:::

詳目顯示

回上一頁
題名:互動式電腦遊戲對兒童色彩明度與彩度理解之影響研究
書刊名:藝術教育研究
作者:陳建雄 引用關係凃維妮
作者(外文):Chen, Chien-hsiungTu, Wei-ni
出版日期:2003
卷期:6
頁次:頁39-57
主題關鍵詞:互動式電腦遊戲設計色彩明度色彩彩度Interactive computer game designColor brightnessColor saturation
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:62
本研究之目的在探討應用兩種不同設計型式之互動式電腦遊戲於國小學童「色彩明度」與「色彩彩度」教學實驗之影響,作者採用Malone(1981, 1982)所提出之遊戲設計因素即「挑戰性」與「好奇心」於遊戲之設計概念中。實驗結果顯示:(一)學童在接受遊戲教學後其對「色彩明度」之理解有顯著提昇,而對「色彩彩度」之理解則無顯著進步;(二)受測學童對互動式電腦遊戲之興趣程度與其接受遊戲教學後之測試結果並無相關;(三)學童本身對美勞課之興趣程度與其接受遊戲教學後對色彩之理解影響並不相同;(四)學童對具「挑戰性」設計因素的互動式電腦遊戲較感興趣,但此因素亦會影響其接受遊戲教學時之注意力,其效果不如具有「好奇心」設計因素的教學遊戲佳。
This study investigates elementary school children's perceptions of color brightness and color saturation through their use of two interactive computer instructional games. The games were designed based on two different concepts, challenge and curiosity, proposed by Malone (1981, 1982). Results of the study suggest that: (1) Elementary school children's perceptions of color brightness was significantly improved after training with the interactive computer games. No improvement was noted in the children's perceptions of color saturation. (2) Children's different levels of interest in the computer games were not related to their post-game perceptions. (3) Some post-game results varied according to the children's levels of interest in attending the art class. (4) The elementary school children were more interested in the interactive computer gamed designed with the challenge factor than the one designed with the curiosity factor. However, challenges in the game may distract children's attention from absorbing the knowledge provided by the game. Therefore, the interactive computer game designed with the curiosity factor may have better instructional effects than the game designed with the challenge factor.
期刊論文
1.Klein, James D.(1991)。Effects of Using an Instructional Game on Motivation and Performance。Journal of Educational Research,84(5),303-308。  new window
2.Malone, T. W.(1981)。Toward a theory in intrinsically motivating instruction。Cognitive Science,4,333-369。  new window
3.Grundy, S.(1991)。A computer adventure game as a worthwhile educational experience。Interchange,22(4),41-55。  new window
4.Carroll, J. M.(1982)。The adventure of getting to know a computer。IEEE Computer,15(11),49-58。  new window
5.Terrell, S.、Rendulic, P.(1996)。Using computer-managed instructional software to increase motivation and achievement in elementary school children。Journal of Research on Computing in Education,26(3),403-414。  new window
6.Myers, David(1981)。A Q-study of Game Player Aesthetics。Simulation & Gaming,21(4),375-396。  new window
7.Myers, D.(1981)。A Q-study of game player aesthetics。Simulation and Gaming,21(4),375-396。  new window
會議論文
1.Malone, T. W.(1982)。Heuristics for designing enjoyable user interface: Lessons from computer games。Gaithersburg, MD。63-68。  new window
學位論文
1.李偉旭(1999)。電腦遊戲學習軟體與內在動機因素--以英語幼教光碟的學習為例(碩士論文)。國立臺灣師範大學,臺北。  延伸查詢new window
2.鐘兆慧(2002)。國小兒童色彩排序能力之研究,沒有紀錄。  延伸查詢new window
3.鍾兆慧(2002)。國小學童色彩排序能力之研究,新竹。  延伸查詢new window
圖書
1.Dempsey, J. V.、Rasmussen, K.、Lucassen. B.(1994)。Instructional gaming: Implication for technology。Instructional gaming: Implication for technology。  new window
2.Bruner, J. S.(1966)。Toward a theory of instruction。New York, NY:W. W. Norton and Company。  new window
3.Piaget, J.、Inhelder, B.、Weaver, H.(1969)。The Psychology of the Child。New York, NY:Basic Book。  new window
4.劉明洲、洪榮昭(1999)。電腦輔助教學之設計原理與應用。台北市:師大書苑。  延伸查詢new window
5.林進材(2000)。教學理論與方法。臺北:五南。  延伸查詢new window
6.張春興(1996)。教育心理學:三化取向的理論與實踐。東華書局。  延伸查詢new window
7.張春興(1997)。教育心理學:三化取向的理論與實踐。臺北:東華書局。  延伸查詢new window
8.Alessi, S. M.、Trollip, S. R.(1985)。Computer-Based Instruction Methods and Development。Englewood Cliffs, NJ:Prentice-Hall。  new window
9.Dempsey, J. V.、Lucassen, B.、Haynes, L.、Casey, M.(1996)。Instructional Applications of computer games。Instructional Applications of computer games。  new window
10.Renolds, A. J. W.(1987)。Evaluation of a design for an educational computer game: Learning outcome and attitude response。Evaluation of a design for an educational computer game: Learning outcome and attitude response。  new window
其他
1.蔣靜靜(1998)。電玩軟體會教壞孩子嗎?,沒有紀錄。  延伸查詢new window
2.Dempsey, J. V.,Lucassen, B.,Haynes, L.,Casey, M.(1996)。Instructional Applications of computer games,沒有紀錄。  new window
3.Renolds, A. J. W.(1987)。Evaluation of a design for an educational computer game: Learning outcome and attitude response,沒有紀錄。  new window
4.蔣靜靜(1998)。電玩軟體會教壞孩子嗎?。  延伸查詢new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top