:::

詳目顯示

回上一頁
題名:逾越於亂倫邊際,耽溺於世界邊陲:初探兩則女性電玩小說
書刊名:實踐博雅學報
作者:蔡玫姿 引用關係
作者(外文):Tsai, Mei-tzu
出版日期:2016
卷期:24
頁次:頁71-87
主題關鍵詞:電玩虛擬角色扮演亂倫感官Video gameFictionsvirtual worldRole playgamesRPG
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:19
  • 點閱點閱:7
本文討論兩則校園文學獎獲獎之電玩小說,旨在思考新的類型文學現象,及科技影響文學的例證。一是2003 年嘉義大學文學獎佳作周倩如〈戲紅妝〉; 二是2008年臺南成功大學鳳凰樹文學獎佳作吳思穎〈潮水〉。二文與經典電玩小說〈降生十二星座〉不同的是均出自女性寫手,小說主人翁也為女性。文中描述的電玩遊戲是角色扮演、尋寶冒險,恰正是現實生活女性玩家最喜歡的電玩類型。二文亦是創作者涉獵電玩遊戲後,吸納電玩元素為文學題材,使用不同電玩型態,鞏固文中女主角被現實世界否定的禁忌。這種禁忌包括亂倫想像與感官枝節化,創作心理產生對應日常理性、機械化、單調乏味生活的特殊反應。
Jiang Sheng Shih Er Xing Zuo (Born into One of the Twelve Star Signs) by LuoYijun is widely known in Taiwan as a classic work of video game fiction, relating the story of a young school dropout who plays a lot of violent video games.This work, written by a male writer, inspired the current study into video game fictions written by female authors and with female characters as the protagonists. This paper examines two such works: Xi Hung Zuang (Playing with Red-clad Lady) by Chou Qian-Ru, which won a literary award at National Chiayi University in 2003, and Chao Shui (Tides) by Wu Si-Ying, which won a Phoenix literary award at National Cheng Kung University in 2008. The video games described in their texts involve role plays and treasure hunts, which are the kind of games that women tend to favor. Both works draw on the culture of video games when presenting various taboo acts of the female characters, such as imagining incest and various sexual scenes, in a way that is counter to the rational, mechanical and monotonous reality of life. This paper figuratively considers that the writers of video game fiction are involved in two kinds of games in the writing process, exercising their writing abilities to create narratives in one, while also fighting in avirtual world in the other.
期刊論文
1.Gibb, G. D.、Bailey, J. R.、Lambirth, T. T.、Wilson, W. P.(1983)。Personality differences between high and low electronic video game users。Journal of Psychology,114(2),159-165。  new window
2.林雅容(20090100)。自我認同形塑之初探:青少年、角色扮演與線上遊戲。資訊社會研究,16,197-229。new window  延伸查詢new window
3.尤西林(2004)。匆忙與耽溺--現代閱讀時間悖論。文藝研究,2004(5),23-28。  延伸查詢new window
4.王元君、林錫山(20100600)。虛擬世界更要落實管理--線上遊戲會員服務契約調查。消費者報導,350,4-12。  延伸查詢new window
5.茆曉君(2009)。希臘神話中的畸形戀情研究。學理論,2009(1),123-124。  延伸查詢new window
6.Neustatter, A.(1991)。Keyboard Junkies: Do Children Addicted to Computer Games Turn Out to Be Zombies or High Achievers?。The Independent,64。  new window
7.Funk, Jeanne B.、Buchman, Debra D.(1996)。Playing violent video and computer games and adolescent selfconcept。Journal of Communication,46(2),19-32。  new window
8.Zimbardo, Philip(1982)。Understanding psychological man: A state of the science report。Psycholgy Today,16,58-59。  new window
9.林于勝、許瓊予(20030600)。2003年我國線上遊戲發展現況分析。產業透析. 電子商務透析,92(6),7-16。  延伸查詢new window
10.張玉佩(20090100)。遊戲、人生:從線上遊戲玩家探討網路世界與日常生活的結合。新聞學研究,98,1-45。new window  延伸查詢new window
11.Colwell, John、Payne, Jo(2000)。Negative Correlates of Computer Game Play in Adolescents。British Journal of Psychology,91(3),295-310。  new window
12.Colwell, J.、Grady, C.、Rhaiti, S.(1995)。Computer Games, Self-esteem and Gratification of Needs in Adolescents。Journal of Community and Applied Social Psychology,5(3),195-206。  new window
學位論文
1.林奎佑(2003)。電玩--慾望與機器的共生體(碩士論文)。國立清華大學。  延伸查詢new window
2.吳苑(2004)。網絡文學:媒介與文化間的行走(碩士論文)。福建師範大學,福建省。  延伸查詢new window
圖書
1.約翰‧史都瑞、李根芳、周素鳳(2001)。文化理論與通俗文化導論。高雄:巨流圖書。  延伸查詢new window
2.李冗(1975)。獨異志。臺北:新文豐。  延伸查詢new window
3.約翰‧菲斯克、楊全強(2001)。電子遊戲的快樂載於解讀大眾文化。南京:南京大學。  延伸查詢new window
4.傅鏡暉(2003)。線上遊戲產業Happy書。臺北:遠流。  延伸查詢new window
5.Baudrillard, Jean(2006)。Simulacra and Simulation。Ann Arbor, MI:University of Michigan Press。  new window
6.傻呼嚕同盟(2002)。線上遊戲:漫談線上遊戲獨特迷人的世界。台北:藍鯨。  延伸查詢new window
7.Bachelard, Gaston、龔卓軍、王靜慧(2003)。空間詩學。張老師文化事業股份有限公司。  延伸查詢new window
其他
1.大衛‧柯能堡(1999)。X接觸來自異世界,Alliance Atlantis Communications。  延伸查詢new window
2.林文婷(20021002)。線上人口今年增加一百萬市場成長/不如預期玩家人數/穩定上揚。  延伸查詢new window
3.翁維薇(20021002)。打打殺殺玩膩了--來點清新俏皮的網路遊戲裝可愛女玩家也瘋狂。  延伸查詢new window
圖書論文
1.吳思穎(2008)。潮水。第三十七屆鳳凰樹文學獎得獎作品集。臺南:國立成功大學。  延伸查詢new window
2.周倩如(2003)。戲紅妝。第一屆嘉大現代文學獎得獎作品專集。嘉義:國立嘉義大學。  延伸查詢new window
3.孫周興(2002)。森•山方的憂慮。當代藝術危機與本土文化。福建:商務。  延伸查詢new window
4.瑪麗‧謝弗、程錫麟(1993)。文學類型與文本類型性。文學理論的未來。北京:中國社會科學出版社。  延伸查詢new window
5.Skirrow, Gillian(1986)。Hellivision: an Analysis of Video Games。High Theory/Low Culture: Analysing Popular Television and Film。New York:St. Martin's。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
QR Code
QRCODE