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題名:淺談失智症遊戲
書刊名:護理雜誌
作者:高薇淇郭麗敏莊宇慧 引用關係
作者(外文):Kao, Wei-chiKuo, Li-minChuang, Yeu-hui
出版日期:2019
卷期:66:1
頁次:頁101-106
主題關鍵詞:失智症遊戲治療DementiaGamesTherapy
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:11
  • 點閱點閱:24
期刊論文
1.方景林、陳昇明、李瑋君、鄭湘君(20160900)。Wii Fit虛擬實境訓練對社區老人靜、動態平衡能力及前庭功能之成效。弘光學報,78,1-14。new window  延伸查詢new window
2.朱育秀、陳綉儀、林宜錚(20150900)。Wii虛擬實境遊戲於失智症患者認知與平衡及步態之療效:系統性回顧。物理治療,40(3),129-135。  延伸查詢new window
3.吳怡慧、林明憲(20170100)。失智照護。臨床醫學,79(1)=469,19-25。new window  延伸查詢new window
4.林幼昉、何新慧、張佳琪、劉芳、林彥光(20160900)。團體虛擬實境活動對日間照顧中心輕度認知障礙老人的影響。新臺北護理期刊,18(2),25-38。  延伸查詢new window
5.林詩淳、蔡坤維、史先壽、王書瑜、陳妙文、辜美安(2015)。老年失智症患者的醫療與照護。領導護理,16(3),13-19。  延伸查詢new window
6.廖偉廷、劉慕恩、楊誠弘(20170200)。老年失智症回顧。臨床醫學,79(2)=470,72-74。new window  延伸查詢new window
7.Albert, M. S.、DeKosky, S. T.、Dickson, D.、Dubois, B.、Feldman, H. H.、Fox, N. C.、Phelps, C. H.(2011)。The diagnosis of mild cognitive impairment due to Alzheimer's disease: Recommendations from the National Institute on Aging-Alzheimer's Association workgroups on diagnostic guidelines for Alzheimer's disease。Alzheimer's & Dementia: The Journal of the Alzheimer's Association,7(3),270-279。  new window
8.Burdea, G.、Polistico, K.、Krishnamoorthy, A.、House, G.、Rethage, D.、Hundal, J.、Pollack, S.(2015)。Feasibility study of the BrightBrainer™ integrative cognitive rehabilitation system for elderly with dementia。Disability and Rehabilitation: Assistive Technology,10(5),421-432。  new window
9.Dietlein, C.、Eichberg, S.、Fleiner, T.、Zijlstra, W.(2018)。Feasibility and effects of serious games for people with dementia: A systematic review and recommendations for future research。Gerontechnology,17(1),1-17。  new window
10.Fang, R.、Ye, S.、Huangfu, J.、Calimag, D. P.(2017)。Music therapy is a potential intervention for cognition of Alzheimer's disease: A mini-review。Translational Neurodegeneration,6(1)。  new window
11.Schultz, S. A.、Larson, J.、Oh, J.、Koscik, R.、Dowling, M. N.、Gallagher, C. L.、Okonkwo, O. C.(2015)。Participation in cognitively-stimulating activities is associated with brain structure and cognitive function in preclinical Alzheimer's disease。Brain Imaging and Behavior,9(4),729-736。  new window
12.Manera, V.、Ben-Sadoun, G.、Aalbers, T.、Agopyan, H.、Askenazy, F.、Benoit, M.、Robert, P.(2017)。Recommendations for the use of serious games in neurodegenerative disorders: 2016 Delphi panel。Frontiers in Psychology,8。  new window
13.Sirály, E.、Szabó, Á.、Szita, B.、Kovács, V.、Fodor, Z.、Marosi, C.、Csukly, E.(2015)。Monitoring the early signs of cognitive decline in elderly by computer games: An MRI study。PLoS ONE,10(2),(e0117918)1-(e0117918)14。  new window
14.Laamarti, F.、Eid, M.、Saddik, Abdulmotaleb El(2014)。An overview of serious games。International Journal of Computer Games Technology,2014。  new window
15.Vallejo, V.、Wyss, P.、Rampa, L.、Mitache, A. V.、Müri, R. M.、Mosimann, U. P.、Nef, T.(2017)。Evaluation of a novel serious game based assessment tool for patients with Alzheimer's disease。PLoS ONE,12(5)。  new window
16.Zheng, J.、Chen, X.、Yu, P.(2017)。Game-based interventions and their impact on dementia: A narrative review。Australasian Psychiatry,25(6),562-565。  new window
17.王培寧、林克能、劉秀枝(20120900)。輕度認知障礙之診斷與治療:臺北榮總經驗。應用心理研究,55,15-35。new window  延伸查詢new window
圖書
1.Miltiades, H. B.、Thatcher, W. G.(20170109)。Social engagement during game play in persons with Alzheimer's: Innovative practice。Dementia。  new window
其他
1.台灣失智症協會(2017)。認識失智症,http://www.tada2002.org.tw/tada_know_02.html#01。  延伸查詢new window
2.(2016)。First data from Sea Hero Quest game revealed,https://www.alzheimersresearchuk.org/first-data-sea-hero-quest-gamerevealed/。  new window
圖書論文
1.林書丞、成和正、陳艷麗、孫銘遠、顏均倫、溫智超(2010)。體感式電玩介入對高齡婦女協調性與柔軟度之影響。大專體育學術專刊。台北市:中華民國大專院校體育總會。  延伸查詢new window
2.Djaouti, D.、Alvarez, J.、Jessel, J. P.(2011)。Classifying serious games: The G/P/S model。Handbook of research on improving learning and motivation through educational games: Multidisciplinary approaches。IGI Global。  new window
 
 
 
 
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