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題名:應用擴增實境於數學教材之學習成效研究--以十以內數字加減法為例
書刊名:教育科技與學習
作者:許一珍鄭竹君
作者(外文):Hsu, Yi-chenCheng, Chu-chun
出版日期:2018
卷期:6:2
頁次:頁73-98
主題關鍵詞:擴增實境學習成效Bloom教育目標認知層面輔助教學Augmented realityLearning effectivenessBloom's taxonomies of education objectivesTeaching materials
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:4
  • 點閱點閱:1
期刊論文
1.Azuma, R.、Baillot, Y.、Behringer, R.、Feiner, S.、Julier, S.、MacIntyre, B.(2001)。Recent advances in augmented reality。IEEE Computer Graphics and Applications,21(6),34-47。  new window
2.王全興(20071200)。資訊科技融入數學教學之課程行動研究。中等教育,58(6),36-55。new window  延伸查詢new window
3.Keller, John M.(1987)。Strategies for stimulating the motivation to learn。Performance and Instruction,26(8),1-7。  new window
4.Krathwohl, D. R.(2002)。A revision of Bloom's Taxonomy: An overview。Theory into Practice,41(4),212-218。  new window
5.Von Aster, M. G.、Shalev, R. S.(2007)。Number development and developmental dyscalculia。Dev Med Child Neurol,49(11),868-873。  new window
6.Billinghurst, M.、Duenser, A.(2012)。Augmented reality in the classroom。Computer,45(7),56-63。  new window
7.Butterworth, M. D. B.(1997)。A dissociation of number meanings。Cognitive Neuropsychology,14(4),613-636。  new window
8.Gebuis, T.、Cohen Kadosh, R.、De Haan, E.、Henik, A.(2009)。Automatic quantity processing in 5-year olds and adults。Cognitive Processing,10(2),133-142。  new window
9.Girelli, L.、Lucangeli, D.、Butterworth, B.(2000)。The development of automaticity in accessing number magnitude。Journal of experimental child psychology,76(2),104-122。  new window
會議論文
1.Wang, C. S.、Li, C. C.(2000)。An assessment framework for information technology integrated instruction。International Conference on Computers in Education/International Conference on Computer-Assisted Instruction。Taipei。  new window
2.Milgram, P.、Takemura, H.、Utsumi, A.、Kishino, F.(1994)。Augmented reality: A class of displays on the reality-virtuality continuum。Proceedings of SPIE: the International Society for Optical Engineering。SPIE。282-292。  new window
3.許一珍、盧語喬、葉宣妤、范丙林、巴白山(2016)。探討幼童使用擴增實境之學習成效--以學習形狀及顏色能力為例。第20屆全球華人計算機教育應用大會(GCCCE 2016)。香港:全球華人計算機教育應用大會。864-867。  延伸查詢new window
4.Davidsson, M.、Johansson, D.、Lindwall, K.(2012)。Exploring the use of augmented reality to support science education in Secondary Schools。2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education (WMUTE)。  new window
學位論文
1.陳育萱(2008)。電腦輔助教學應用於國民中學輕度智能障礙學生乘法應用題解題成效之研究(碩士論文)。國立彰化師範大學,彰化市。  延伸查詢new window
2.葉永森(2015)。數位遊戲式學習之使用者體驗設計與評估--以嚴肅遊戲「能源戰爭」為例(碩士論文)。國立臺北科技大學,臺北市。  延伸查詢new window
3.王靜秀(2013)。6歲孩童與成人在數字和具體數量上的自動化處理(碩士論文)。國立中央大學,桃園市。  延伸查詢new window
4.樂嘉文(2015)。擴增實境結合立體拼圖對國小地球科學學習之研究(碩士論文)。國立臺北教育大學,臺北。  延伸查詢new window
5.鍾榆翎(2008)。以布魯姆認知分類對低年級教科書「數與量」主題分析之研究(碩士論文)。國立屏東教育大學,屏東縣。  延伸查詢new window
圖書
1.田耐青(2016)。教學原理。臺北市:國立臺北教育大學。  延伸查詢new window
2.Anderson, Lorin W.、Krathwohl, David R.、Airasian, Peter W.、Cruikshank, Kathleen A.、Mayer, Richard E.、Pintrich, Paul R.、Wittrock, Merlin C.、Raths, James(2001)。A taxonomy for learning, teaching, and assessing: A revision of Bloom's taxonomy of educational objectives。Addison Wesley Longman。  new window
其他
1.Niantic(2016)。Pokemon Go,http://pokemongo.nianticlabs.com/en/。  new window
圖書論文
1.Keller, John M.(1983)。Motivational design of instruction。Instructional Design Theories and Models: An Overview of Their Current Status。Hillsdale, NJ:Lawrence Erlbaum Associates。  new window
 
 
 
 
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