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題名:您幸福嗎?應用情境學習理論創作遊戲化幸福城市模擬評估系統之研究
書刊名:文化創意產業研究學報
作者:陳泰良蘇中和蘇柏元
作者(外文):Chen, Tai-liangSu, Chung-hoSu, Po-yuan
出版日期:2016
卷期:6:2
頁次:頁1-13
主題關鍵詞:情境學習遊戲化模擬遊戲多準則決策分析Situational learningGamificationSimulation gamesMulti-criteria decision analysis
原始連結:連回原系統網址new window
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近年來由於環保概念不斷延伸,而人類對於環境與資源的永無止境消耗與浪費,已成為危害地球環境的主角之一。因此;永續環境教育之目的在於培養人們對於環境正確的認知、態度、價值觀,並且努力透過各種方式解決環境問題之際,建立人與環境正確的相處之道。為了地球能夠永續發展,永續環境教育的概念顯得更為重要。因此,本研究藉由ODEC 美好生活(幸福城市)十一大指標,逐步評估並建構出一具有永續環境教育之幸福模擬城市。本研究運用模糊德爾非法(FDM)擷取專家意見的共識決,進一步提出「模糊VIKOR」決策評估技術,來改善傳統決策評估系統使用明確比對的方式,便可決策評估出所適合之方案。最後並以Unity3D 開發一套3D 虛擬實境的模擬幸福城市的決策系統,此系統將可有效決策評估適合方案,更進一步地結合3D 虛擬實境技術將可融合虛擬與真實環境,並完整呈現幸福城市模擬決策評估系統。系統實驗評估採用VIKOR 最佳化妥協解方法 (Compromise Programming),與TOPSIS 法 (Technique for Order Preference by Similarity to Ideal Solution)逼近理想解排序法及簡單加權法simple additive weight(SAW)來進行模擬評估比較測試。結果呈現;本研究所提之模擬評估系統方法與其他兩種方法的前三名排序是一致,研究結果證實; 本研究所提的模糊德爾非法(FDM)結合VIKOR 所呈現的研究流程是嚴謹且具有效能的一致性。
Because of the extending concept of environmental protection in past years as well as the major damage from people's endless consumption and waste of environment and resources to the environment in the earth, sustainable environmental education aims to cultivate people's correct cognition, attitudes, and value about environment and to establish a correct way for people getting along with environment when devoting to solving environmental problems. Sustainable environmental education becomes extremely important for the sustainable development of the earth. For this reason, the 11 topics of ODEC Better Life (Happiest City) Index are applied to evaluate and construct the happiness simulation city with sustainable environmental education. Fuzzy Delphi Method (FDM) is applied in this study to extract the consensus decision of experts, and the decision making technique of "Fuzzy VIKOR" is further proposed to improve the exact match in traditional decision making systems so as to evaluate the suitable program. Finally, Unity3D is used for developing a 3D virtual reality decision making system for the happiness simulation city to effectively evaluate the suitable program. Furthermore, virtual and real environments are combined to completely present the decision making system for the happiness simulation city. VIKOR Compromise Programming, the TOPSIS method (Technique for Order Preference by Similarity to Ideal Solution), and Simple Additive Weighting (SAW) are utilizing for the evaluation and test. The result reveals that the proposed simulation system appears consistent top three rankings with the other two methods. It proves the strictness and the consistent efficacy of the proposed research process combing Fuzzy Delphi Method (FDM) with VIKOR.
期刊論文
1.Brophy, J.(1986)。Teacher influences on student achievement。American Psychologist,41(10),1069-1077。  new window
2.DeVries, D. L.、Edwards, K. J.(1973)。Learning games and student teams: Their effects on classroom process。American Educational Research Journal,10(4),307-318。  new window
3.Driskell, J. E.、Willis, R. P.、Cooper, C.(1992)。Effect of overlearning on retention。Journal of Applied Psychology,77(2),615-622。  new window
4.Alpert, S. R.、Grueneberg, K.(2000)。Concept mapping with multimedia on the Web。Journal of Educational Multimedia and Hypermedia,9(4),313-331。  new window
5.Prensky, M.(2001)。Fun, play and games: What makes games engaging。Digital Game-Based Learning,5,1-5。  new window
6.Brown, John Seely、Collins, Allan、Duguid, Paul(1989)。Situated Cognition and the Culture of Learning。Educational Researcher,18(1),32-42。  new window
7.Dubois, Didier、Prade, Henri(1978)。Operations on fuzzy numbers。International Journal of Systems Science,9(6),613-626。  new window
8.Opricovic, S.、Tzeng, G.-H.(2007)。Extended VIKOR method in comparison with outranking methods。European Journal of Operational Research,178(2),514-529。  new window
9.Zadeh, Lotfi Asker(1965)。Fuzzy sets。Information and Control,8(3),338-353。  new window
會議論文
1.Dempsey, J. V.、Lucas sen, B.、Haynes, L.、Casey, M.(199604)。Instructional applications of computer games。The Annual Meeting of the American Educational Research Association。New York, NY。  new window
2.Rashid, A. M.、Albert, I.、Cosley, D.、Lam, S. K.、McNee, S. M.、Konstan, J. A.、Riedl, J.(2002)。Getting to know you: Learning new user preferences in recommender systems。The 7th International Conference on Intelligent User Interfaces。San Francisco, CA。  new window
3.Schafer, J. B.、Konstan, J. A.、Riedl, J.(1999)。Recommender systems in e-commerce。The 1st ACM conference on Electronic Commerce。Denver, CO。  new window
學位論文
1.張世杰(2009)。太陽能技術在建築物應用之研究(碩士論文)。雲林科技大學。  延伸查詢new window
2.陳泰弘(2001)。以多視景虛擬實境建立網際三維地理資訊系統之研究(碩士論文)。國立中山大學。  延伸查詢new window
3.吳宇中(2008)。以消費者選擇偏好建構音樂網站經營型態評選模式(碩士論文)。國立交通大學。  延伸查詢new window
4.蘇俊榮(2006)。應用灰色多屬性決策演算法於混合實驗最佳化之研究(碩士論文)。國立交通大學。  延伸查詢new window
圖書
1.Hwang, C. L.、Lin, M. J.(1987)。Group Decision Making under Multiple Criteria。Springer-Verlag。  new window
2.Gradecki, J.(1994)。The Virtual Reality Programmer's Kit。New York:John Wiley & Sons, Inc.。  new window
3.Burdea, G. C.、Coiffet, P.(1993)。Virtual reality technology。Paris:Hermes。  new window
4.林憲德、郭柏巖(2008)。亞熱帶幸福城市挑戰。新北市:內政部建築研究所。  延伸查詢new window
5.鄧聚龍(1982)。灰色預測與決策。武漢:華中理工大學出版社。  延伸查詢new window
6.Zeleny, Milan(1982)。Multiple Criteria Decision Making。McGraw-Hill Book Company。  new window
其他
1.Organization for Economic Co-operation and Development(2011)。OECD better life index,http://www.oecdbetterlifeindex.org/, 。  new window
 
 
 
 
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