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題名:APP遊戲使用者愉悅性要素之分析與探討
書刊名:慈惠學報
作者:林賢才 引用關係邱文靖 引用關係
作者(外文):Lin, Shan-chaiChiu, En-ching
出版日期:2015
卷期:11
頁次:頁104-119
主題關鍵詞:數位遊戲探索式因素分析APPDigital gameExploratory factor analysis
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:15
  • 點閱點閱:3
期刊論文
1.Binkley, Timothy(1997)。The vitality of Digital Creation。The Journal of Aesthetics and Art Criticism,55(2),107-116。  new window
2.周文修、曾彥能(20111200)。數位休閒遊戲愉悅性之評估與分析。設計學研究,14(2),47-70。new window  延伸查詢new window
3.翁漢騰、張世宗、張恬君(20101100)。單人動作遊戲之創作元素分析。商業設計學報,14,83-96。new window  延伸查詢new window
4.張恬君(2004)。數位時代的遊戲美學。數位藝術教育網路期刊,5。  延伸查詢new window
5.曾鈺涓(20050800)。電玩成為藝術形式的可能性。中外文學,34(3)=399,65-84。new window  延伸查詢new window
6.Sweetser, P.、Wyeth, P.(2005)。Gameflow: A model for evaluating player enjoyment in games。Computers in Entertainment,3(3),1-24。  new window
7.吳凱琳(2012)。憤怒鳥退燒?免費遊戲APP當道。天下雜誌。  延伸查詢new window
8.游易霖(20110600)。數位遊戲藝術之文化現象探討。廣播與電視. 政大,32,1-25。new window  延伸查詢new window
9.劉上裕、葉榮椿、王子玲、黃宏隆(2011)。影響線上遊戲玩家使用行為相關因素之研究。美和學報,30(1),147-172。  延伸查詢new window
10.Danto, Arthur C.(1964)。The art world。The Journal of Philosophy,61(19),571-584。  new window
11.Fabrigar, Leandre R.、Wegener, Duane T.、MacCallum, Robert C.、Strahan, Erin J.(1999)。Evaluating the Use of Exploratory Factor Analysis in Psychological Research。Psychological Methods,4(3),272-299。  new window
12.Kaiser, Henry F.(1974)。An index of factorial simplicity。Psychometrika,39(1),31-36。  new window
13.Moneta, G. B.、Csikszentmihalyi, M.(1996)。The effect of perceived challenges and skills on the quality of subjective experience。Journal of Personality,64(2),275-310。  new window
14.Hsu, Chin-Lung、Lu, Hsi-Peng(2004)。Why do people play on-line games? An extended TAM with social influences and flow experience。Information & Management,41(7),853-868。  new window
15.Henson, R. K.(2001)。Understanding internal consistency reliability estimates: A conceptual primer on coefficient alpha。Measurement and Evaluation in Counseling and Development,34,177-189。  new window
16.Maurice, M.(1965)。Family resemblances and generalizations concerning the arts。The American Philosophical Quarterly,2,219-228。  new window
會議論文
1.Teng, C. I.、Huang, L. S.、Jeng, S. P.、Chou, Y. J.、Hu, H. H.(2008)。Who are loyal customers in online games?。The meeting of 2008 International Consortium for Electronic Business。Waikoloa, Hawaii。  new window
2.Ermi, L.、Mayra, F.(2005)。Fundamental components of the game play experience: analysing immersion。2005 DiGRA's Second International Conference。  new window
3.Stocker, G.(2001)。Takeover-About the thing formerly known as art。Ars electronica 2001 Takeover: Who's doing the art of tomorrow。New York:Springer-Verlag Wien。13-17。  new window
4.Nielsen, J.、Molich, R.(1990)。Heuristic evaluation of user interfaces。The SIGCHI Conference on Human Factors in Computing Systems: Empowering People。ACM。  new window
研究報告
1.林宏璋(2004)。界線內外:跨領域藝術在臺灣。台北:國立文化藝術基金會。  延伸查詢new window
學位論文
1.黃軍富(2009)。心流路徑研究方法論--以休閒遊戲玩家為例(碩士論文)。國立交通大學。  延伸查詢new window
2.郭龍(2010)。iPhone 遊戲創作--超級銀行家(碩士論文)。國立臺灣藝術大學。  延伸查詢new window
3.廖正雄(2012)。電子遊戲的遊戲性分類研究--以APP STORE遊戲為例(碩士論文)。國立中央大學。  延伸查詢new window
4.楊銓興(2009)。數位遊戲互動劇本之研究--以「六王」遊戲為例(碩士論文)。嶺東科技大學。  延伸查詢new window
5.陳慶峰(2001)。從心流(flow)理論探討線上遊戲參與者之網路使用行為(碩士論文)。南華大學。  延伸查詢new window
6.郭肇元(2003)。休閒心流經驗、休閒體驗與身心健康之關係探討(碩士論文)。國立政治大學。  延伸查詢new window
7.陳偉睿(2002)。網際網路之流暢經驗初探性研究(碩士論文)。國立中山大學,高雄市。  延伸查詢new window
8.蔡清暉(2006)。多人線上角色扮演遊戲之角色設計探討(碩士論文)。崑山科技大學。  延伸查詢new window
9.陳佳評(1994)。多媒體遊戲的劇本企劃及快速產生雛形環境(碩士論文)。國立中央大學。  延伸查詢new window
10.溫明輝(2009)。電腦遊戲設計對使用者遊玩經驗與行為的影響(博士論文)。國立交通大學,新竹市。  延伸查詢new window
圖書
1.Crawford, C.(2003)。Chris Crawford on game design。Indianapolis:New Riders。  new window
2.Mulligan, J.、Patrovsky, B.(2003)。Developing online games: An insider's guide。New Riders。  new window
3.Bickford, P.(1997)。Interface Design: the art of developing easy-to-use software。Chestnut Hill, MA:Academic Press。  new window
4.Pagulayan, R.、Keeker, K.、Wixon, D.、Romero, R.、Fuller, T.(2003)。The Human-Computer Interaction Handbook: Fundamentals, Evolving Techniques and Emerging Applications。Mahwah:Lawrence Erlbaum Associates。  new window
5.Salen, K.、Zimmerman, E.、Tekinbaş, K. S.(2004)。Rules of Play: Game Design Fundamentals。The MIT Press。  new window
6.Rolling, A.、Adams, E.(2003)。Andrew Rollings and Ernest Adams on game design。Indianapolis, Ind:New Riders。  new window
7.Csikszentmihalyi, Mihaly、Csikszentmihalyi, Isabella Selega(1988)。Optimal Experience: Psychological Studies of Flow in Consciousness。Cambridge University Press。  new window
8.Alessi, S. M.、Trollip, S. R.(1985)。Computer-based instruction:Methods and development。Englewood Cliffs, NJ:Prentice Hall。  new window
9.邱皓政(2010)。量化研究與統計分析:SPSS中文視窗版資料分析範例解析。臺北:五南。  延伸查詢new window
10.Rollings, Andrew、Adams, Ernest、上奇科技出版社(2003)。大師談遊戲設計。上奇科技出版社。  延伸查詢new window
11.吳明隆(2008)。SPSS操作與應用--多變量分析實務。台北:五南出版社。  延伸查詢new window
12.葉思義、宋昀璐(2004)。數位遊戲設計:遊戲設計知識全領域。台北:碁峰資訊。  延伸查詢new window
13.Karlsen, F.(2007)。Emergence game rules and players。Helsinki:Nordisk medieforskerkonference。  new window
14.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
15.Csikszentmihalyi, Mihaly(1996)。Creativity: Flow and the Psychology of Discovery and Invention。HarperCollins Publishers。  new window
16.Hair, Joseph F. Jr.、Black, William C.、Babin, Barry J.、Anderson, Rolph E.、Tatham, Ronald L.(2006)。Multivariate Data Analysis。Prentice-Hall。  new window
17.Gorsuch, Richard L.(1983)。Factor Analysis。Lawrence Erlbaum Associates。  new window
其他
1.翟本瑞(2003)。戲遊遊戲,http://www.nhu.edu.tw/~societv/e-i/18/18-16.htm#fail。  new window
2.Crawford, C.(1997)。The art of computer game design,http://www.vancouver.wsu.edu/fac/peabody/gamebook/Coverpage.html, 。  new window
3.Lazzaro, N.(2004)。Why we play games: Four keys to more emotion without story,http://www.xeodesign.com/whyweplaygames/xeodesign_whyweplaygames.pdf。  new window
4.Jenkins, H.(2003)。Games, the new lively art,http://web.mit.edu/21fms/www/faculty/henry3/GamesNewLively.html。  new window
5.Csikszentmihalyi, Mihaly(1992)。Flow: The Psychology of Optimal Experience. New York, NY:。  new window
圖書論文
1.Crawford, H. J.(1989)。Cognitive and physiological flexibility: Multiple pathways to hypnotic respons。Suggestion and Suggestibility: Theory and Research。Berlin:Springer-Verlag。  new window
 
 
 
 
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