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題名:線上遊戲與數位世界的實在與價值
書刊名:新聞學研究
作者:鄭凱元 引用關係
作者(外文):Cheng, Kai-yuan
出版日期:2011
卷期:108
頁次:頁41-50
主題關鍵詞:虛擬經驗價值數位世界數位哲學線上遊戲Digital philosophyOnline gameValueVirtual experienceVirtual reality
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:3
  • 共同引用共同引用:4
  • 點閱點閱:54
我們從線上遊戲所獲得的種種經驗,對比於我們從物理世界裡所獲得的種種經驗,是否有本質上的不同?前者的實在與價值,是否比後者必然地低與次等?此問題不僅是許多衛道人士關心的焦點,也困惑著廣大的玩家。本文試著從哲學的角度,為此問題的解決提出學理上論述的架構與初步的回應。
The aim of this paper is to address the following questions: Is the experience which we obtain from online games or cyberspace ontologically inferior to that which we obtain from interacting with the physical world? Answering this question requires illumination of the reality and value in relation to digital experience which we acquire from the so-called “virtual reality.” Some philosophical considerations are provided to support the view of that there is no fundamental difference between the digital and physical worlds in terms of reality and value.
期刊論文
1.柯舜智(20040800)。虛擬空間,真實經驗:青少年與線上遊戲的互動意涵。玄奘資訊傳播學報,1,43-69。new window  延伸查詢new window
圖書
1.Marr, D.(1982)。Vision: A computational investigation into the human representation and processing of visual information。New York, NY:San Francisco:Cambridge, MA:W. H. Freeman and Company:MIT Press。  new window
2.Heim, Michael(1993)。The Metaphysics of virtual reality。Oxford University Press。  new window
3.Nozick, Robert(1974)。Anarchy, State and Utopia。Blackwell。  new window
4.Fodor, J.(1979)。Representations: Essays on the foundations of cognitive science。Cambridge, MA。  new window
5.Johnston, M.(2009)。Saving God: Religion after idolatry。Princeton, NJ。  new window
6.Scruton, R.(2010)。Hiding behind the screen。Washington, DC。  new window
 
 
 
 
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