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題名:導入「誘發式翻轉教室」成效分析--以水資源及防災教育遊戲學習為例
書刊名:災害防救科技與管理學刊
作者:張玉連蔡孟涵康仕仲
作者(外文):Chang, Yu-lienTsai, Meng-hanKang, Shih-chung
出版日期:2015
卷期:4:2
頁次:頁19-58
主題關鍵詞:遊戲式學習誘發式翻轉課堂體驗學習學習遷移防災教育Game-based learningInducted-type flipped classroomExperiential learningTransfer of learningDisaster prevention education
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(1) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:12
  • 點閱點閱:15
期刊論文
1.Bransford, J. D.、Schwartz, D. L.(1999)。Rethinking transfer: A simple proposal with multiple implications。Review of Research in Education,24,61-101。  new window
2.Benbunan-Fich, R.、Hiltz, S. R.(2003)。Mediators of the effectiveness of online courses。IEEE Transactions on Professional Communication,46(4),298-312。  new window
3.陳明琪(20030300)。多媒體網路教學與傳統教學對學習效果之比較--以商業類科為例。教學科技與媒體,63,49-64。new window  延伸查詢new window
4.Chen, S.-Y.、Macredie, R. D.(2004)。Cognitive modeling of student learning in web-based instructional programs。International Journal of human-computer Interaction,17(3),375-402。  new window
5.Alavi, M.、Leidner, D. E.(2001)。Research Commentary: Technology-Mediated Learning--A Call for Greater Depth and Breadth of Research。Information Systems Research,12(1),1-10。  new window
6.Randel, J. M.、Morris, B. A.、Wetzel, C. D.、Whitehill, B. V.(1992)。The effectiveness of games for educational purposes: A review of recent research。Simulation & Gaming,23(3),261-276。  new window
7.Rieber, L. P.(1996)。Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games。Educational Technology Research & Development,44(2),43-58。  new window
8.O'Leary, S.、Diepenhorst, L.、Churley-Strom, R.、Magrane, D.(2005)。Educational games in an obstetrics and gynecology core curriculum。American Journal of Obstetrics and Gynecology,193(5),1848-1851。  new window
9.Demski, J.(2013)。6 expert tips for flipping the classroom。Campus Technology,26(5),32-37。  new window
10.Kayes, A. B.、Kayes, D. C.、Kolb, D. A.(2005)。Experiential learning in teams。Simulation & Gaming,36,330-354。  new window
11.McLoughlin, C.(2002)。Learner support in distance and networked learning environments: Ten dimensions for successful design。Distance Education,23,149-162。  new window
12.Pivec, M.(2007)。Editorial: Play and learn: potentials of game-based learning。British Journal of Educational Technology,38(3),387-393。  new window
13.Thorndike, E. L.、Woodworth, R. S.(1901)。The influence of improvement in one mental function upon the efficiency of other functions: III. Functions involving attention, observation and discrimination。Psychological Review,8(6),553-564。  new window
14.Wolfe, J.、Crookall, D.(1998)。Developing a scientific knowledge of simulation/gaming。Simulation & Gaming,29,7-19。  new window
15.Sams, Aaron、Bergmann, Jonathan(2013)。Flip your students' learning。Educational Leadership,70(6),16-20。  new window
會議論文
1.Baker, J. W.(2000)。The "classroom flip": Using web course management tools to become the guide by the side。The 11th international conference on college teaching and learning。Jacksonville, Florida:Florida Community College at Jacksonville。  new window
2.Kuo, M. J.(2007)。How does an online game based learning environment promote students' intrinsic motivation for learning natural science and how does it affect their learning outcomes?。The First IEEE International Workshop on the Digital Game and Intelligent Toy Enhanced Learning。Jhongli City。  new window
圖書
1.Squire, K.(2005)。Game-based learning: Present and future state of the field。Saratoga 57 Springs, NY:MASIE Center e-Learning CONSORTIUM。  new window
2.Campbell, Donald、Stanley, Julian、Gage, N. L.(1963)。Experimental and Quasi-Experimental Designs for Research。Boston, MA:Houghton Mifflin。  new window
3.Aldrich, C.(2004)。Simulations and the future of learning: An innovative (and perhaps revolutionary) approach to e-learning。San Francisco, CA:Pfeiffer。  new window
4.Kolb, D. A.(2014)。Experiential learning: Experience as the source of learning and developments。Upper Saddle River, NJ:FT Press。  new window
5.Michael, D. R.、Chen, S. L.(2005)。Serious games: Games that educate, train, and inform。Mason, OH:Cengage Learning PTR。  new window
6.Perkins, D. N.、Salomon, G.(1992)。Transfer of learning: Contribution to the International Encyclopedia of Education。Oxford:Pergamon。  new window
7.Van Dam, Nick(2003)。The e-learning fieldbook: Implementation lessons and case studies from companies that are making e-learning work。New York:McGraw-Hill。  new window
8.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
其他
1.EDUCAUSE Learning Initiative(2012)。7 things you should know about flipped classrooms,http://net.educause.edu/ir/library/pdf/ELI7081.pdf。  new window
2.Parker, A.(2014)。The Flipped Classroom Rules,http://www.coetail.com/myaimistrue/author/myaimistrue/, 。  new window
圖書論文
1.Schwartz, D. L.、Bransford, J. D.、Sears, D.(2005)。Efficiency and innovation in transfer。Transfer of Learning from a Modern Multidisciplinary Perspective。Information Age Publishing。  new window
 
 
 
 
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