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題名:文學遊戲:再現與模擬的形式融合
書刊名:Intergrams: Studies in Languages and Literatures
作者:李順興 引用關係
出版日期:2003
卷期:4:2/5:1
頁次:頁(2)1-(2)40
主題關鍵詞:介面超文本文學制動文本電腦遊戲文學遊戲再現模擬
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:13
  • 點閱點閱:4
期刊論文
1.Moulthrop, S.(1999)。Misadventure: Future fiction and the new networks。Style,33(2),184-203。  new window
2.Harrell, Curtis。Nightmare Wanders Father Song。New River,4。  new window
3.Glazier, Loss Pequeno(1998)。Mouseover: Essay in Javascript。Electronic Book Review,7。  new window
4.李順興(20000200)。超文本文學形式美學初探。Intergrams: Studies in Languages and Literatures,2(1),(4)1-(4)52。new window  延伸查詢new window
5.李順興(20020300)。「玩家+化身」的狂想曲:論電玩的制動角色與環境。Intergrams,4(1),(1)1-(1)41。new window  延伸查詢new window
會議論文
1.Moulthrop, Stuart(2001)。The World Without Cybertext。4th Digital Arts and Culture Conference,(會議日期: 15 Sep. 2001)。  new window
2.李順興(2001)。超文本的蒙太奇讀法與資料庫形式。第二屆《文山評論》學術研討會,政治大學 (會議日期: 2001.05.05)。  延伸查詢new window
3.Dinkl, Soke(1994)。The History of the Interface in Interactive Art。ISEA'94 Proceedings: The Next Generation。  new window
圖書
1.Manovich, Lev.(2000)。Language of new media。Cambridge, MA:MIT Press。  new window
2.Joyce, Michael(2000)。Othermindedness: The Emergence of network Culture。Ann Arbor:U of Michigan P。  new window
3.Laurel, Brenda(1990)。The Art of Human-Computer Interface Design。Reading, MA:Addison-Wesley Publishing。  new window
4.Genette, Gérard、Lewin, Jane E.(1980)。Narrative Discourse: An Essay in Method。Ithaca:Cornell University Press。  new window
5.Joyce, Michael(1995)。Of Two Minds: Hypertext Pedagogy and Poetics。Ann Arbor:U of Michigan P。  new window
6.Aarseth, Espen J.(1997)。Cybertext: Perpectives on Ergodic Literature。Baltimore:John Hopkins UP。  new window
7.Douglas, J. Yellowlees(2000)。The End of Books or Books without Ends: Reading Interactive Narratives。U of Michigan P。  new window
8.Caillois, Roger、Barash, Meyer(2001)。Man, Play and Games。Chicago:U of Illinois P.。  new window
9.Glazier, Loss Pequeno(2002)。Digital Poetics: The Making of E-Poetries。Tuscaloosa:U of Alabama P。  new window
10.Johnson, Steven(1997)。Interface Culture: How New Technology Transforms the Way We Create and Communicate。Basic Books。  new window
其他
1.Coover, Robert(2000)。The Passing of the Golden Age,http://www.feedmag.com/templates/default.php3?a_id=1211, 2001/01/05。  new window
2.Moulthrop, Stuart(1999)。Reagan Library,http://raven.ubalt.edu/staff/moulthrop/hypertexts/rl/index.html。  new window
3.Frasca, Gonzalo(1998)。Ludology Meets Narratology: Similitude and differences between (video) games and narrative,http://www.jacaranda.org/frasca/ludology.htm。  new window
4.Lynn, Vicki(1999)。Guardians of the Millennium,http://www.theguardians.com。  new window
5.Pryll, Rick。Lies,http://www.users.interport.net/~rick/lies/lies.html。  new window
6.Aristotle,Butcher, S. H.。Poetics,http://classics.mit.edu/Aristotle/poetics.1.1.html。  new window
7.Andrews, Jim(2001)。Webarteroids,http://webartery.com/webarteroids/。  new window
8.Andrews, Jim(2001)。Arteroids. The Remedi Project 11 (2001),http://www.theremediproject.com/projects/issue11/andrewsarteroids/arteroids.htm。  new window
9.Bear。Nobody Here,http://www.nobodyhere.com/justme/bear.php3。  new window
10.Frasca, Gonzalo(2002)。Simulation 101: Simulation Versus Representation,http://www.ludology.org/articles/sim1/simulation101.html。  new window
11.Kendall, Robert(2001)。Clues,http://www.wordcircuits.com/clues。  new window
12.Larsen, Deena。Carving in Possibilities,http://trace.ntu.ac.uk/frame6/larsen/index.html。  new window
13.Moulthrop, Stuart(1997)。Hegirascope 2,http://raven.ubalt.edu/staff/moulthrop/hypertexts/HGS/。  new window
14.Nimoy, Joshua。Textension,http://gcs.design.ucla.edu/~jtnimoy/textension/。  new window
15.North West Coast Printmakers,http://kafka.uvic.ca/~maltwood/nwcp/eindex.html。  new window
16.Simanowski, Roberto(2000)。When Literature Goes Multimedia: Three German Examples,http://www.dichtung-digital.de/2000/Simanowksi/24-Aug/。  new window
17.Read_me festival 1.2,http://www.macros-center.ru/read_me/abouten.htm。  new window
18.Simanowski, Roberto,Cramer, Florian(2001)。Fighting/Dancing Words: Jim Andrews' Kinetic, Concrete Audiovisual Poetry,http://www.dichtung-digital.com/2001/12/10-Simanowski/cramer.htm。  new window
圖書論文
1.Rokeby, David.(1998)。The Construction of Experience: Interface as Content。Digital Illusion: Entertaining the Future with High Technology。New York:ACM Press。  new window
2.Talin, D.(1998)。Real interactivity in interactive entertainment。Digital illusion: Entertaining the future with high technology。New York:Addison-Wesley。  new window
3.Ryan, Marie-Laure(2001)。Beyond Myth and Metaphor: The Case of Narrative in Digital Media。Computer Games and Digital Textualities。IT University of Copenhagen。  new window
4.Aarseth, Espen J.(1999)。Aporia and Epiphany in Doom and The Speaking Clock: The Temporality of Ergodic Art。Cyberspace Textuality: Computer Technology and Literary Theory。Bloomington:Indiana UP。  new window
5.Strehovec, Janez(2000)。The Moving Word: Towards the Theory of Web Literary Objects。Cybertext Yearbook 2000。Research Center for Contemporary Culture, University of Jyvaskyla。  new window
 
 
 
 
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