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B.(1994)。The Nature of Customer Value: An Axiology of Service in the Consumption Experience。Service Quality: New Directions in Theory and Practice。Sage Publications。 | 5. | 丁鴻裕、陳泱璇(2014)。全球行動遊戲巿場現況分析。全球行動媒體發展趨勢與新商業模式分析--行動遊戲發展趨勢與新商業模式分析。資策會產業情報研究所。 延伸查詢 | 6. | 戴群達(2010)。手機遊戲創新應用趨勢。數位遊戲之創新應用發展趨勢。資策會產業情報研究所。 延伸查詢 | 7. | Block, J.、Henkel, J.(2008)。Peer Influence in Network Markets: An Empirical and Theoretical Analysis。Best Paper Proceedings of the Sixty-seventh Annual Meeting of the Academy of Management。 | 8. | Juul, J.(2004)。Introduction to Game Time/Time to Play: An examination of game temporality。First person: New media as story, performance and game。 | 9. | Oliver, R. L.(1999)。Value as Excellence in the Consumption Experience。Symbolic Consumer Behavior。Routledge。 | 10. | Chin, Wynne W.(1998)。The partial least squares approach to structural equation modeling。Modern methods for business research。Lawrence Erlbaum Associates Publishers。 | |
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