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題名:EFL Learners' Perceptions of a Game-based and Technology-assisted Writing Course
書刊名:Taiwan International ESP Journal
作者:林佳靜
作者(外文):Lin, Chia-ching
出版日期:2021
卷期:12:1
頁次:頁1-21
主題關鍵詞:Game-based learningFlow theoryTechnology acceptance modelGoogle classroom
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
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  • 共同引用共同引用:3
  • 點閱點閱:1
期刊論文
1.Helms-Park, R.、Radia, P.、Stapleton, P.(2007)。A preliminary assessment of Google scholar as a source of EAP students' research materials。The Internet and Higher Education,10(1),65-76。  new window
2.Inal, Y.、Cagiltay, K.(2007)。Flow experiences of children in an interactive social game environment。British Journal of Educational Technology,38(3),454-464。  new window
3.Lee, B. C.、Yoon, J. O.、Lee, I.(2009)。Learners' Acceptance of E-Learning in South Korea: Theories and Results。Computers & Education,53(4),1320-1329。  new window
4.Huang, Y.-M.、Huang, Y.-M.、Huang, S.-H.、Lin, Y.-T.(2012)。A ubiquitous English vocabulary learning system: Evidence of active/passive attitudes vs. usefulness/ease-of-use。Computers & Education,58(1),273-282。  new window
5.Tan, G. W. H.、Ooi, K. B.、Leong, L. Y.、Lin, B.(2014)。Predicting the drivers of behavioral intention to use mobile learning: A hybrid SEM-neural networks approach。Computers in Human Behavior,36,198-213。  new window
6.Tsai, Meng-Jung、Huang, Li-Ju、Hou, Huei-Tse、Hsu, Chung-Yuan、Chiou, Guo-Li(2016)。Visual behavior, flow and achievement in game-based learning。Computers & Education,98,115-129。  new window
7.Csikszentmihalyi, M.(1990)。Literacy and intrinsic motivation。Daedalus,119(2),115-140。  new window
8.Lu, T. L.、Liao, P. S.(2012)。Interpretation students' experience of anxiety and flow。Compilation and Translation Review,5(2),83-115。  new window
9.Bourgonjon, Jeroen、Valcke, Martin、Soetaert, Ronald、Schellens, Tammy(2010)。Students' perceptions about the use of video games in the classroom。Computers & Education,54(4),1145-1156。  new window
10.Ronimus, M.、Kujala, J.、Tolvanen, A.、Lyytinen, H.(2014)。Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge。Computers & Education,71,237-246。  new window
11.Ellis, G. D.、Voelkl, J. E.、Morris, C.(1994)。Measurement and analysis issues with explanation of variance in daily experience using the flow model。Journal of Leisure Research,26(4),337-356。  new window
12.Gao, L.、Bai, X.(2014)。An empirical study on continuance intention of mobile social networking services: Integrating the IS success model, network externalities and flow theory。Asia Pacific Journal of Marketing and Logistics,26(2),168-189。  new window
13.Koufaris, Marios(2002)。Applying the technology acceptance model and flow theory to online consumer behavior。Information Systems Research,13(2),205-223。  new window
14.Cotos, E.、Link, S.、Huffman, S.(2017)。Effects of DDL technology on genre learning。Language Learning & Technology,21(3),104-130。  new window
15.Escobar-Rodriguez, T.、Monge-Lozano, P.(2012)。The acceptance of Moodle technology by business administration students。Computers & Education,58(4),1085-1093。  new window
16.Han, S.、Shin, J.-A.(2017)。Teaching Google search techniques in an L2 academic writing context。Language Learning & Technology,21(3),172-194。  new window
17.Rodríguez-Ardura, I.、Meseguer-Artola, A.(2017)。Flow in e-learning: What drives it and why it matters。British Journal of Educational Technology,48(4),899-915。  new window
18.Hulland, John S.(1999)。Use of partial least squares (PLS) in strategic management research: A review of four recent studies。Strategic Management Journal,20(2),195-204。  new window
19.Lonn, S.、Teasley, S. D.(2009)。Saving time or innovating practice: Investigating perceptions and uses of learning management systems。Computers and Education,53(3),686-694。  new window
20.Allen, L. K.、Crossley, S. A.、Snow, E. L.、McNamara, D. S.(2014)。L2 Writing Practice: Game Enjoyment as a Key to Engagement。Language Learning & Technology,18(2),124-150。  new window
21.Al-Maroof, R. A. S.、Al-Emran, M.(2018)。Students Acceptance of Google Classroom: An Exploratory Study using PLS-SEM Approach。iJET,13(6),112-123。  new window
22.Azhar, K. A.、Iqbal, N.(2018)。Effectiveness of Google Classroom: Teachers' Perceptions。Prizren Social Science Journal,2(2),52-66。  new window
23.Bikowski, D.、Casal, J. E.(2018)。Interactive digital textbooks and engagement: A learning strategies framework。Language Learning & Technology,22(1),119-136。  new window
24.Bikowski, D.、Vithanage, R.(2016)。Effects of web-based collaborative writing on individual L2 writing development。Language Learning & Technology,20(1),79-99。  new window
25.Brezina, V.(2012)。Use of Google Scholar in corpus-driven EAP research。Journal of English for Academic Purposes,11(4),319-331。  new window
26.Godwin-Jones, R.(2009)。Emerging Technologies: Personal Learning Environments。Language Learning & Technology,13(2),3-9。  new window
27.Heggart, K.、Yoo, J.(2018)。Getting the Most from Google Classroom: A Pedagogical Framework for Tertiary Educators。Australian Journal of Teacher Education,43(3),140-153。  new window
28.Huang, Y. M.(2019)。Exploring students' acceptance of educational computer games from the perspective of learning strategy。Australasian Journal of Educational Technology,35(3),132-149。  new window
29.Kiili, K.(2006)。Evaluations of an experiential gaming model。Human Technology,2(2),187-201。  new window
30.Klubal, L.、Kostolanyova, K.、Gybas, V.(2018)。Gamification in LMS Courses。ICTE Journal,7(2),46-50。  new window
31.Laflen, A.、Smith, M.(2017)。Responding to student writing online: Tracking student interactions with instructor feedback in a Learning Management System。Assessing Writing,31,39-52。  new window
32.Magalhães, P.、Ferreira, D.、Cunha, J.、Rosário, P.(2020)。Online vs traditional homework: A systematic review on the benefits to students' performance。Computers & Education,152。  new window
33.Pardamean, B.、Suparyanto, T.、Kurniawan, R.(2013)。Assessment of graph theory e-learning utilizing learning management system。Journal of Theoretical and Applied Information Technology,55(3),353-358。  new window
34.Ramadhani, R.、Umam, R.、Abdurrahman, A.、Syazali, M.(2019)。The Effect of Flipped-Problem Based Learning Model Integrated with LMS-Google Classroom for Senior High School Students。Journal for the Education of Gifted Young Scientists,7(2),137-158。  new window
35.Purdy, J. A.(2007)。Getting educational about digital games in learning。Corporative University Journal,1,3-6。  new window
36.Psycharis, S.、Chalatzoglidis, G.、Michail, K.(2013)。Moodle as a learning environment in promoting conceptual understanding for secondary school students。Eurasia Journal of Mathematics, Science & Technology Education,9(1),11-21。  new window
37.Shaharanee, I. N. M.、Jamil, J. M.、Rodzi, S. S. M.(2016)。The Application of Google Classroom as a Tool for Teaching and Learning。Journal of Telecommunication, Electronic and Computer Engineering,8(10),5-8。  new window
38.Spaeth, A. D.、Black, R. S.(2012)。Google Docs as a Form of Collaborative Learning。Journal of Chemical Education,89(8),1078-1079。  new window
39.Su, C. C.(2011)。A Study of Flow in ESL Classrooms through Free Online Games。Hwa Kang English Journal,17(1),95-123。  new window
40.Suwantarathip, O.、Wichadee, S.(2014)。The Effects of Collaborative Writing Activity Using Google Docs on Students' Writing Abilities。TOJET: The Turkish Online Journal of Educational Technology,13(2),148-156。  new window
41.王志宏、曹勝雄、何雪霞、陳細鈿(20180900)。Recreation Specialization, Recreationist-Environment Fit, and Flow Experience of Cyclists。戶外遊憩研究,31(3),33-59。new window  延伸查詢new window
42.Zhou, T.(2013)。The effect of flow experience on user adoption of mobile TV。Behavior & Information Technology,32(3),263-272。  new window
43.Amirian, Z.、Tavakoli, M.(2009)。Reassessing the ESP courses offered to engineering students in Iran。English for specific purposes world,8(23),1-13。  new window
44.Charles, D.、Charles, T.、McNeil, M.、Bustart, D.、Black, M.(2010)。Game-based feedback for educational multi-user virtual environments。British Journal of Educational Technology,42(4),638-654。  new window
45.Ghanbari, B.、Barati, H.、Moinzadeh, A.(2012)。Rating Scales Revisited: EFL Writing Assessment Context of Iran under Scrutiny。Language Testing in Asia,2(1),83-100。  new window
46.Nicols, M.(2003)。A theory for elearning。Journal of Educational Technology & Society,6(2),1-10。  new window
47.Wang, Q.、Woo, H. L.、Quek, C. L.、Yang, Y.、Liu, M.(2012)。Using the Facebook group as a learning management system: An exploratory study。British Journal of Educational Technology,43(3),428-438。  new window
48.Park, Sung Youl(2009)。An analysis of the technology acceptance model in understanding university students' behavioral intention to use e-learning。Educational Technology & Society,12(3),150-162。  new window
49.Hair, Joseph F. Jr.、Ringle, Christian M.、Sarstedt, Marko(2013)。Partial least squares structural equation modeling: Rigorous applications, better results and higher acceptance。Long Range Planning,46(1/2),1-12。  new window
50.Davis, Fred D.、Bagozzi, Richard P.、Warshaw, Paul R.(1989)。User acceptance of computer technology: A comparison of two theoretical models。Management Science,35(8),982-1003。  new window
51.Davis, Fred D.(1989)。Perceived Usefulness, Perceived Ease of Use, & User Acceptance of Information Technology。MIS Quarterly,13(3),319-340。  new window
52.Fornell, Claes、Larcker, David F.(1981)。Evaluating Structural Equation Models with Unobservable Variables and Measurement Error。Journal of Marketing Research,18(1),39-50。  new window
53.Weaver, D.、Spratt, C.、Nair, C. S.(2008)。Academic and student use of a learning management system: Implications for quality。Australasian Journal of Educational Technology,24(1),30-41。  new window
會議論文
1.Aldiab, A.、Chowdhury, H.、Kootsookos, A.、Alam, F.、Allhibi, H.(2018)。Utilization of Learning Management Systems (LMSs) in higher education system: A case review for Saudi Arabia。2nd International Conference on Energy and Power,731-737。  new window
2.Chiou, W. C.、Lin, C. C.、Perng, C.、Tsai, J. T.(2009)。E-learning usability measurement: Using technology acceptance model and usability test。The 10th Asia Pacific Industrial Engineering & Management Systems Conference。  new window
3.Dughila, P.、Adrian, A.、Aurelia, G.(2013)。Blended learning textile chemistry using Moodle virtual learning environment。9th International Scientific Conference: eLearning and software for Education,350-355。  new window
4.Megawati, F.、Astutik, Y.(2019)。EFL Learning Media: Perspective on E-Learning through Google Classroom。The 1st International Conference on Emerging Media, and Social Science,7-8 December 2018 。  new window
5.Wijaya, A.(2016)。Analysis of Factors Affecting the Use of Google Classroom to Support Lectures。The 5th ICIBA 2016,61-68。  new window
6.Dissanayake, K. M.、Raja Harun, R. N. S.(2012)。Theory and Practice of EAP in the Sri Lankan Context。The 8th International Language for Specific Purposes (LSP) Seminar--Aligning Theoretical Knowledge with Professional Practice。  new window
7.Kakasevski, G.、Mihajlov, M.、Arsenovski, S.、Chungurski, S.(2008)。Evaluating usability in learning management system moodle。ITI 2008--30th International Conference on Information Technology Interfaces,613-618。  new window
學位論文
1.Renteria, L. A. H.(2017)。Gamified Layer for Google Classroom to Improve the User Experience and Engagement of Students with ADHD(碩士論文)。University of Skövde。  new window
圖書
1.Jacobs, H. L.、Zinkgraf, S. A.、Wormuth, D. R.、Hartfiel, V. F.、Hughey, J. B.(1981)。Testing ESL Composition: A Practical Approach。Rowley, Mass.:Newbury House。  new window
2.Mason, R.、Rennie, F.(2006)。Elearning: The key concepts。Routledge。  new window
3.Dudley-Evans, Tony、St. John, Maggie Jo(1998)。Developments in English for Specific Purposes: A Multi-Disciplinary Approach。Cambridge University Press。  new window
4.Jordan, R.(1997)。English for academic purposes。CUP。  new window
5.Robinson, P. C.(1991)。ESP today: A practitioner's guide。Prentice Hall。  new window
6.Csikszentmihalyi, Mihaly(1990)。Flow: The psychology of optimal experience。Harper & Row。  new window
7.Csikszentmihalyi, Mihaly(1975)。Beyond Boredom and Anxiety: The Experience of Play in Work and Games。Jossey-Bass。  new window
8.Csikszentmihalyi, M.(1997)。Finding flow: The psychology of engagement with everyday life。Basic Books。  new window
9.Hair, J. F. Jr.、Black, W. C.、Babin, B. J.、Anderson, R. E.、Tatham, R. L.(2006)。Multivariate data analysis。Prentice-Hall。  new window
10.Cohen, Jacob E.(1988)。Statistical Power Analysis for the Behavioral Sciences。Lawrence Erlbaum Associates。  new window
圖書論文
1.Gredler, M. E.(2004)。Games and Simulations and Their Relationships to Learning。Handbook of research on educational communications and technology。Mahwah, NJ:Lawrence Erlbaum Associates。  new window
2.Harwood, N.、Petrić, B.(2011)。English for academic purposes。The Routledge Handbook of Applied Linguistics。Routledge。  new window
3.Csikszentmihalyi, Mihaly(1988)。The Flow Experience and its Significance for Human Psychology。Optimal Experience: Psychological Studies of Flow in Consciousness。Cambridge University Press。  new window
4.Chin, W. W.、Newsted, P. R.(1999)。Structural Equation Modeling Analysis with Small Samples Using Partial Least Squares。Statistical Strategies for Small Sample Research。Sage。  new window
5.Long, M. H.(2005)。Methodological issues in learner needs analysis。Second language needs analysis。Cambridge:Cambridge University Press。  new window
 
 
 
 
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