| 學位論文1. | 曾鈺涓(2010)。當代數位互動藝術之特質(博士論文)。國立交通大學。 延伸查詢 | 2. | Meehan, James Richard(1976)。The Metanovel: Writing Stories by Computer(博士論文)。Yale University。 | 3. | Svanæs, Dag(2000)。Understanding Interactivity: Steps to a Phenomenology of Human-Computer Interaction(博士論文)。Norwegian University of Science and Technology。 | 圖書1. | Hutchins, Edwin(1995)。Cognition in the Wild。Cambridge, Massachusetts:MIT Press。 | 2. | Hansen, Mark B. N.(2004)。New Philosophy for New Media。MIT Press。 | 3. | Ryan, Marie-Laure(1999)。Cyberspace Textuality: Computer Technology and Literary Theory。Indiana University Press。 | 4. | Dreyfus, Hubert L.(1992)。What computers still can't do: A critique of artificial reason。MIT Press。 | 5. | Lévy, Pierre、Bononno, Robert(1998)。Becoming Virtual: Reality in the Digital Age。Plenum Trade。 | 6. | Hansen, Mark B. N.(2006)。Bodies in Code: Interfaces with Digital Media。Routledge。 | 7. | Merleau-Ponty, Maurice、Smith, Colin(1962)。The Phenomenology of Perception。London:Routledge & Kegan Paul。 | 8. | Wardrip-Fruin, Noah(2009)。Expressive processing: digital fictions, computer games, and software studies。Cambridge:MIT Press。 | 9. | Benford, Steve、Giannachi, Gabriella(2011)。Performing Mixed Reality。MIT Press。 | 10. | Ohta, Yuichi、Tamura, Hideyuki(2014)。Mixed Reality: Merging Real and Virtual Worlds。Springer-Verlag。 | 11. | Heidegger, Martin、Macquarrie, John、Robinson, Edward S.(1962)。Being and time。Harper & Row。 | 12. | Murray, Janet Horowitz(1997)。Hamlet on the Holodeck: The Future of Narrative in Cyberspace。Free Press。 | 其他1. | Frasca, Gonzalo(2002)。Simulation 101: Simulation Versus Representation,http://www.ludology.org/articles/sim1/simulation101.html。 | 2. | Escher, M. C.(1953)。Relativity,www.mcescher.com/gallery/back-in-holland/relativity。 | 3. | Fujiki, Jun(2004)。HyperPaint,jun-fujiki.com/applications_e.html。 | 4. | Fujiki, Jun(2005)。Incompatible BLOCK,jun-fujiki.com/applications_e.html。 | 5. | Fujiki, Jun(2006)。Object Locative Environment Coordinate System,jun-fujiki.com/applications_e.html。 | 6. | Fujiki, Jun(2007)。TheRelativity,jun-fujiki.com/applications_e.html。 | 7. | Fujiki, Jun(2008)。Shadow-dependent Field,jun- fujiki.com/applications_e.html。 | 8. | Higinbotham, William。Tennis for Two,www.bnl.gov/about/history/firstvideo.php。 | 9. | Patzer, Lisa Marie。Codification of the Abject in Post-Modern Society,lisamariepatzer.com/codification-of-the-abject-inpost-modern-society/。 | 10. | Shanken, Edward Allen(1994)。Jeffrey Shaw's Golden Calf: Art Meets Virtual Reality and Religion,Ars Electronica。,www.digitalartarchive.at/fileadmin/user_upload/Virtualart/PDF/951_Edward%20Shanken_jeffrey%20shaw%20golden%20calf.pdf。 | 11. | von Duuglas-Ittu, Kevin(20090218)。Checking Heidegger's Hammer: The Pleasure and Direction of the Whirr,kvond.wordpress.com/2009/02/18/heideggers-hammer-the-pleasureand-direction-of-the-whirr/。 | 圖書論文1. | Shklovsky, Viktor(1988)。Art as Technique。Modern Criticism and Theory: A Reader。New York:Longman。 | 2. | Brey, Philip(2000)。Technology and Embodiment in Ihde and Merleau-Ponty。Metaphysics, Epistemology, and Technology。Elsevier/JAI Press。 | 3. | Qvortrup, Lars(2003)。Digital Art and Design Poetics: The Poetical Potentials of Projection and Interaction。Digital Media Revisited: Theoretical and Conceptual Innovation in Digital Domains。MIT Press。 | |