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題名:建構虛擬實境教材品質確保之評估指標
書刊名:教育傳播與科技研究
作者:徐新逸郭盈芝
作者(外文):Shyu, Hsin-yihKuo, Ying-chih
出版日期:2020
卷期:123
頁次:頁1-19
主題關鍵詞:品質確保教材設計教材評估指標虛擬實境層級分析法Quality assuranceInstructional material designMaterial evaluation indicatorsVirtual realityAnalytical hierarchy process
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:172
  • 點閱點閱:3
期刊論文
1.Cheng, Kun-Hung、Tsai, Chin-Chung(2013)。Affordances of Augmented Reality in Science Learning: Suggestions for Future Research。Journal of Science Education & Technology,22(4),449-462。  new window
2.Kolb, A. Y.、Kolb, David A.(2005)。Learning styles and learning spaces: Enhancing experiential learning in higher education。Academy of Management Learning and Education,4(2),193-212。  new window
3.Huang, H.-M.、Rauch, U.、Liaw, S. S.(2010)。Investigating learners, attitudes toward virtual reality learning environments: Based on a constructivist approach。Computers and Education,55(3),1171-1182。  new window
4.Wu, Hsin-Kai、Lee, Silvia Wen-Yu、Chang, Hsin-Yi、Liang, Jyh-Chong(2013)。Current status, opportunities and challenges of augmented reality in education。Computers & Education,62,41-49。  new window
5.陳明溥(20051200)。數位教材品質評鑑之分析與探討。教學科技與媒體,74,55-69。new window  延伸查詢new window
6.林惠娟(20170600)。穿梭三世紀--悠遊臺灣古地圖《臺灣番社圖》的活化與應用。國家圖書館館刊,106(1),133-151。new window  延伸查詢new window
7.Ibáñez, María-Blanca、Delgado-Kloos, Carlos(2018)。Augmented reality for STEM learning: A systematic review。Computers & Education,123,109-123。  new window
8.陳勇全、廖冠智(20130100)。昆蟲知識學習之虛擬實境教材設計與ARCS探究。數位學習科技期刊,5(1),51-68。new window  延伸查詢new window
9.余鎮綸(20190600)。虛實之間--VR與行動載具融入華語教學之課程設計:以紐西蘭中文學校文化活動為例。華語學刊,2019(1)=26,9-25。new window  延伸查詢new window
10.陳奕璇(20200400)。擴增實境融入多媒體教材︰視覺藝術互動電子書之研究。教育傳播與科技研究,122,57-70。new window  延伸查詢new window
11.Meng, X.(2019)。Formal analysis and application of the new mode of "VR+ Education"。ITM Web of Conferences,26。  new window
12.Mousas, C.、Anastasiou, D.、Spantidi, O.(2018)。The effects of appearance and motion of virtual characters on emotional reactivity。Computers in Human Behavior,86,99-108。  new window
13.Nadolny, L.(2017)。Interactive print: The design of cognitive tasks in blended augmented reality and print documents。British Journal of Educational Technology,48,814-823。  new window
14.Rau, P.-L. P.、Zheng, J.、Guo, Z.、Li, J.(2018)。Speed reading on virtual reality and augmented reality。Computers & Education,125,240-245。  new window
15.Saaty, T. L.、Vargas, L. G.(2012)。The possibility of group choice: Pairwise comparisons and merging functions。Social Choice and Welfare,38,481-496。  new window
16.鄧振源、曾國雄(19890600)。層級分析法(AHP)的內涵特性與應用。中國統計學報,27(6),13707-13724。new window  延伸查詢new window
會議論文
1.徐新逸、郭盈芝(2019)。VR教材品質確保準則之初探。2019年臺灣教育傳播暨科技學會年會@NCTU國際學術研討會。  延伸查詢new window
2.徐新逸(2019)。虛擬科技與教育創新:臺灣經驗分享。XR體感科技教育國際論壇。  延伸查詢new window
3.Brooks, F. P.、Ouh-Young, M.、Batter, J. J.、Kilpatrick, P. J.(1990)。Project GROPE--Haptic displays for scientific visualization。Association for Computing Machinery。177-185。  new window
4.Abdul Rahim, E.、Duenser, A.、Billinghurst, M.、Herritsch, A.、Unsworth, K.、McKinnon, A.、Gostomski, P.(2012)。A desktop virtual reality application for chemical and process engineering education。Association for Computing Machinery。1-8。  new window
5.Wei, W.、Dongsheng, L.、Chun, L.(2013)。Fixed-wing aircraft interactive flight simulation and training system based on XNA。2013 International Conference on Virtual Reality and Visualization。  new window
圖書
1.McLellan, H.(1996)。Situated Learning Perspectives。Educational Technology Publications。  new window
2.van Merriënboer, Jeroen J. G.、Kirschner, Paul A.(2017)。Ten Steps to Complex Learning: A Systematic Approach to Four-Component Instructional Design。New York:Routledge。  new window
3.Costello, P. J.(1997)。Health and safety issues associated with virtual reality: A review of current literature。Advisory Group on Computer Graphics。  new window
4.Burdea, Grigore C.、Coiffet, Phillppe(2003)。Virtual reality technology。John Wiley & Sons。  new window
5.Lave, Jean、Wenger, Etienne(1991)。Situated learning: Legitimate Peripheral Participation。Cambridge University Press。  new window
6.Saaty, Thomas L.(1980)。The Analytic Hierarchy Process: Planning, Priority Setting, Resource Allocation。McGraw-Hill。  new window
其他
1.劉敏夫(20161007)。國際產經:韓國計畫5年內投資4050億韓元,扶持虛擬實境產業,https://tw.money.yahoo.com/國際產經-韓國計畫5年內投資4050億韓元-扶持虛擬實境產業-025821318.html。  延伸查詢new window
2.賽迪智庫電子信息研究所(2019)。虛擬現實產業發展白皮書(2019年),http://stock.tianyancha.com/ResearchReport/eastmoney/4d02bc0b5dd5e848b34f3d8a03ff367e.pdf。  延伸查詢new window
3.Bellini, H.,Chen, W.,Sugiyama, M.,Shin, M.,Alam, S.,Takayama, D.(2016)。Virtual & augmented reality: Understanding the race for the next computing platform,https://www.goldmansachs.com/insights/pages/technology-driving-innovation-folder/virtual-and-augmented-reality/report.pdf。  new window
4.International Association for K-12 Online Learning(2011)。National standards for quality online teaching,https://aurora-institute.org/wp-content/uploads/national-standards-for-quality-online-teaching-v2.pdf。  new window
5.The Translation Company。ASTD--American Society for Training & Development,https://thetranslationcompany.com/translation-directory/translation-associations/american-society-training-development/。  new window
6.Savery, J. R.,Duffy, T. M.(1996)。Problem based learning: An instructional model and its constructivist framework,https://pdfs.semanticscholar.org/549c/9ea78fe19aa609a66e84ea0b2ecda5e731bf.pdf。  new window
圖書論文
1.Nakamura, J.、Csikszentmihalyi, M.(2014)。The concept of flow。Flow and the Foundations of Positive Psychology: The Collected Works of Mihaly Csikszentmihalyi。Springer。  new window
2.黃鈺雯(2012)。數位學習教材製作流程之品質管控。數位學習品質管理。高等教育。  延伸查詢new window
 
 
 
 
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