | Leder, Drew(1990)。The Absent Body。University of Chicago Press。 | 13. | Bogost, Ian、Wright, W.(2007)。Persuasive Games: The Expressive Power of Videogames。MIT Press。 | 14. | Hansen, Mark B. N.(2004)。New Philosophy for New Media。MIT Press。 | 15. | Eco, Umberto(1979)。The Role of the Reader: Explorations in the Semiotics of Texts。Bloomington:Indiana UP.。 | 16. | Murray, Janet Horowitz(1997)。Hamlet on the Holodeck: The Future of Narrative in Cyberspace。Free Press。 | 其他1. | Microsoft Studios.androinica(2010)。Fruit Ninja for Android 2012/02/12。 | 2. | (2011)。Asteroids,http://www.mariokart.com/mkds/launch/index.html, 2011/04/20。 | 3. | (2011)。Autodesk 3ds Max,http://usa.autodesk.com/3ds-max/, 2011/04/20。 | 4. | (2011)。Avatar,http://en.wikipedia.org/wiki/Avatar, 2011/04/20。 | 5. | (2011)。Avatar (Computing),http://en.wikipedia.org/wiki/Avatar_(computing), 2011/04/20。 | 6. | (2009)。Braid,http://braid-game.com/, 2011/04/20。 | 7. | Cohen, Harold.(2011)。Aaron,http://www.kurzweilcyberart.com/aaron/download.html, 2011/03/23。 | 8. | Escher, M. C.(2012)。Relativity,http://en.wikipedia.org/wiki/Relativity_(M._C._Escher, 2012/02/08。 | 9. | Frasca, Gonzalo.(2012)。Simulation 101: Simulation Versus Representation,http://www.Iudology.org/articles/siml/simulation101.html, 2012/02/09。 | 10. | Gear Live(2011)。E3 2009: Project Natal Xbox 360 Announcement.,http://www.youtubexom/watch?v=p2qlHoxPioM, 2011/04/20。 | 11. | Gear Live(2011)。E3 2009: Project Natal Milo demo,http ://www.youtube.com/watch?v=CPIbGnBQcJY, 2011/03/28。 | 12. | Interface,http://www.thefreedictionary.com/interface, 2011/04/20。 | 13. | Magritte, René(1937)。Not to be Reproduced,http://en.wikipedia. org/wiki/Not_to_be_Reproduced, 2012/02/09。 | 14. | (2006)。Microsoft Flight Simulator X.,Microsoft Game Studios。 | 15. | Picasso, Pablo.(1960)。Head of a Woman,http://www.metmuseum.org/toah/works-of-art/1990.192, 2012/02/09。 | 16. | (1999)。Quake 3: Arena,http://www.quake3arena.com/games/ quake/quake3-arena/。 | 17. | September 12,http://newsgaming.com, 2011/04/20。 | 18. | Stone, Linda(2012)。Beyond Simple Multi-Tasking: Continuous Partial Attention,http://lindastone.net/2009/11/30/beyond-simple-multi-tasking-continuous-partial-attention/, 2012/02/08。 | 19. | vishnu(2010)。Pranav Mistry at TED; The Sixth Sense - part 1.flv.,http://www.youtube.com/watch?v=MbjkUrP--1A, 2012/02/15。 | 20. | zhenya721(2011)。Max Payne - stopped bullet time.,http://www.youtube.com/watch?v=AV5szzb9fyM, 2011/04/20。 | 21. | Rose, Christine.(2008)。The Myth of Multitasking,http://www.thenewatlantis.com/publications/the-myth-of-multitasking。 | 圖書論文1. | Rokeby, David.(1998)。The Construction of Experience: Interface as Content。Digital Illusion: Entertaining the Future with High Technology。New York:ACM Press。 | 2. | Thon, Jan-no ël。Perspective in Contemporary Computer Games。Point of View, Perspective, and Focalization: Modeling Mediation in Narration。 | 3. | Wegenstein, Bernadette.(2010)。Body。Critical Terms for Media Studies。Chicago:U of Chicago。 | |