| 期刊論文1. | Verbeek, Peter-Paul(2008)。Cyborg Intentionality: Rethinking the Phenomenology of Human-Technology Relations。Phenomenology and the Cognitive Sciences,7(3),387-395。 | 2. | 林婉綺(20121000)。游移在社區營造與觀光之間--以劉興欽漫畫暨發明展覽館為例。博物館學季刊,26(4),81-100。 延伸查詢 | 3. | Milgram, Paul、Takemura, H.、Utsumi, A.、Kishino, F.(1994)。Augmented Reality: A class of displays on the reality-virtuality continuum。SPIE: Telemanipulator and Telepresence Technologies,2351,282-292。 | 4. | Mäyrä, Frans(2017)。Pokémon GO: Entering the Ludic Society。Mobile Media & Communication,5(1),47-50。 | 5. | Sicart, Miguel(2017)。Reality has Always been Augmented: Play and the Promises of Pokémon GO。Mobile Media & Communication,5(1),30-33。 | 6. | Yang, Chia-Chen、Liu, Dong(2017)。Motives Matter: Motives for Playing Pokémon Go and Implications for Well-Being。Cyberpsychology, Behavior, and Social Networking,20(1),52-57。 | 7. | Wong, Fiona Y.(2017)。Influence of Pokémon Go on Physical Activity Levels of University Players: A Cross-Sectional Study。International Journal of Health Geographics,16(8)。 | 8. | Hjorth, Larissa(2018)。Ambient and soft play: Play, Labour and the Digital in Everyday Life。European Journal of Cultural Studies,21(1),3-12。 | 9. | Liu, Wei、Ligmann, Arika(2017)。A Pilot Study of Pokémon Go and Players' Physical Activity。Games Health Journal,6(6),343-350。 | 10. | Azuma, Ronald T.(1997)。A Survey of Augmented Reality。Presence: Teleoperators & Virtual Environments,6(4),355-385。 | 會議論文1. | 李順興(2018)。「我們已進入一個媒體匯合的時代」:跨媒體故事敘述案例的比較研究。共群‧現場:第四十屆全國比較文學會議,中華民國比較文學會、台灣大學外國語文學系主辦 (會議日期: 2018.05.25-26)。 延伸查詢 | 2. | Tillon, Anne Bationo(2011)。Mobile Augmented Reality in the Museum: Can a Lacelike Technology Take You Closer to Works of Art?。IEEE International Symposium on Mixed and Augmented Reality: Science and Technology。IEEE。41-47。 | 3. | Carroll, Joshua J.、Coover, Robert、Greenlee, Shawn E.、McClain, Andrew、Wardrip-Fruin, Noah(2003)。Screen: Bodily Interaction with Text in Immersive VR。SIGGRAPH03: Special Interest Group on Computer Graphics and Interactive Techniques。New York:Association for Computing Machinery。 | 4. | Miyashita, Tsutomu(2008)。An Augmented Reality Museum Guide。IEEE International Symposium on Mixed and Augmented Reality。IEEE。103-106。 | 5. | Beckett, Samuel(1972)。Dante... Bruno. Vico.. Joyce。James Joyce/Finnegans Wake: A Symposium。New York:New Directions Books。1-22。 | 學位論文1. | 黃靖雯(2019)。站立與出走:數位時代下台灣現代詩的形式與傳播(碩士論文)。國立中興大學。 延伸查詢 | 2. | Wagner, Daniel(2007)。Handheld Augmented Reality(博士論文)。Graz University of Technology。 | 圖書1. | Hayles, N. Katherine(2002)。Writing Machines。Cambridge, MA:MIT Press。 | 2. | Jenkins, Henry(2008)。Convergence Culture: Where Old and New Media Collide。New York University Press。 | 3. | 夏宇(2007)。粉紅色噪音。台北:田園城市文化。 延伸查詢 | 4. | Borsuk, Amaranth、Bouse, Brad(2016)。Between Page and Screen。SpringGun Press。 | 5. | De Saint-Exupéry, Antoine、陳錦芳(1997)。小王子。台北:水牛出版社。 延伸查詢 | 6. | De Saint-Exupéry, Antoine、徐麗(2015)。小王子:AR+3D互動遊戲書。台北:青林國際出版公司。 延伸查詢 | 7. | Furht, Borko(2011)。Handbook of Augmented Reality。Springer International Publishing。 | 8. | Scolari, Carlos A.、Bertetti, P.、Freeman, M.(2014)。Transmedia Archaeology: Storytelling in the Borderline of Science Fiction, Comics and Pulp Magazines。Palgrave Macmillan。 | 9. | Kent, James(2011)。Augmented Reality: The Augmented Reality Handbook: Everything You Need to Know about Augmented Reality。 | 10. | Peddie, Jon(2017)。Augmented Reality: Where We Will All Live。Springer International Publishing AG。 | 11. | Frissen, Valerie(2015)。Playful Identities: The Ludification of Digital Media Cultures。Amsterdam:Amsterdam University Press。 | 12. | Geroimenko, Vladimir(2018)。Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium。Springer International Publishing AG。 | 13. | Ihde, Don(1990)。Technology and The Lifeworld: From Garden to Earth。Indiana University Press。 | 14. | Ihde, Don(2002)。Bodies in Technology。University of Minnesota Press。 | 其他1. | Jenkins, Henry(2013)。Transmedia Storytelling,https://www.technologyreview.com/2003/01/15/234540/transmedia-storytelling/。 | 2. | Berens, Kathi Inman(2019)。E-Lit's #1 Hit: Is Instagram Poetry E-literature?,https://electronicbookreview.com/essay/e-lits-1-hit-is-instagram-poetry-e-literature/。 | 3. | Moulthrop, Stuart(2004)。From Work to Play,https://electronicbookreview.com/essay/from-work-to-play/。 | 4. | Perloff, Marjorie(2016)。Review of Between Page and Screen, by Amaranth Borsuk and Brad Bouse,SpringGun Press。 | 5. | 李順興(19990301)。3D文學世界,http://benz.nchu.edu.tw/~garden/hyp-crit/hypholo-x.htm。 | 6. | 張世昌(20190209)。台中花博故宮花蝶館科技美學新體驗,https://market-edm-fingermedia.blogspot.com/2019/02/450-300-httpwww.html。 延伸查詢 | 7. | (20181022)。纖維工藝博物館首檔特展登場,https://www.taichung.gov.tw/1119167/post。 延伸查詢 | 8. | Transmedia Storyteller,http://www.tstoryteller.com/transmedia-storytelling。 | 9. | Swift, Jackie(2018)。Poets, Artists, Game Makers, and New Media,https://asianstudies.cornell.edu/poets-artists-game-makers-and-new-media。 | 圖書論文1. | Filreis, Alan(2006)。Kinetic Is as Kinetic Does: On the Institutionalization of Digital Poetry。New Media Poetics: Contexts, Technotexts, and Theories。Cambridge:MIT Press。 | 2. | Jenkins, Henry(2017)。Transmedia Logics and Locations。The Rise of Texts: Challenges and Opportunities。New York:Routledge。 | 3. | Slayton, Joel(2006)。Series Forward。New Media Poetics: Contexts, Technotexts, and Theories。Cambridge:MIT Press。 | 4. | McLuhan, Marshall(2005)。The Medium Is the Message。Understanding Media: The Extensions of Man。London:Routledge。 | 5. | Coleridge, Samuel Taylor(1874)。Shakespeare's Judgment equal to his Genius。Shakespeare, Ben Jonson, Beaumont and Fletcher: Notes and Lectures。Liverpool:E. Howell。 | |