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題名:擴增繪本閱讀樂
書刊名:公共圖書館研究
作者:林麗娟 引用關係李正吉 引用關係
作者(外文):Chan Lin, Lih-juanLee, Cheng-chi
出版日期:2017
卷期:6
頁次:頁(2)1-(2)14
主題關鍵詞:擴增實境電子閱讀繪本親子閱讀兒童閱讀Augmented realityElectronic readingStory booksParent-child readingChildren reading
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:2
  • 點閱點閱:40
為貢獻社會、促進大學與社教機構之互動合作,並勾勒社教機構嶄新服務與未來想像之藍圖,輔仁大學與國立公共資訊圖書館(以下簡稱國資圖)共同合作,申請、執行教育部「補助大學以社教機構為基地之數位人文計畫」-行動擴增實境於電子繪本資料庫之應用。該計畫主要在於應用擴增實境科技 (augmented reality, AR),結合國立公共資訊圖書館圓夢繪本資料庫的故事內容,建置擴增繪本閱讀資料庫,以營造親子閱讀與科技探索之情境,由公共圖書館所佈置之繪本圖片,家長與兒童可以以行動載具啟動資料庫之繪本故事內容,享受親子共讀之樂趣。本文依據擴增繪本應用層面加以論述,分別涵蓋以下重點:圓夢繪本資料庫的建置背景、擴增圖書館之概念、多元閱讀之互動、圓夢擴增繪本系統之建置、擴增繪本之推廣,以及結論。期本計畫之開發成果能提供未來開發應用之參考。
With aims to contribute to the society, promote the interactive cooperation between universities and social education institutions, and outline the blueprint of the new services for future services among the social education institutions, Fu Jen Catholic University and the National Library of Public Information (NLPI) worked together to apply funding support from Ministry of Education, Taiwan, to execute the project, “Promoting Educational Institutes as the Base for Digital Humanity – Applying Mobile Augmented Reality in the Data Base of Electronic Story Book”. The project focused on the integration of augmented reality (AR) technology with the contents of the Story Book Database from NLPI. The development of the AR story book database created a parent-child reading and technological exploratory scenario. With the decoration of artworks from the story books in the public library, parents and children used mobile devices to trigger the story contents in the database, and enjoyed the fun of parent-child reading. This paper focuses on the following points: the background for the development of the story library, the concept of AR library, multiple interactions in reading, the development of the AR story system, use promotion of the AR story system, and conclusions. It is hoped that the development of this project can provide reference for future development and application.
期刊論文
1.Reese, E.、Cox, A.(1999)。Quality of adult book reading affects children's emergent literacy。Developmental Psychology,35(1),20-28。  new window
2.Hahn, J.(2012)。Mobile augmented reality applications for library services。New Library World,113(9/10),429-438。  new window
3.Fletcher, K. L.、Reese, E.(2005)。Picture book reading with young children: A conceptual framework。Developmental Review,25(1),64-103。  new window
4.Chiang, T. H. C.、Yang, S. J. H.、Hwang, G.-J.(2014)。An augmented reality-based mobile learning system to improve students' learning achievements and motivations in natural science inquiry activities。Journal of Educational Technology & Society,17(4),352-365。  new window
5.Barraza Castillo, R. I.、Cruz Sánchez, V. G.、Vergara Villegas, O. O.(2015)。A pilot study on the use of mobile augmented reality for interactive experimentation in quadratic equations。Mathematical Problems in Engineering,2015,1-13。  new window
6.Boyadjian, A.(2014)。Augmented library。Library Journal,139(15),30-31。  new window
7.Huang, T.-C.、Shu, Y.、Yeh, T.-C.、Zeng, P.-Y.(2016)。Get lost in the library?: An innovative application of augmented reality and indoor positioning technologies。The Electronic Library,34(1),99-115。  new window
8.歐陽宏吉(20170500)。圓夢繪本計畫推動經驗分享。公共圖書館研究,5,(5)1-(5)14。new window  延伸查詢new window
9.藍銘凱、張琬甄(20160500)。國立公共資訊圖書館電子繪本閱讀服務--以「圓夢繪本資料庫」為例。公共圖書館研究,3,(6)1-(6)21。new window  延伸查詢new window
10.Alam, K. M.、Rahman, A. S. M. M.、Saddik, A. E.(2013)。Mobile haptic e-book system to support 3D immersive reading in ubiquitous environments。ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM),9(4),27。  new window
會議論文
1.Cingel, D. P.、Piper, A. M.(2017)。How parents engage children in tablet-based reading experiences: An exploration of haptic feedback。The 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing。New York, NY:ACM。505-510。  new window
2.Liu, D. Y.(2016)。Combined with augmented reality navigation applications in the library。2016 International Conference on Advanced Materials for Science and Engineering,(會議日期: 20161112-13)。IEEE。441-443。  new window
3.Mahadik, A.、Katta, Y.、Naik, R.、Naikwade, N.、Shaikh, N. F.(2016)。A review of Augmented Reality and its application in context aware library system。2016 International Conference on ICT in Business Industry & Government。IEEE。  new window
其他
1.Los Angeles Public Library(2013)。Archive LAPL App,http://www.lapl.org/archive-lapl-app。  new window
2.Hellyar, D.(20160427)。How can libraries use augmented reality?,https://libraries.mit.edu/news/libraries-augmented/22034。  new window
圖書論文
1.Bahreman, V.、Chang, M.、Amistad, I.、Garn, K.(2016)。Design and implementation of self-regulated learning achievement: Attracting students to perform more practice with educational mobile apps。State-of-the-art and future directions of smart learning。Springer。  new window
 
 
 
 
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