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題名:具學習夥伴之線上遊戲學習系統之研究
書刊名:數位學習科技期刊
作者:蕭顯勝 引用關係黃元暉洪琬諦林建佑蔡福興
作者(外文):Hsiao, Hsien-shengHuang, Yuan-huiHong, Wan-tiLin, Chien-yuTsai, Fu-hsing
出版日期:2010
卷期:2:2
頁次:頁1-21
主題關鍵詞:數位遊戲遊戲式學習學習夥伴Digital gameGame-based learningLearning companion
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:1
  • 點閱點閱:20
數位遊戲具有奇幻、規則、目標、感官刺激、挑戰、神祕感與控制等特性,提升使用者的專注與投入,這樣的體驗能讓人們專注於學習上,但學習者可能只將專注力放在遊戲娛樂非學習上,原因在遊戲與教學內容間連結鬆散,反而減低學習動機。學習夥伴有同儕互動、提高動機及學習成效之特性,因此本研究建置一具學習夥伴機制之線上遊戲學習系統試圖解決遊戲與學習內容鬆散連結問題,並以國小六年級學生為研究對象進行實驗,探討分別利用學習夥伴機制進行線上遊戲教學與無利用學習夥伴機制線上遊戲教學在學習成效之差異,實驗結果證實使用學習夥伴機制系統的學習成效較佳。
Digital games have some traits, such as fantasy, rule, goal, excitement, mystery, challenge, and control. It makes people immerse in and concentrate on digital games, and that kind of experience can make people focus on learning. Yet, participants could only want to play digital games, but not want to learn from digital games. The reason is that the link between learning contents and game contents isn’t tight enough. Learning companions have characteristics such as peer interaction, gaining motivation, and learning outcomes. Therefore, this study constructs an online game-based learning system with learning companions to solve the problem in linking learning contents and game contents. In the experiment with 6th graders in an elementary school, we find that the achievement of the students using online game-based learning system with learning companions are higher than that of the students using online game-based learning system without learning companions.
期刊論文
1.Powell, J. V.、Aeby, V. G.、Carpenter-Aeby, T.(2003)。A comparison of student outcomes with and without teacher facilitated computer-based instruction。Computers and Education,40,183-191。  new window
2.Yarrow, F.、Topping, K. J.(2001)。Collaborative writing: The effects of metacognitive prompting and structured peer interaction。British Journal of Educational Psychology,71(2),261-282。  new window
3.Kim, Yanghee、Baylor, Amy L.、PALS Group(2006)。Pedagogical agents as learning companions: The role of agent competency and type of interaction。Educational Technology Research and Development,54(3),223-243。  new window
4.Liu, E. Z. F.、Lin, C. H.(2009)。Developing evaluative indicators for educational computer games。British Journal of Educational Technology,40(1),174-178。  new window
5.Virvou, M.、Katsionis, G.、Manos, K.(2005)。Combining software games with education: Evaluation of its educational effectiveness。Educational Technology & Society,8(2),54-65。  new window
6.Gee, James Paul(2003)。What video games have to teach us about learning and literacy?。ACM Computers in Entertainment,1(1)。  new window
會議論文
1.Chan, T. W.、Baskin, A. B.(1988)。Studying with the Prince: The Computer as a Learning Companion。International Conference of Intelligent Tutoring Systems。Montreal:University of Montreal。194-200。  new window
2.Chamillard, A. T.(2006)。Introductory Game Creation: No Programming Required。The Thirty-Seventh SIGCSE Technical Symposium on Computer Science Education。Houston, Texas。  new window
3.Kim, Y.、Baylor, A. L.(2005)。The impact of affective expression and gender of a learning companion。Annual Conference in American Educational Research Association。Montreal。  new window
4.Moreno, K. N.、Person, N. K.、Adcock, A. B.、Eck, R. N. V.、Jackson, G. T.、Marineau, J. C.(2002)。Etiquette and efficacy in animated pedagogical agents: The role of stereotypes。The AAAI Symposium on Personalized Agents。Cape Cod, MA。  new window
5.劉旨峰、林俊閎、蕭顯勝、陳國棟、林珊如、黃武元、鄭朝陽(2009)。台灣悅趣化學習與社會之研究分析。第十三屆全球華人計算機教育應用大會,臺灣師範大學 。臺北。  延伸查詢new window
6.Hsiao, H.-C.(2007)。A brief review of digital games and learning。The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning。  new window
學位論文
1.蔡福興(2008)。線上遊戲式學習在知識獲取與學習遷移成效之研究(博士論文)。國立臺灣師範大學,台北。new window  延伸查詢new window
2.Kim, Y.(2004)。Pedagogical agents as learning companions: The effects of agent affect and gender on learning, interest, self-efficacy, and agent persona(博士論文)。Florida State University,Tallahassee, FL。  new window
3.Chiplin-Williams, G. J.(1997)。Effects of peer-mediated versus adult-mediated intervention on learning community and domestic skills(博士論文)。Florida State University,Tallahassee, FL。  new window
圖書
1.Mitchell, A.、Savill-Smith, C.(2004)。The Use of Computer and Video Games for Learning: A Review of the Literature。Learning and Skills Development Agency。  new window
2.Malone, T.(1981)。What makes things fun to learn? A study of intrinsically motivating computer games。Palo Alto, CA:Palo Alto Research Center。  new window
3.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
 
 
 
 
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