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題名:線上遊戲女性玩家性別認同與角色塑造關聯性之研究
書刊名:新聞學研究
作者:楊美雪 引用關係趙以寧
作者(外文):Yang, Mei-hsuehChao, I-ning
出版日期:2018
卷期:134
頁次:頁89-144
主題關鍵詞:線上遊戲性別認同角色塑造Massive Multiplayer Online GameGender identityCharacterization
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:25
  • 點閱點閱:10
期刊論文
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2.林雅容(20090100)。自我認同形塑之初探:青少年、角色扮演與線上遊戲。資訊社會研究,16,197-229。new window  延伸查詢new window
3.Trepte, S.、Reinecke, L.(2010)。Avatar creation and video game enjoyment: Effects of life-satisfaction, game competitiveness, and identification with the avatar。Journal of Media Psychology: Theories, Methods, and Applications,22(4),171-184。  new window
4.Gersch, B.(1998)。Gender at the Crossroads: The Internet as Cultural Text。Journal of Communication Inquiry,22(3),306-322。  new window
5.Dunn, R. A.、Guadagno, R. E.(2012)。My avatar and me: Gender and personality predictors of avatar-self discrepancy。Computers in Human Behavior,28(1),97-106。  new window
6.van Looy, J.、Courtois, C.、De Vocht, M.、De Marez, L.(2012)。Player identification in online games: Validation of a scale for measuring identification in MMOGs。Media Psychology,15(2),197-221。  new window
7.Boler, M.(2007)。Hypes, hopes and actualities: New digital Cartesianism and bodies in cyberspace。New Media & Society,9(1),139-168。  new window
8.Beaulieu-Prévost, D.、Fortin, M.(2015)。The measurement of sexual orientation: Historical background and current practices。Sexologies,24(1),15-19。  new window
9.Banks, J.(20150202)。Object, Me, Symbiote, Other. A social typology of play-eravatar relationships。First Monday,20(2)。  new window
10.Cohen-Kettenis, P. T.、Pfäfflin, F.(2010)。The DSM diagnostic criteria for gender identity disorder in adolescents and adults。Arch Sex Behave,39,499-513。  new window
11.Bowman, N. D.、Schultheiss, D.、Schumann, C.(2012)。I'm attached, and I'm a good guy/gal!: How character attachment influences pro- and anti-social motivations to play MMORPGs。Cyber Psychology, Behavior, and Social Networking,15(3),169-174。  new window
12.Egan, S. K.、Perry, D. G.(2001)。Gender identity: A multidimensional analysis with implications for psychosocial adjustment。Developmental Psychology,37,451-463。  new window
13.Eastin, M. S.(2006)。Video game violence and the female game player: Self- and opponent gender effects on presence and aggressive thoughts。Human Communication Research,32(3),351-372。  new window
14.Dickey, M. D.(2006)。Girl gamers: The controversy of girl games and the relevance of female-oriented game design for instructional design。British Journal of Educational Technology,37(5),785-793。  new window
15.Fahs, B.、Gohr, M.(2012)。Superpatriarchy meets cyberfeminism: Facebook, online gaming, and the new social genocide。MP: An Online Feminist Journal,3(6),1-40。  new window
16.Elmore, K. C.、Oyserman, D.(2012)。If 'we' can succeed, 'I' can too: Identity-based motivation and gender in the classroom。Contemporary Educational Psychology,37(3),176-185。  new window
17.Hayes, E.(2007)。Gendered identities at play: Case studies of two women playing。Games and Culture,2(1),1-26。  new window
18.García-Cueto, E.、Rodríguez-Díaz, F. J.、Bringas-Molleda, C.、López-Cepero, J.、Paíno-Quesada, S.、Rodríguez-Franco, L.(2015)。Development of the Gender Role Attitudes Scale (GRAS) amongst young Spanish people。International Journal of Clinical and Health Psychology,15(1),61-68。  new window
19.Jansz, J.、Martis, R. G.(2007)。The Lara phenomenon: Powerful female characters in video games。Sex Roles,56,141-148。  new window
20.Hsu, S. H.、Lee, F. L.、Wu, M.-C.(2005)。Designing action games for appealing to buyers。CyberPsychology & Behavior,8(6),585-591。  new window
21.Hoffner, Cynthia、Buchanan, Martha(2005)。Young Adults' Wishful Identification With Television Characters: The Role of Perceived Similarity and Character Attributes。Media Psychology,7(4),325-351。  new window
22.Klein, F.、Sepekoff, B.、Wolf, T. J.(1985)。Sexual orientation: A multi-variable dynamic process。Journal of Homosexuality,11(1/2),35-49。  new window
23.Klang, M.(2004)。Avatar: From deity to corporate property: A philosophical inquiry into digital property in online games。Information, Communication & Society,7(3),389-402。  new window
24.Lee, J.、Lee, K. H.(2006)。Precomputing avatar behavior from human motion data。Graphical Models,68(2),158-174。  new window
25.Laumann, E. O.、Gagnon, J. H.、Michael, R. T.、Michaels, S.(1994)。The social organization of sexuality: Sexual practices in the United States。Am J Public Health,86(7),1037-1039。  new window
26.Kroger, J.(2007)。Why Is Identity Achievement So Elusive?。Identity: An International Journal of Theory and Research,7,331-348。  new window
27.Konijn, E. A.、Hoorn, J. F.(2005)。Some like it bad: Testing a model for perceiving and experiencing fictional characters。Media Psychology,7(2),107-144。  new window
28.Kleinsmith, A.、Gillies, M.(2013)。Customizing by doing for responsive video game characters。International Journal of Human-Computer Studies,71,775-784。  new window
29.Lopez-Cepero, J.、Rodriguez-Franco, L.、Rodriguez-Diaz, F. J.、Bringas, C.(2013)。Validación de la versión corta del Social Roles Questionnaire (SRQ-R) con una muestra adolescente y juvenil española。Revista Electronica de Metodologia Aplicada,18,1-16。  new window
30.Lim, S.、Reeves, B.(2006)。Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player。International Journal of Human-Computer Studies,68(1/2),57-68。  new window
31.McGeown, S.、Goodwin, H.、Henderson, N.、Wright, P.(2011)。Gender differences in reading motivation: Does sex or gender identity provide a better account?。Journal of Research in Reading,328-336。  new window
32.Martey, R. M.、Stromer-Galley, J.、Banks, J.、Wu, J.、Consalvo, M.(2014)。The strategic female: Gender-switching and player behavior in online games。Information, Communication & Society,17(3),286-300。  new window
33.Perry, D. G.、Pauletti, R. E.(2011)。Gender and adolescent development。Journal of Research on Adolescence,21(1),61-74。  new window
34.Osborne, H.(2012)。Performing self, performing character: Exploring gender performativity in online role-playing games。Transformative Works and Cultures,11。  new window
35.Ogletree, S. M.、Drake, R.(2007)。College students' video game participation and perceptions: Gender differences and implications。Sex Roles,56,537-542。  new window
36.Reid, A.(2004)。Gender and sources of subjective well-being。Sex Roles,51,617-629。  new window
37.Ramirez, E.(2003)。The impact of the Internet on the reading practices of a university community: The case of UNAM。New Review of Libraries and Lifelong Learning,4(1),137-157。  new window
38.Song, H.、Jung, J.(2015)。Antecedents and consequences of gender swapping in online games。Journal of Computer Mediated Communication,20(4),434-449。  new window
39.Schott, G. R.、Horrell, K. R.(2000)。Girl gamers and their relationship with the gaming culture。Convergence,6(4),36-53。  new window
40.Savin-Williams, R. C.(2006)。Who's gay? Does it matter?。Current Directions in Psychological Science,15(1),40-44。  new window
41.Tobin, D. D.、Menon, M.、Spatta, B. C.、Hodges, E. V. E.、Perry, D. G.(2010)。The intrapsychics of gender: A model of self-socialization。Psychol Rev,117,601-622。  new window
42.Thompson, E. H. Jr.、Pleck, J. H.(1986)。The structure of male role norms。American Behavioral Scientist,29,531-543。  new window
43.Steensma, T. D.、Kreukels, B. P. C.、Vries, A. L. C.、Cohen-Kettenis, P. T.(2013)。Gender identity development in adolescence。Hormones and Behavior,64(2),288-297。  new window
44.Waddell, T. F.、Ivory, J. D.(2015)。It's not easy trying to be one of the guys: The effect of avatar attractiveness, avatar sex, and user sex on the success of helpseeking requests in an online game。Journal of Broadcasting and Electronic Media,59(1),112-129。  new window
45.Twengue, J. M.(1999)。Mapping gender: The multifactorial approach and the organization of gender-related attributes。Psychology of Women Quarterly,23,485-502。  new window
46.Trepte, S.、Reinecke, L.、Behr, K. M.(2009)。Creating virtual alter egos or superheroines? Gamers' strategies of avatar creation in terms of gender and sex。International Journal of Gaming and Computer-Mediated Simulations,1(2),52-76。  new window
47.Wright, P. W.(2009)。Sexual socialization messages in mainstream entertainment mass media: A review and synthesis。Sexuality & Culture,13,181-200。  new window
48.Wood, W.、Eagly, A. H.(2002)。A cross-cultural analysis of the behavior of women and men: Implications for the origins of sex differences。Psychological Bulletin,128(5),699-727。  new window
49.Zosuls, K. M.、Ruble, D. N.、Tamis-LeMonda, C. S.、Shrout, P. E.、Bornstein, M. H.、Greulich, F. K.(2009)。The acquisition of gender labels in infancy: Implications for gender-typed play。Dev Psychol,45,688-701。  new window
50.Zhong, Z. J.、Yao, M. Z.(2013)。Gaming motivations, avatar-self identification and symptoms of onlinegame addiction。Asian Journal of Communication,23(5),555-573。  new window
51.Yee, N.、Bailenson, J.(2007)。The Proteus effect: The effect of transformed self-representation on behavior。Human Communication Research,33,271-290。  new window
52.Yee, N.(2006)。The demographics, motivations and derived experiences of users of massivelymultiuser online graphical environments。Teleoperators and Virtual Environments,15,309-329。  new window
53.Yates, S. J.、Littleton, K.(1999)。Understanding computer game cultures: A situated approach。Information, Communication and Society,2,566-583。  new window
54.Walther, Joseph B.(1996)。Computer-mediated communication: Impersonal, interpersonal, and hyperpersonal interaction。Communication Research,23(1),3-43。  new window
55.楊文山、李怡芳(20160400)。步入成人初期之臺灣年輕人性傾向之研究。調查研究,35,47-79。new window  延伸查詢new window
56.Bem, Sandra L.(1981)。Gender Schema Theory: A Cognitive Account of Sex Typing。Psychological Review,88(4),354-364。  new window
57.Matud, M. P.、Bethencourt, J. M.、Ibáñez, I.(2014)。Relevance of gender roles in life satisfaction in adult people。Personality and Individual Differences,70,206-211。  new window
會議論文
1.黃裕峯(2016)。角色扮演遊戲中女性玩家的情感建構。2016新媒體創作與視覺傳達設計國際研討會。屏東:屏東大學。69-78。  延伸查詢new window
2.葉庭安、王孝勇(2013)。網路科技中女性線上遊戲玩家的媒介消費與性別認同:以【英雄聯盟】為例。中華傳播學會2013年會,(會議日期: 2013年7月)。新北市新莊。  延伸查詢new window
3.Bergstrom, K.、Jenson, J.、de Castell, S.(2012)。What's 'choice' got to do with it? Avatar selection differences between novice and expert players of World of Warcraft and Rift。The International Conference on the Foundations of Digital Games,97-104。  new window
4.Bryce, J.、Rutter, J.(2002)。Killing like a girl: Gendered gaming and girl gamers' visibility。Computer games and digital culture conferences。Tampere:University of Tampere Press。243-255。  new window
5.Freeman, G.、Bardzell, J.、Bardzell, S.、Herring, S. C.(2015)。Simulating marriage: gender roles and emerging intimacy in an online game。The 18th ACM Conference on Computer Supported Cooperative Work & Social Computing,1191-1200。  new window
6.Hildebrandt, T.、Bergstrasser, S.、Rensing, C.、Steinmetz, R.(2009)。Capturing and storing profile information for gamers playing multiplayer online games。The 8th Annual Workshop on Network and Systems Support for Games,17。  new window
7.Kerr, A.(2003)。Girls/Women just want to have fun: Study of adult female players of digital games。1st Digital Games Research Conference,270-285。  new window
8.Lou, J. K.、Park, K.、Cha, M.、Park, J.、Lei, C. L.、Chen, K. T.(2013)。Gender swapping and user behaviors in online social games。The 22nd international conference on World Wide Web,827-836。  new window
9.Loder, C.(2012)。Sculpting that "WoW" body: Constructing gender identity in World of Warcraft。The 2012 iConference,482-483。  new window
10.Starks, K.、Jones, C.、Katsikitis, M.(2014)。GameChange(H)er: How Nancy Drew video games build strong girls。The 28th International BCS Human Computer Interaction Conference on HCI,130-140。  new window
研究報告
1.陳淑惠(2000)。網路沉迷現象的心理病理之初探:臺灣大學生網路沉迷傾向的性別差異。  延伸查詢new window
學位論文
1.許朝欽(2004)。大型多人線上角色扮演遊戲中個人化服務設計之探討(碩士論文)。元智大學。  延伸查詢new window
2.蔡佩芳(2004)。我是女生,漂亮的女生?!廣告中的美貌迷思與青少女的性別認同(碩士論文)。國立中山大學。  延伸查詢new window
3.李維仁(2003)。線上遊戲差別取價因素之探討(碩士論文)。國立臺北大學。  延伸查詢new window
4.陳姿樺(2013)。線上遊戲中性別角色呈現之研究:以「新楓之谷」為例(碩士論文)。國立臺北護理健康大學。  延伸查詢new window
5.張醒宇(2013)。顛覆暴力:女性玩家於暴力遊戲的性別操演探索(碩士論文)。國立交通大學。  延伸查詢new window
6.黃欣慧(2009)。高職女同志學生校園經驗之研究(碩士論文)。國立高雄師範大學。  延伸查詢new window
圖書
1.黃淑玲、游美惠(20070000)。性別向度與臺灣社會。臺北:巨流圖書股份有限公司。new window  延伸查詢new window
2.毛正倫(2008)。實用統計技術。台北:華騰文化。  延伸查詢new window
3.Argyle, M.、Henderson, M.(1996)。The anatomy of relationships。London:Penguin Books。  new window
4.鄭一群(2007)。培養非常規的領導力。北京:海潮出版社。  延伸查詢new window
5.Fausto-Sterling, A.(2000)。Sexing the body: Gender politics and the construction of sexuality。New York, NY:Basic Books。  new window
6.Greenfield, P. M.、Cocking, R. R.(1996)。Interacting with video。New Jersey, NJ:Ablex Publishing。  new window
7.National Research Council(2011)。The health of lesbian, gay, bisexual and transgender people: Building a foundation for better understanding。Washington, DC:The National Academies Press。  new window
8.Rymaszewski, M.、Wagner, J. A.、Wallace, M.、Winters, C.、Ondrejka, C.、Batstone-Cunningham, B.(2007)。Second Life: The official guide。New Jersey, NJ:Wiley Publishing。  new window
9.Stoller, R. J.(1985)。Presentations of gender。Connecticut, CT:Yale University Press。  new window
10.Wimmer, R. D.、Dominick, J. R.(2016)。Mass media research。California, CA:Wadsworth Publishing。  new window
11.黃少華、陳文江(2002)。重塑自我的遊戲:網路空間的人際交往。南華大學社會學研究所。  延伸查詢new window
其他
1.(2015)。女生也愛遊戲嗎?淺談女性玩家對遊戲的態度,http://m.news.sina.com.tw/article/20150129/13756954.html。  延伸查詢new window
2.范慧宜(2016)。2016年臺灣遊戲產業發展與趨勢及商機,http://www.pershing.com.tw/tw/download/seminar/20160311_seminar/handouts/160311_Session1_TW_Game_Industry_Dev_and_Trend_DrFan.pdf。  new window
3.陳燕葶,葉乃嘉(2007)。從性別分工探討性別平等,http://mail.nhu.edu.tw/~society/e-j/64/64-53.htm。  延伸查詢new window
4.Boorman, D.(2014)。Badass babes with bows: Woman archers from mythology to the silver screen,https://www.academieduello.com/news-blog/badassbabes-bows-women-archers-mythology-silver-screen/。  new window
5.Doyle-Scott, C.(2016)。Virtual reality: Gender identity in video games,http://feminartsy.com/virtual-reality-gender-identity-in-video-games/。  new window
6.Entertainment Software Association(2014)。Essential facts about the computer and video game industry,http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf, 。  new window
7.Harwell, D.(2014)。More women play video games than boys, and other surprising facts lost in the mess of Gamergate,http://www.washingtonpost.com/blogs/the-switch/wp/2014/10/17/more-women-play-video-games-than-boys-andother-surprising-facts-lost-in-the-mess-of-gamergate/。  new window
8.Khalaf, S.(2014)。Mobile gaming: Females beat males on money, time and loyalty,http://flurrymobile.tumblr.com/post/115192642055/mobile-gamingfemales-beat-males-on-money-time。  new window
9.Joho, J.(2017)。Study finds female players may not be into guns, but are still into killing,https://killscreen.com/articles/study-finds-female-players-may-notguns-still-killing/。  new window
10.MrLawbreaker(2017)。Male character will be able to wear skirts btw [Web blog post],https://www.reddit.com/r/PUBATTLEGROUNDS/comments/6phb39/male_character_will_be_able_to_wear_skirts_btw/。  new window
11.McMenomy, E. R.(2011)。Game on girl: Identity and representation in digital RPGs。  new window
12.Narcisse, E.(2013)。Virtual same-sex marriage is thriving in this online fantasy game,http://kotaku.com/virtual-same-sex-marriage-is-thriving-in-onlinefantasy-508243557。  new window
13.Popay, J.,Escorel, S.,Hernandez, M.,Johnston, H.,Mathieson, J.,Rispel, L.(2008)。Understanding and tackling social exclusion: Final report to the WHO commission on social determinants of health from the social exclusion knowledge network,http://www.who.int/social_determinants/knowledge_networks/final_reports/sekn_final%20report_042008.pdf。  new window
14.(2017)。Overview of Tanking and All Tank Specs,http://www.wowhead.com/tanking-guide。  new window
圖書論文
1.Cass, V. C.(1990)。The implication of homosexual identity formation for the Kinsey model and scale of sexual preference。Homosexuality/Heterosexuality: Conception of sexual orientation。New York, NY:Oxford University Press。  new window
2.Huh, S.、Williams, D.(2010)。Dude looks like a lady: gender swapping in an online game。Online Worlds: Convergence of the Real and the Virtual。  new window
3.Ruble, D. N.、Martin, C. L.(1998)。Gender development。Handbook of child psychology: Social, emotional, and personality development。New York, NY:John Wiley & Sons。  new window
4.Spence, J. T.、Deaux, K.、Helmreich, R. L.(1985)。Sex roles in contemporary American Society。Handbook of Social Psychology。Random House。  new window
5.Tynes, J.(2010)。Prismatic play: Games as windows to the real world。Second person: Role-playing and story in games and playable media。Cambridge, MA:MIT Press。  new window
 
 
 
 
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