| 會議論文1. | Moulthrop, Stuart(2001)。The World Without Cybertext。4th Digital Arts and Culture Conference,(會議日期: 15 Sep. 2001)。 | 2. | 李順興(2001)。超文本的蒙太奇讀法與資料庫形式。第二屆《文山評論》學術研討會,政治大學 (會議日期: 2001.05.05)。 延伸查詢 | 圖書1. | Laure, Brenda(1993)。Computers as theatre。Addison-Wesley Longman。 | 2. | Manovich, Lev(2001)。The Language of New Media。MIT Press。 | 3. | Aarseth, Espen J.(1997)。Cybertext: Perpectives on Ergodic Literature。Baltimore:John Hopkins UP。 | 4. | Landow, Geroge P.(1997)。Hypertext 2.0: The Convergence of Contemporary Critical Theory and Technology。Baltimore:John Hopkins University Press。 | 5. | Joyce, Michael(1995)。Of Two Minds: Hypertext Pedagogy and Poetics。Ann Arbor, Michigan:The University of Michigan Press。 | 6. | Bringsjord, Selmer、Ferrucci, David A.(2000)。Artificial Intelligence and Literary Creativity: Inside the Mind of BRUTUS, a Storytelling Machine。Mahwah, New Jersey:Lawrence Erlbaum Associates。 | 7. | Miller, Rand、Miller, Robyn(1997)。Riven: The Sequel to Myst。Cyan Software。 | 8. | Miller, Rand、Miller, Robyn(1993)。Myst。Cyan Software。 | 9. | Murray, Janet H.(1997)。Hamlet on the Holodock: The Future of Narrative in Cyberspace。New York:Free Press。 | 10. | Wright, Will(1999)。The Sims。Redwood City:Electronic Arts。 | 11. | Johnson, Steven(1997)。Interface Culture: How New Technology Transforms the Way We Create and Communicate。Basic Books。 | 其他1. | Coover, Robert(2000)。The Passing of the Golden Age,http://www.feedmag.com/templates/default.php3?a_id=1211, 2001/01/05。 | 2. | Bates, Joseph(1994)。The Role of Emotion in Believable Agents,http://www-2.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web/papers/ba-and-emotion.ps.gz。 | 3. | Frasca, Gonzalo(1998)。Ludology Meets Narratology: Similitude and differences between (video) games and narrative,http://www.jacaranda.org/frasca/ludology.htm。 | 4. | Lynn, Vicki(1999)。Guardians of the Millennium,http://www.theguardians.com。 | 圖書論文1. | Bringsjord, Selmer(2001)。Is It Possible to Build Dramatically Compelling Interactive Digital Entertainment (in the form, e. g., of computer games)?。Computer Games and Digital Textualities。IT University of Copenhagen。 | 2. | Frasca, Gonzalo(2001)。Ephemeral Games: Is It Barbaric to Design Videogames after Auschwitz?。Cybertext Yearbook 2000。Research Center for Contemporary Culture, University of Jyvaskyla。 | 3. | Ryan, Marie-Laure(2001)。Beyond Myth and Metaphor: The Case of Narrative in Digital Media。Computer Games and Digital Textualities。IT University of Copenhagen。 | |