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題名:從簡單、複雜到怪異:視角與化身的組合模式及創意用法
書刊名:哲學與文化
作者:李順興 引用關係
作者(外文):Lee, Shuen-shing
出版日期:2013
卷期:40:6=469
頁次:頁35-59
主題關鍵詞:介面視角化身身體電玩模擬InterfacePerspectiveAvatarBodyVideogameSimulation
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:29
期刊論文
1.Bogost, Ian(2005)。Procedural Literacy: Problem Solving with Programming, Systems, and Play。Telemedium,2005(Winter/Spring),32-36。  new window
2.Doyle, Denise(2009)。The body of the avatar: rethinking the mind-body relationship in virtual worlds。Journal of Gaming and Virtual Worlds,1(2),131-141。  new window
3.Hayles, N. Katherine(2007)。Hyper and Deep Attention: The Generational Divide in Cognitive Modes。Profession,187-199。  new window
4.Mateas, Michael(2005)。Procedural Literacy: Educating the New Media Practitioner。On the Horizon,13(2),101-111。  new window
5.(2007)。Medal of Honor: Vanguard。Electronic Arts。  new window
6.Morie, Jacquelyn Ford.(2007)。Performing in (virtual) spaces: Embodiment and being in virtual environments。International Journal of Performance Arts and Digital Media,3(2),123-138。  new window
7.(2002)。Need for Speed: Hot Pursuit 2。Electronic Arts。  new window
8.(2005)。Need for Speed: Underground 2。Electronic Arts。  new window
9.Sparkes, Andrew C.(1999)。Exploring Body Narratives。Sport, Education and Society,4(1),17-30。  new window
10.(1999)。The Sims。Electronic Arts。  new window
會議論文
1.Douglas, J. Yellowlees、Andrew, Hargadon(2000)。The Pleasure Principle: Immersion, Engagement, Flow。The Eleventh ACM Conference on Hypertext and Hypermedia。New York:ACM Press。  new window
圖書
1.Koffka, Kurt(1935)。Principles of Gestalt Psychology。Harcourt, Brace & World。  new window
2.Bell, David、Kennedy, Barbara M.(2000)。The Cybercultures Reader。London:Routledge。  new window
3.Dodsworth, Clark Jr.(1998)。Digital Illusion: Entertaining the Future with High Technology。New York:ACM Press。  new window
4.Eco, Umberto(1994)。Six Walks in the Fictional Woods。Cambridge:Harvard UP。  new window
5.Kohler, Wolfgang.(1992)。Gestalt Psychology: An Introduction to New Concepts in Modern Psychology。New York:Liveright Publishing。  new window
6.Max Payne.(2001)。Remedy Entertainment。  new window
7.Mitchell, W. J. T.、Mark B. N. Hansen(2010)。Critical Terms for Media Studies。Chicago:U of Chicago。  new window
8.Stephenson, Neil(1992)。Snow Crash。New York:Bantam Books。  new window
9.Waggoner, Zach.(2009)。My Avatar, My Self: Identity in Video Role-Playing Games。Jefferson, North Carolina:McFarland & Company。  new window
10.Wardrip-Fruin, Noah(2009)。Expressive Processing: Digital Fiction, Computer Games, and Software Studies。Cambridge:MIT Press。  new window
11.Wertheimer, Max.(1900)。Gestalt Theory。Raleigh, NC:Hayes Barton Press。  new window
12.Leder, Drew(1990)。The Absent Body。University of Chicago Press。  new window
13.Bogost, Ian、Wright, W.(2007)。Persuasive Games: The Expressive Power of Videogames。MIT Press。  new window
14.Hansen, Mark B. N.(2004)。New Philosophy for New Media。MIT Press。  new window
15.Eco, Umberto(1979)。The Role of the Reader: Explorations in the Semiotics of Texts。Bloomington:Indiana UP.。  new window
16.Murray, Janet Horowitz(1997)。Hamlet on the Holodeck: The Future of Narrative in Cyberspace。Free Press。  new window
其他
1.Microsoft Studios.androinica(2010)。Fruit Ninja for Android 2012/02/12。  new window
2.(2011)。Asteroids,http://www.mariokart.com/mkds/launch/index.html, 2011/04/20。  new window
3.(2011)。Autodesk 3ds Max,http://usa.autodesk.com/3ds-max/, 2011/04/20。  new window
4.(2011)。Avatar,http://en.wikipedia.org/wiki/Avatar, 2011/04/20。  new window
5.(2011)。Avatar (Computing),http://en.wikipedia.org/wiki/Avatar_(computing), 2011/04/20。  new window
6.(2009)。Braid,http://braid-game.com/, 2011/04/20。  new window
7.Cohen, Harold.(2011)。Aaron,http://www.kurzweilcyberart.com/aaron/download.html, 2011/03/23。  new window
8.Escher, M. C.(2012)。Relativity,http://en.wikipedia.org/wiki/Relativity_(M._C._Escher, 2012/02/08。  new window
9.Frasca, Gonzalo.(2012)。Simulation 101: Simulation Versus Representation,http://www.Iudology.org/articles/siml/simulation101.html, 2012/02/09。  new window
10.Gear Live(2011)。E3 2009: Project Natal Xbox 360 Announcement.,http://www.youtubexom/watch?v=p2qlHoxPioM, 2011/04/20。  new window
11.Gear Live(2011)。E3 2009: Project Natal Milo demo,http ://www.youtube.com/watch?v=CPIbGnBQcJY, 2011/03/28。  new window
12.Interface,http://www.thefreedictionary.com/interface, 2011/04/20。  new window
13.Magritte, René(1937)。Not to be Reproduced,http://en.wikipedia. org/wiki/Not_to_be_Reproduced, 2012/02/09。  new window
14.(2006)。Microsoft Flight Simulator X.,Microsoft Game Studios。  new window
15.Picasso, Pablo.(1960)。Head of a Woman,http://www.metmuseum.org/toah/works-of-art/1990.192, 2012/02/09。  new window
16.(1999)。Quake 3: Arena,http://www.quake3arena.com/games/ quake/quake3-arena/。  new window
17.September 12,http://newsgaming.com, 2011/04/20。  new window
18.Stone, Linda(2012)。Beyond Simple Multi-Tasking: Continuous Partial Attention,http://lindastone.net/2009/11/30/beyond-simple-multi-tasking-continuous-partial-attention/, 2012/02/08。  new window
19.vishnu(2010)。Pranav Mistry at TED; The Sixth Sense - part 1.flv.,http://www.youtube.com/watch?v=MbjkUrP--1A, 2012/02/15。  new window
20.zhenya721(2011)。Max Payne - stopped bullet time.,http://www.youtube.com/watch?v=AV5szzb9fyM, 2011/04/20。  new window
21.Rose, Christine.(2008)。The Myth of Multitasking,http://www.thenewatlantis.com/publications/the-myth-of-multitasking。  new window
圖書論文
1.Rokeby, David.(1998)。The Construction of Experience: Interface as Content。Digital Illusion: Entertaining the Future with High Technology。New York:ACM Press。  new window
2.Thon, Jan-no ël。Perspective in Contemporary Computer Games。Point of View, Perspective, and Focalization: Modeling Mediation in Narration。  new window
3.Wegenstein, Bernadette.(2010)。Body。Critical Terms for Media Studies。Chicago:U of Chicago。  new window
 
 
 
 
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