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題名:基於Minecraft的小學人工智慧教育
書刊名:教育研究月刊
作者:王隆仁
作者(外文):Wang, Lung-jen
出版日期:2019
卷期:307
頁次:頁85-100
主題關鍵詞:人工智慧程式設計運算思維MinecraftArtificial intelligenceCodingComputational thinking
原始連結:連回原系統網址new window
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隨著數位技術崛起及人工智慧時代來臨,如何培養學生的程式設計與運算思維能力,成為未來教育與社會發展至關重要的課題。因此,許多先進國家已經開始從小學階段推動人工智慧教育與程式設計課程,但是由於小學生在數學及科技方面的學習也才開始,在人工智慧與程式設計的推動上並不容易。本研究採用微軟公司的Minecraft程式開發平台做為教學工具,透過玩遊戲、視覺化及容易操作的介面,以提升小學生的學習興趣與降低學習挫折感,並將學生學習成效與專題實作概念融入教學活動設計中,可以有效建立小學生的程式設計概念及人工智慧教育。
With the rise of digital technology and the era of artificial intelligence is coming, how to develop students’ coding and computational thinking will be a crucial issue for future education and social development. Therefore, many advanced countries have begun to promote artificial intelligence education and coding courses from the primary school stage. However, primary school students also began to learn mathematics and technology, and it is not easy to promote artificial intelligence and coding. In this study, Microsoft’s Minecraft development platform is used as a teaching tool to enhance the learning interest of primary school students and reduce learning frustration through gameplay, visualization and easy-to-use interfaces, and to integrate student learning outcomes with practical project concepts into the design of teaching activities, the concept of coding and artificial intelligence education for primary school students can be effectively implemented.
期刊論文
1.Wing, Jeannette M.(2006)。Computational Thinking。Communications of the ACM,49(3),33-35。  new window
2.Peteranetz, M. S.、Flanigan, A. E.、Shell, D. F.、Soh, L. K.(2017)。Computational creativity exercises: An avenue for promoting learning in computer science。IEEE Transactions on Education,60(4),305-313。  new window
3.Wang, L. J.(2019)。Computational thinking for intelligent transformation。Pingtung Finance and Taxation Quarterly,66。  new window
4.Yadav, A.、Stephenson, C.、Hong, H.(2017)。Computational thinking for teacher education。Communications of the ACM,60(4),55-62。  new window
會議論文
1.Roscoe, J. F.、Fearn, S.、Posey, E.(2014)。Teaching computational thinking by playing games and building robots。The International Conference on Interactive Technologies and Games。Nottingham, UK。  new window
其他
1.Computational Thinking for Educators(2019)。What is computational thinking,https://computationalthinkingcourse.withgoogle.com/unit?lesson=8&unit=1。  new window
2.Harris, M.(2019)。Coding as literacy,https://asia.bettshow.com/session/coding-literacy-0。  new window
3.MinecraftEdu(2019)。Minecraft: Education edition,https://education.minecraft.net/。  new window
4.Thompson, C.(2017)。The next big blue-collar job is coding,https://www.wired.com/2017/02/programming-is-the-new-blue-collar-job/。  new window
5.Yang, Y.(2018)。The future of intelligent transformation,https://www.linkedin.com/pulse/future-intelligent-transformation-yuanqing-yang。  new window
 
 
 
 
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