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題名:揭開「怪異」視角的面紗:以互動式數位作品為例
書刊名:文山評論:文學與文化
作者:李順興
作者(外文):Lee, Shuen-shing
出版日期:2020
卷期:14:1
頁次:頁151-187
主題關鍵詞:數位藝術模擬怪異視角身體體化關係Digital artSimulationWeird perspectiveBodyEmbodiment relations
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:9
  • 點閱點閱:7
期刊論文
1.Bogost, Ian(2005)。Procedural Literacy: Problem Solving with Programming, Systems, and Play。Telemedium,2005(Winter/Spring),32-36。  new window
2.Mateas, Michael(2005)。Procedural Literacy: Educating the New Media Practitioner。On the Horizon,13(2),101-111。  new window
3.Weizenbaum, Joseph(1966)。Eliza: A computer program for the study of natural language communication between man and machine。Communications of the ACM,9(1),36-45。  new window
4.李順興(20130600)。從簡單、複雜到怪異:視角與化身的組合模式及創意用法。哲學與文化,40(6)=469,35-59。new window  延伸查詢new window
5.Boluk, Stephanie、LeMieux, Patrick(2012)。Stretched Skulls: Anamorphic Games and the memento mortem mortis。Digital Humanities Quarterly,6(2)。  new window
6.李順興(20030300)。文學遊戲:再現與模擬的形式融合。Intergrams: Studies in Languages and Literatures,4(2)/5(1),(2)1-(2)40。new window  延伸查詢new window
學位論文
1.曾鈺涓(2010)。當代數位互動藝術之特質(博士論文)。國立交通大學。new window  延伸查詢new window
2.Meehan, James Richard(1976)。The Metanovel: Writing Stories by Computer(博士論文)。Yale University。  new window
3.Svanæs, Dag(2000)。Understanding Interactivity: Steps to a Phenomenology of Human-Computer Interaction(博士論文)。Norwegian University of Science and Technology。  new window
圖書
1.Hutchins, Edwin(1995)。Cognition in the Wild。Cambridge, Massachusetts:MIT Press。  new window
2.Hansen, Mark B. N.(2004)。New Philosophy for New Media。MIT Press。  new window
3.Ryan, Marie-Laure(1999)。Cyberspace Textuality: Computer Technology and Literary Theory。Indiana University Press。  new window
4.Dreyfus, Hubert L.(1992)。What computers still can't do: A critique of artificial reason。MIT Press。  new window
5.Lévy, Pierre、Bononno, Robert(1998)。Becoming Virtual: Reality in the Digital Age。Plenum Trade。  new window
6.Hansen, Mark B. N.(2006)。Bodies in Code: Interfaces with Digital Media。Routledge。  new window
7.Merleau-Ponty, Maurice、Smith, Colin(1962)。The Phenomenology of Perception。London:Routledge & Kegan Paul。  new window
8.Wardrip-Fruin, Noah(2009)。Expressive processing: digital fictions, computer games, and software studies。Cambridge:MIT Press。  new window
9.Benford, Steve、Giannachi, Gabriella(2011)。Performing Mixed Reality。MIT Press。  new window
10.Ohta, Yuichi、Tamura, Hideyuki(2014)。Mixed Reality: Merging Real and Virtual Worlds。Springer-Verlag。  new window
11.Heidegger, Martin、Macquarrie, John、Robinson, Edward S.(1962)。Being and time。Harper & Row。  new window
12.Murray, Janet Horowitz(1997)。Hamlet on the Holodeck: The Future of Narrative in Cyberspace。Free Press。  new window
其他
1.Frasca, Gonzalo(2002)。Simulation 101: Simulation Versus Representation,http://www.ludology.org/articles/sim1/simulation101.html。  new window
2.Escher, M. C.(1953)。Relativity,www.mcescher.com/gallery/back-in-holland/relativity。  new window
3.Fujiki, Jun(2004)。HyperPaint,jun-fujiki.com/applications_e.html。  new window
4.Fujiki, Jun(2005)。Incompatible BLOCK,jun-fujiki.com/applications_e.html。  new window
5.Fujiki, Jun(2006)。Object Locative Environment Coordinate System,jun-fujiki.com/applications_e.html。  new window
6.Fujiki, Jun(2007)。TheRelativity,jun-fujiki.com/applications_e.html。  new window
7.Fujiki, Jun(2008)。Shadow-dependent Field,jun- fujiki.com/applications_e.html。  new window
8.Higinbotham, William。Tennis for Two,www.bnl.gov/about/history/firstvideo.php。  new window
9.Patzer, Lisa Marie。Codification of the Abject in Post-Modern Society,lisamariepatzer.com/codification-of-the-abject-inpost-modern-society/。  new window
10.Shanken, Edward Allen(1994)。Jeffrey Shaw's Golden Calf: Art Meets Virtual Reality and Religion,Ars Electronica。,www.digitalartarchive.at/fileadmin/user_upload/Virtualart/PDF/951_Edward%20Shanken_jeffrey%20shaw%20golden%20calf.pdf。  new window
11.von Duuglas-Ittu, Kevin(20090218)。Checking Heidegger's Hammer: The Pleasure and Direction of the Whirr,kvond.wordpress.com/2009/02/18/heideggers-hammer-the-pleasureand-direction-of-the-whirr/。  new window
圖書論文
1.Shklovsky, Viktor(1988)。Art as Technique。Modern Criticism and Theory: A Reader。New York:Longman。  new window
2.Brey, Philip(2000)。Technology and Embodiment in Ihde and Merleau-Ponty。Metaphysics, Epistemology, and Technology。Elsevier/JAI Press。  new window
3.Qvortrup, Lars(2003)。Digital Art and Design Poetics: The Poetical Potentials of Projection and Interaction。Digital Media Revisited: Theoretical and Conceptual Innovation in Digital Domains。MIT Press。  new window
 
 
 
 
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