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題名:Why Are Players Being Immersed in Online Game? A Study on the Game's Creating Value of Emotion for Players
書刊名:International Journal of Digital Media Design
作者:Chang, Yuh-shihngWang, Chen-chih
出版日期:2012
卷期:4:1
頁次:頁49-67
主題關鍵詞:Online gameCreating value of emotionFlow experienceAttention span
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:3
  • 共同引用共同引用:8
  • 點閱點閱:15
This empirical research investigated the online gamers’ creating value of emotion. The study scopes on online game players’ emotional cognitive factors, flow experience, and consumption desire, which are included in our research model. This research method adopted empirical statistical analysis to examine the above constructs. This research takes 293 participants as the subjects for supporting our empirical research. The rate of this survey’s efficiency is 86.94 %. Reliability analysis of which it showed that all of variables Cronbach's α coefficients ranged from 0.73 to 0.93, the questionnaire thus concluded reliable validation of information for our research. The results showed that game’s creating value of emotion can enhance to strengthen the players’ attention span on game for next consumptions.
期刊論文
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會議論文
1.Chiu, G.H、Chang, Y.S(2006)。The Study on Impact of The On-Line Game Emotion Value Creation to Player's Behavior Swithingation, Proceeding of The Asia-Pacific Conference on。The Asia-Pacific Conference on Library & Information Education & Practice。Singapore:Nanyang Technological University。382-393。  new window
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學位論文
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其他
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