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題名:網路圍棋人機對弈之觀眾行為意圖研究
書刊名:運動休閒管理學報
作者:林俊毅林淑芬 引用關係
作者(外文):Lin, Chun-yiLin, Shu-fen
出版日期:2022
卷期:19:2
頁次:頁42-62
主題關鍵詞:圍棋知覺玩興科技接受模式計畫行為理論GOPerceived playfulnessTheory of planned behaviorTPBTechnology acceptance modelTAM
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:53
  • 點閱點閱:5
期刊論文
1.王月鶯、李世昌、徐茂洲、顏君彰(20140900)。大學生觀賞美國職棒大聯盟的行為意圖模式。大專體育學刊,16(3),297-310。new window  延伸查詢new window
2.Liao, C. H.、Tsou, C. W.(2009)。User acceptance of computer-mediated communication: The SkypeOut case。Expert Systems with Applications,36(3),4595-4603。  new window
3.Starbuck, W. H.、Webster, J.(1991)。When is play productive?。Accounting, Management and Information Technologies,1(1),71-90。  new window
4.Venkatesh, V.、Speier, C.、Morris, M. G.(2002)。User acceptance enablers in individual decision making about technology: Toward an integrated model。Decision Sciences,33(2),297-316。  new window
5.周君倚、陸洛(20140100)。以科技接受模式探討數位學習系統使用態度--以成長需求為調節變項。資訊管理學報,21(1),83-105。new window  延伸查詢new window
6.余宗龍(20140600)。建構職棒球賽再次購票觀賞的行為意圖模式:以涉入程度為區隔變數。大專體育學刊,16(2),151-166。new window  延伸查詢new window
7.Hsu, C.-L.、Chang, K.-C.、Chen, M.-C.(2012)。The impact of website quality on customer satisfaction and purchase intention: perceived playfulness and perceived flow as mediators。Information Systems and E-Business Management,10(4),549-570。  new window
8.Sjöblom, M.、Hamari, J.(2017)。Why do people watch others play video games? An empirical study on the motivations of Twitch users。Computers in Human Behavior,75,985-996。  new window
9.Bollen, Kenneth A.、Stine, Robert A.(1992)。Bootstrapping goodness-of-fit measures in structural equation models。Sociological Methods & Research,21(2),205-229。  new window
10.Abdullah, Fazil、Ward, Rupert、Ahmed, Ejaz(2016)。Investigating the influence of the most commonly used external variables of TAM on students' Perceived Ease of Use (PEOU) and Perceived Usefulness (PU) of e-portfolios。Computers in Human Behavior,63,75-90。  new window
11.Taherdoost, H.(2018)。A review of technology acceptance and adoption models and theories。Procedia Manufacturing,22,960-967。  new window
12.Moon, Ji-Won、Kim, Young-Gul(2001)。Extending the TAM for a world-wide-web context。Information & Management,38(4),217-230。  new window
13.Taylor, Shirley、Todd, Peter A.(1995)。Understanding information technology usage: A test of competing models。Information Systems Research,6(2),144-176。  new window
14.Ting, H.、Yacob, Y.、Liew, L.、Lau, W. M.(2016)。Intention to use mobile payment system: A case of developing market by ethnicity。Procedia - Social and Behavioral Sciences,224,368-375。  new window
15.徐茂洲、吳兆欣、謝仁瑋(20170600)。臺灣球迷線上收看中華職棒比賽行為意圖模式之研究--結合科技接受模式與計畫行為理論。運動研究,26(1),1-20。new window  延伸查詢new window
16.Wang, Ryan T.、Zhang, James J.、Tsuji, Yosuke(2011)。Examining fan motives and loyalty for the Chinese Professional Baseball League of Taiwan。Sport Management Review,14(4),347-360。  new window
17.Padilla-Meléndez, Antonio、Del Aguila-Obra, Ana Rosa、Garrido-Moreno, Aurora(2013)。Perceived playfulness, gender differences and technology acceptance model in a blended learning scenario。Computers & Education,63,306-317。  new window
18.Ha, Y.、Im, H.(2014)。Determinants of mobile coupon service adoption: assessment of gender difference。International Journal of Retail & Distribution Management,42(5),441-459。  new window
19.Scherer, Ronny、Siddiq, Fazilat、Tondeur, Jo(2019)。The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers' adoption of digital technology in education。Computers & Education,128,13-35。  new window
20.Tinati, R.、Luczak-Roesch, M.、Simperl, E.、Hall, W.(2017)。An investigation of player motivations in Eyewire, a gamified citizen science project。Computers in Human Behavior,73,527-540。  new window
21.Koivisto, J.、Hamari, J.(2019)。The rise of motivational information systems: A review of gamification research。International Journal of Information Management,45,191-210。  new window
22.Davis, Fred D.、Bagozzi, Richard P.、Warshaw, Paul R.(1989)。User acceptance of computer technology: A comparison of two theoretical models。Management Science,35(8),982-1003。  new window
23.Davis, Fred D.(1989)。Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology。Management Information Systems Quarterly,13(3),319-340。  new window
24.王凱立、蕭敬安(20210600)。運動競技新模式:參與者對虛實整合運動競技模式的接受度探討。運動休閒管理學報,18(1),99-111。new window  延伸查詢new window
25.Cheng, E. W.(2019)。Choosing between the theory of planned behavior (TPB) and the technology acceptance model (TAM)。Educational Technology Research and Development,67(1),21-37。  new window
26.Huang, L.-C.、Shiau, W.-L.(2015)。Why do people use microblogs? An empirical study of Plurk。Information Technology & People,28(2),281-303。  new window
27.Potwarka, L. R.、Nunkoo, R.、McCarville, R. E.(2014)。Understanding television viewership of a mega event: The case of the 2010 Winter Olympics。Journal of Hospitality Marketing & Management,23(5),536-563。  new window
28.Proyer, R. T.、Brauer, K.(2018)。Exploring adult playfulness: Examining the accuracy of personality judgments at zero-acquaintance and an LIWC analysis of textual information。Journal of Research in Personality,73,12-20。  new window
29.Riskinanto, A.、Kelana, B.、Hilmawan, D. R.(2017)。The Moderation Effect of Age on Adopting E-Payment Technology。Procedia Computer Science,124,536-543。  new window
30.Schreiber, J. B.(2017)。Update to core reporting practices in structural equation modeling。Research in Social and Administrative Pharmacy,13(3),634-643。  new window
31.Sinthamrong, P.、Rompho, N.(2015)。Factors affecting attitudes and purchase intentions toward branded content on webisodes。Journal of Management Policy and Practice,16(4),64-72。  new window
32.Song, J.、Kim, J.、Cho, K.(2018)。Understanding users' continuance intentions to use smart-connected sports products。Sport Management Review,21(5),477-490。  new window
33.Tamilmani, K.、Rana, N. P.、Prakasam, N.、Dwivedi, Y. K.(2019)。The battle of Brain vs. Heart: A literature review and meta-analysis of "hedonic motivation" use in UTAUT2。International Journal of Information Management,46,222-235。  new window
34.Yakasai, A. B. M.、Jusoh, W. J. W.(2015)。Testing the Theory of Planned Behavior in determining intention to use digital coupon among university students。Procedia Economics and Finance,31,186-193。  new window
35.Ajzen, Icek(1991)。The Theory of Planned Behavior。Organizational Behavior and Human Decision Processes,50(2),179-211。  new window
36.Ryan, Richard M.、Deci, Edward L.(2000)。Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions。Contemporary Educational Psychology,25(1),54-67。  new window
會議論文
1.Oh, C.、Lee, T.、Kim, Y.、Park, S.、Suh, B.(2017)。Us vs. Them: Understanding Artificial Intelligence Technophobia over the Google DeepMind Challenge Match。2017 CHI Conference on Human Factors in Computing Systems。  new window
圖書
1.王銘琬(2017)。迎接AI新時代:用圍棋理解人工智慧。台北:遠流。  延伸查詢new window
2.陳寬裕、王正華(2018)。結構方程模型:運用AMOS分析。五南圖書出版股份有限公司。  延伸查詢new window
3.Bollen, Kenneth A.(1989)。Structural equations with latent variables。John Wiley & Sons, Inc.。  new window
 
 
 
 
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