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題名:導入頭戴式虛擬實境於學習成效、心流體驗與認知負荷之探究:以昆蟲課程為例
書刊名:數位學習科技期刊
作者:陳又菁
作者(外文):Chen, Yu-ching
出版日期:2020
卷期:12:3
頁次:頁1-23
主題關鍵詞:三階段學習環心流體驗認知負荷頭戴式虛擬實境Three-phase learning cycleFlow experienceCognitive loadHead-mounted virtual reality
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:3
  • 點閱點閱:9
期刊論文
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3.Hmelo-Silver, C. E.、Duncan, R. G.、Chinn, C. A.(2007)。Scaffolding and achievement in problem based and inquiry learning: A response to Kirschner, Sweller, and Clark。Educational Psychologist,42(2),99-107。  new window
4.Hsieh, Y.-H.、Lin, Y.-C.、Hou, H.-T.(2016)。Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students' game-based learning。Interactive Learning Environments,24(1),178-193。  new window
5.Paas, F. G. W. C.、Renkl, A.、Sweller, J.(2003)。Cognitive load theory and instructional design: Recent developments。Educational Psychologist,38(1),1-4。  new window
6.Sweller, John(2010)。Element interactivity and intrinsic, extraneous, and germane cognitive load。Educational Psychology Review,22(2),123-138。  new window
7.Chang, Chi-Cheng、Liang, Chaoyun、Chou, Pao-Nan、Lin, Guan-You(2017)。Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness。Computers in Human Behavior,71,218-227。  new window
8.Huang, T.-L.、Liao, S.-L.(2017)。Creating e-shopping multisensory flow experience through augmented-reality interactive technology。Internet Research,27(2),449-475。  new window
9.Parong, J.、Mayer, R. E.(2018)。Learning Science in Immersive Virtual Reality。Journal of Educational Psychology,110(6),785-797。  new window
10.Leppink, J.、Paas, F.、Van Gog, T.、Van Der Vleuten, C. P. M.、Van Merriënboer, J. J. G.(2014)。Effects of pairs of problems and examples on task performance and different types of cognitive load。Learning and Instruction,30,32-42。  new window
11.Cheng, K. H.、Tsai, C. C.(2019)。A case study of immersive virtual field trips in an elementary classroom: Students' learning experience and teacher-student interaction behaviors。Computers & Education,140。  new window
12.Makransky, G.、Terkildsen, T. S.、Mayer, R. E.(2019)。Adding immersive virtual reality to a science lab simulation causes more presence but less learning。Learning and Instruction,60,225-236。  new window
13.陳勇全、廖冠智(20130100)。昆蟲知識學習之虛擬實境教材設計與ARCS探究。數位學習科技期刊,5(1),51-68。new window  延伸查詢new window
14.Anglin, J. M.、Sugiyama, T.、Liew, S.-L.(2017)。Visuomotor adaptation in head-mounted virtual reality versus conventional training。Scientific Reports,7(1)。  new window
15.Asgary, A.、Bonadonna, C.、Frischknecht, C.(2019)。Simulation and visualization of volcanic phenomena using Microsoft Hololens: Case of volcano island (Italy)。IEEE Transactions on Engineering Management,67(3),545-553。  new window
16.Bailenson, J. N.、Yee, N.、Blascovich, J.、Beall, A. C.、Lundblad, N.、Jin, M.(2018)。The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context。Journal of the Learning Sciences,17(1),102-141。  new window
17.Bell, C. V.、Odom, A. L.(2012)。Reflections on discourse practices during professional development on the learning cycle。Journal of Science Teacher Education,23(6),601-620。  new window
18.Buchanan, J.、Pressick-Kilborn, K.、Maher, D.(2019)。Promoting environmental education for primary school-aged students using digital technologies。Eurasia Journal of Mathematics, Science and Technology Education,15(2),1-15。  new window
19.Chen, Y.-C.(2019)。Effect of mobile augmented reality on learning performance, motivation, and math anxiety in a math course。Journal of Educational Computing Research,57(7),1695-1722。  new window
20.Chen, Y.-L.(2016)。The effects of virtual reality learning environment on student cognitive and linguistic development。The Asia-Pacific Education Researcher,25(4),637-646。  new window
21.Chen, J.、Wang, M.、Grotzer, T. A.、Dede, C.(2018)。Using a three-dimensional thinking graph to support inquiry learning。Journal of Research in Science Teaching,55(9),1239-1263。  new window
22.Claybom, J.、Delamarre, A.(2019)。Living room conservation: A virtual way to engage participants in insect conservation。Rethinking Ecology,4,31-43。  new window
23.Coyne, L.、Merritt, T. A.、Parmentier, B. L.、Sharpton, R. A.、Takemoto, J. K.(2019)。The past, present, and future of virtual reality in pharmacy education。American Journal of Pharmaceutical Education,83(3),281-290。  new window
24.Cooper, N.、Milella, F.、Pinto, C.、Cant, I.、White, M.、Meyer, G.(2018)。The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment。PloS One,13(2),1-25。  new window
25.Erhel, S.、Jamet, E.(2019)。Improving instructions in educational computer games: Exploring the relations between goal specificity, flow experience and learning outcomes。Computers in Human Behavior,91,106-114。  new window
26.Escobar-Castillejos, D.、Noguez, J.、Neri, L.、Magana, A.、Benes, B.(2016)。A review of simulators with haptic devices for medical training。Journal of Medical Systems,40(4)。  new window
27.Esfahlani, S. S.、Thompson, T.、Parsa, A. D.、Brown, I.、Cirstea, S.(2018)。ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience。Heliyon,4(2)。  new window
28.Feng, Z.、Gonzalez, V. A.、Amor, R.、Lovreglio, R.、Cabrera-Guerrero, G.(2018)。Immersive virtual reality serious games for evacuation training and research: A systematic literature review。Computers & Education,127,252-266。  new window
29.Frederiksen, J. G.、Sorensen, S. M. D.、Konge, L.、Svendsen, M. B. S.、Nobel-Jørgensen, M.、Bjerrum, F.、Andersen, S. A. W.(2019)。Cognitive load and performance in immersive virtual reality versus conventional virtual reality simulation training of laparoscopic surgery: A randomized trial。Surgical Endoscopy,34(3),1244-1252。  new window
30.Fung, F. M.、Choo, W. Y.、Ardisara, A.、Zimmermann, C. D.、Watts, S.、Koscielniak, T.、Dumke, R.(2019)。Applying a virtual reality platform in environmental chemistry education to conduct a field trip to an overseas site。Journal of Chemical Education,96(2),382-386。  new window
31.Hong, J.-C.、Hwang, M.-Y.、Tai, K.-H.、Lin, P.-H.、Lin, P.-C.(2019)。Learning progress in a Chinese order of stroke game: The effects of intrinsic cognitive load and gameplay interest mediated by flow experience。Journal of Educational Computing Research,58(4),842-862。  new window
32.Howard, M. C.、Gutworth, M. B.(2020)。A meta-analysis of virtual reality training programs for social skill development。Computers & Education,144。  new window
33.Hsu, T.-C.(2017)。Learning English with augmented reality: Do learning styles matter?。Computers & Education,106,137-149。  new window
34.Jensen, L.、Konradsen, F.(2018)。A review of the use of virtual reality head-mounted displays in education and training。The Official Journal of the IFIP Technical Committee on Education,23(4),1515-1529。  new window
35.Kim, Daehwan、Ko, Yong Jae(2019)。The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction。Computers in Human Behavior,93,346-356。  new window
36.Kwon, C.(2019)。Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies。Virtual Reality,23(1),101-118。  new window
37.Leonard, W. H.、Penick, J. E.(2009)。Is the inquiry real?。The Science Teacher,76(5),40-43。  new window
38.Li, C.、Liang, W.、Quigley, C.、Zhao, Y.、Yu, L.(2017)。Earthquake safety training through virtual drills。IEEE Transactions on Visualization and Computer Graphics,23(4),1275-1284。  new window
39.Makransky, G.、Lilleholt, L.(2018)。A structural equation modeling investigation of the emotional value of immersive virtual reality in education。Educational Technology Research and Development,66(5),1141-1164。  new window
40.Markowitz, D. M.、Laha, R.、Perone, B. P.、Pea, R. D.、Bailenson, J. N.(2018)。Immersive virtual reality field trips facilitate learning about climate change。Frontiers in Psychology,9,23-64。  new window
41.Musheno, B. V.、Lawson, A. E.(1999)。Effects of learning cycle and traditional text on comprehension of science concepts by students at differing reasoning levels。Journal of Research in Science Teaching,36(1),23-37。  new window
42.Odom, A. L.、Bell, C. V.(2017)。Developing PK-12 preservice teachers skills for understanding data-driven instruction through inquiry learning。Journal of Statistics Education,25(1),29-37。  new window
43.Özhan, Ş. Ç.、Kocadere, S. A.(2019)。The effects of low, emotional engagement, and motivation on success in a gamified online learning environment。Journal of Educational Computing Research,57(8),2006-2031。  new window
44.Pandilov, Z.、Milecki, A.、Nowak, A.、Górski, F.、Grajewski, D.、Ciglar, D.、Klaic, M.(2015)。Virtual modelling and simulation of a CNC machine feed drive system。Transactions of FAMENA,39(4),37-54。  new window
45.Rupp, M. A.、Odette, K. L.、Kozachuk, J.、Michaelis, J. R.、Smither, J. A.、McConnell, D. S.(2019)。Investigating learning outcomes and subjective experiences in 360-degree videos。Computers & Education,128,256-268。  new window
46.Suh, A.、Prophet, J.(2018)。The state of immersive technology research: A literature analysis。Computers in Human Behavior,86,77-90。  new window
47.Tcha-Tokey, K.、Christmann, O.、Loup-Escande, E.、Loup, G.、Richir, S.(2018)。Towards a model of user experience in immersive virtual environments。Advances in Human-Computer Interaction,2018,(7827286)1-(7827286)10。  new window
48.Ulrich, F.、Helms, N. H.、Frandsen, U. P.、Rafn, A. V.(2019)。Learning effectiveness of 360° video: Experiences from a controlled experiment in healthcare education。Interactive Learning Environments,29(2),1-14。  new window
49.Webster, R.(2016)。Declarative knowledge acquisition in immersive virtual learning environments。Interactive Learning Environments,24(6),1319-1333。  new window
50.Zhao, J.、Lin, L.、Sun, J.、Liao, Y.(2020)。Using the summarizing strategy to engage learners: Empirical evidence in an immersive virtual reality environment。The Asia-Pacific Education Researcher,29(5),473-482。  new window
51.Withers, M.(2016)。The college science learning cycle: An instructional model for reformed teaching。CBE-- Life Sciences Education,15(4),1-12。  new window
52.Yang, X.、Lin, L.、Cheng, P.-Y.、Yang, X.、Ren, Y.、Huang, Y.-M.(2018)。Examining creativity through a virtual reality support system。Educational Technology Research and Development,66(5),1231-1254。  new window
53.Sweller, John(1988)。Cognitive load during problem solving: Effects on learning。Cognitive Science,12(2),257-285。  new window
54.Sweller, John、van Merrienboer, Jeroen J. G.、Paas, Fred G. W. C.(1998)。Cognitive architecture and instructional design。Educational Psychology Review,10(3),251-296。  new window
55.Schnotz, W.、Kürschner, C.(2007)。A reconsideration of cognitive load theory。Educational Psychology Review,19(4),469-508。  new window
56.Pearce, J. M.、Ainley, M.、Howard, S.(2005)。The ebb and flow of online learning。Computers in Human Behavior,21(5),745-771。  new window
會議論文
1.Freitas, M. R.、Ruschel, R. C.(2013)。What is happening to virtual and augmented reality applied to architecture?。The 18th International Conference on Computer-Aided Architectural Design Research in Asia。  new window
2.Ott, M.、Freina, L.(2015)。A literature review on immersive virtual reality in education: State of the art and perspectives。The 11th International Scientific Conference of "eLearning and Software for Education"。Carol INDU Publishing House。133-141。  new window
學位論文
1.周珊君(2008)。以美國IDEAS科學讀寫模式提升學生學習成就探討--以昆蟲概念為例(碩士論文)。國立屏東教育大學,屏東縣。  延伸查詢new window
2.Lake, G. A.(2017)。The effect of teaching and learning strategies on conceptual and attitudinal change of gifted primary students(博士論文)。Curtin University,Western Australia。  new window
圖書
1.Lawson, A. E.、Abraham, M. R.、Renner, J. W.(1989)。A theory of instruction: Using the learning cycle to teach science concepts and thinking skills。National Association for Research in Science Teaching。  new window
2.Burdea, G. C.、Coiffet, P.(1994)。Virtual Reality Technology。John Wiley and Sons。  new window
3.Bailenson, J.(2018)。Experience on demand: What virtual reality is, how it works, and what it can do。New York, NY:W. W. Norton & Company。  new window
單篇論文
1.Morimoto, J.,Ponton, F.(2019)。Virtual reality in biology: Can we become virtual naturalists?。  new window
其他
1.Csikszentmihalyi, Mihaly(1992)。Flow: The Psychology of Optimal Experience. New York, NY:。  new window
圖書論文
1.Lähtevänoja, A.、Holopainen, J.、Mattila, O.、Södervik, I.、Parvinen, P.、Pöyry, E.(2019)。Virtual reality as a recovering environment-implications for design principles。International conference on digital transformation and global society。Cham:Springer。  new window
2.Niaz, M.(2016)。Understanding stoichiometry: Do scientific laws help in learning science?。Chemistry education and contributions from history and philosophy of science。Cham:Springer。  new window
3.Osman, K.(2017)。Addressing secondary school students misconceptions about simple current circuits using the learning cycle approach。Overcoming students, misconceptions in science。Springer。  new window
4.Pirker, J.、Holly, M.、Lesjak, I.、Kopf, J.、Gütl, C.(2019)。MaroonVR-- An interactive and immersive virtual reality physics。Learning in a digital world: Perspective on interactive technologies for formal and informal education。Springer。  new window
 
 
 
 
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