|
Al-Mansour, N. S., & Al-Shorman, R. E. A. (2012). The effect of computer-assisted instruction on Saudi University students’ learning of English. Journal of King Saud University - Languages and Translation, 24(1), 51-56. doi: 10.1016/j.jksult.2009.10.001 Andújar, J. M., Mejías, A., & Márquez, M. A. (2011). Augmented reality for the improvement of remote laboratories: An augmented remote laboratory. IEEE Transactions on Education, 54(3), 492-500. doi: 10.1109/te.2010.2085047 Animium. (2008). Amemasu - Free 3D Models and 3D Tutorials Retrieved Oct., 23, 2012, from http://animium.com/2008/06/amemasu/ Asai, K., Kobayashi, H., & Kondo, T. (2005). Augmented instructions-a fusion of augmented reality and printed learning materials. Paper presented at the Fifth IEEE International Conference on Advanced Learning Technologies. Azuma, R. T. (1997). A survey of augmented reality. Presence-Teleoperators and Virtual Environments, 6(4), 355-385. Azuma, R. T., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. Computer Graphics and Applications, IEEE, 21(6), 34-47. Basch, C. E. (1987). Focus group interview: An underutilized research technique for improving theory and practice in health education. Health Education & Behavior, 14(4), 411-448. doi: 10.1177/109019818701400404 Behzadan, A. H., Timm, B. W., & Kamat, V. R. (2008). General-purpose modular hardware and software framework for mobile outdoor augmented reality applications in engineering. Advanced Engineering Informatics, 22(1), 90-105. doi: 10.1016/j.aei.2007.08.005 Billinghurst, M. (2002). Augmented reality in education. New Horizons for Learning, 12. Billinghurst, M. (2011). The future of augmented reality in our everyday life. Paper presented at the 19th International Display Workshops, Nagoya, Japan. Billinghurst, M., Belcher, D., Gupta, A., & Kiyokawa, K. (2003). Communication behaviors in colocated collaborative AR interfaces. International Journal of Human-Computer Interaction, 16(3), 395-423. Billinghurst, M., Kato, H., & Poupyrev, I. (2001). The MagicBook: a transitional AR interface. Computers & Graphics, 25(5), 745-753. Bloom, B. S., & Krathwohl, D. R. (1956). Taxonomy of educational objectives: The classification of education goals by a committee of college and university examiners. Handbook 1: Cognitive domain. New York: Longmans. Bolliger, D. U., Supanakorn, S., & Boggs, C. (2010). Impact of podcasting on student motivation in the online learning environment. Computers & Education, 55(2), 714-722. Bower, M. (2008). Affordance analysis–matching learning tasks with learning technologies. Educational Media International, 45(1), 3-15. Chamot, A. U. (1995). Implementing the cognitive academic language learning approach: CALLA in Arlington, Virginia. The Bilingual Research Journal, 19, 379-394. Chamot, A. U., & O''Malley, J. M. (1986). A cognitive academic language learning approach: An ESL content-based curriculum. Washington, DC: National Clearinghouse for Bilingual Education. Chamot, A. U., & O''Malley, J. M. (1987). The cognitive academic language learning approach: A bridge to the mainstream. TESOL Quarterly, 21(2), 227-249. Chang, W., & Qing, T. (2010, December). Augmented reality system design and scenario study for location-based adaptive mobile learning. Paper presented at the 2010 IEEE 13th International Conference on Computational Science and Engineering (CSE). Chang, Y. J., Chen, C. H., Huang, W. T., & Huang, W. S. (2011, July). Investigating students'' perceived satisfaction, behavioral intention, and effectiveness of English learning using augmented reality. Paper presented at the 2011 IEEE International Conference on Multimedia and Expo (ICME 2011). Chen, C. C., & Huang, T. C. (2012). Learning in a u-Museum: Developing a context-aware ubiquitous learning environment. Computers & Education, 59(3), 873-883. doi: 10.1016/j.compedu.2012.04.003 Chen, C. H., Su, C. C., Lee, P. Y., & Wu, F. G. (2007, July). Augmented interface for children Chinese learning. Paper presented at the Seventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007). Chen, C. M., & Tsai, Y. N. (2012). Interactive augmented reality system for enhancing library instruction in elementary schools. Computers & Education, 59(2), 638-652. doi: 10.1016/j.compedu.2012.03.001 Chen, J. F., Warden, C. A., Wen-Shung Tai, D., Chen, F. S., & Chao, C. Y. (2011). Level of abstraction and feelings of presence in virtual space: Business English negotiation in Open Wonderland. Computers & Education, 57(3), 2126-2134. doi: 10.1016/j.compedu.2011.05.017 Chu, H. C., Hwang, G. J., & Tsai, C. C. (2010). A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning. Computers & Education, 54(1), 289-297. Cook, D. A., Beckman, T. J., Thomas, K. G., & Thompson, W. G. (2009). Measuring motivational characteristics of courses: Applying Keller''s instructional materials motivation survey to a web-based course. Academic Medicine, 84(11), 1505. Dünser, A., & Hornecker, E. (2007). Lessons from an AR book study. Paper presented at the Proceedings of the 1st international conference on Tangible and embedded interaction, Baton Rouge, Louisiana. Dörnyei, Z. (1994). Understanding L2 motivation: On with the challenge! The Modern Language Journal, 78(4), 515-523. Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10-32. Daniel, N. (2008). Google Sites Profile - What is Google Sites? Retrieved October, 17, 2012, from http://webtrends.about.com/od/profil2/p/Google-Sites-b.htm Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. Management Information Systems Quarterly, 13(3), 319-340. Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2012). Impact of an augmented reality system on students'' motivation for a visual art course. Computers & Education. doi: 10.1016/j.compedu.2012.03.002 Dominikus, S., & Aigner, M. (2007, May). mCoupons: An Application for Near Field Communication (NFC). Paper presented at the 21st International Conference on Advanced Information Networking and Applications Workshops 2007 (AINAW 2007). Drascic, D., & Milgram, P. (1996). Perceptual issues in augmented reality. Paper presented at the Stereoscopic Displays and Virtual Reality Systems III Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7-22. El Sayed, N. A. M., Zayed, H. H., & Sharawy, M. I. (2011). ARSC: Augmented reality student card. Computers & Education, 56(4), 1045-1061. doi: doi: 10.1016/j.compedu.2010.10.019 Elias, E. C., Phillips, D. C., & Luechtefeld, M. E. (2012). E-books in the classroom: A survey of students and faculty at a school of pharmacy. Currents in Pharmacy Teaching and Learning. doi: 10.1016/j.cptl.2012.05.009 Euline, C. S. (2007). Enhancing performance knowledge and self-esteem in classroom language learning: The potential of the ACTIVote component of interactive whiteboard technology. System, 35(2), 119-133. doi: 10.1016/j.system.2007.01.001 Feng, H., Yu, Z., Yao, Y., Ziqiang, W., & Sidan, D. (2011, August). Piano AR: A Markerless Augmented Reality Based Piano Teaching System. Paper presented at the 2011 International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC 2011 ). Feng, Z., Duh, H. B. L., & Billinghurst, M. (2008, September). Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. Paper presented at the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality (ISMAR 2008). Ferrari, V., Tuytelaars, T., & Van Gool, L. (2001). Markerless augmented reality with a real-time affine region tracker. Paper presented at the 2001 IEEE and ACM International Symposium on Augmented Reality. Fjeld, M., Juchli, P., & Voegtli, B. M. (2003). Chemistry education: A tangible interaction approach. Paper presented at the Human-Computer Interaction (INTERACT''03). Fotouhi-Ghazvini, F., Earnshaw, R. A., Robison, D., & Excell, P. S. (2009, September). Designing augmented reality games for mobile learning using an instructional-motivational paradigm. Paper presented at the International Conference on CyberWorlds. Gagné, E. D., Yekovich, C. W., & Yekovich, F. R. (1993). The cognitive psychology of school learning. Second Edition, New York: Harper Collins. Gagné, R. M., Briggs, L. J., & Wager, W. W. (1992). Principles of instructional design: Harcourt College Pub. Gagne, R. M., Wager, W. W., Golas, K. C., Keller, J. M., & Russell, J. D. (2005). Principles of instructional design. Performance Improvement, 44(2), 44-46. Gardner, R. C., & Lambert, W. E. (1972). Attitudes and Motivation in Second-Language Learning. Rowley, MA: Newbury house. Georgieva, E. S., Smrikarov, A. S., & Georgiev, T. S. (2011). Evaluation of mobile learning system. Procedia Computer Science, 3, 632-637. doi: 10.1016/j.procs.2010.12.106 Gillet, A., Sanner, M., Stoffler, D., Goodsell, D., & Olson, A. (2004, October). Augmented reality with tangible auto-fabricated models for molecular biology applications. Paper presented at the 2004 IEEE Visualization. Godet-Bar, G., Rieu, D., & Dupuy-Chessa, S. (2010). HCI and business practices in a collaborative method for augmented reality systems. Information and Software Technology, 52(5), 492-505. doi: 10.1016/j.infsof.2009.11.007 Google. (2011). Google Sites overview Retrieved October, 17, 2012, from http://www.google.com/sites/overview.html Guttentag, D. A. (2010). Virtual reality: Applications and implications for tourism. Tourism Management, 31(5), 637-651. doi: 10.1016/j.tourman.2009.07.003 Höllerer, T. H., & Feiner, S. K. (2004). Mobile Augmented Reality. In H. A. Karimi & A. Hammad (Eds.), Telegeoinformatics: Location-Based Computing and Services: CRC Press, Taylor & Francis Group, LLC. Hamzeen, M. H. M., & Perera, M. U. S. (2011, September). Pattern independent fiducial marker detection for an interactive public display. Paper presented at the 2011 International Conference on Advances in ICT for Emerging Regions (ICTer). Herndon, J. N. (1987). Learner interests, achievement, and continuing motivation in instruction. Journal of Instructional Development, 10(3), 11-14. Hou, H. T. (2011). A case study of online instructional collaborative discussion activities for problem-solving using situated scenarios: An examination of content and behavior cluster analysis. Computers & Education, 56(3), 712-719. doi: 10.1016/j.compedu.2010.10.013 Hou, H. T. (2012). Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG). Computers & Education, 58(4), 1225-1233. doi: 10.1016/j.compedu.2011.11.015 Hsiao, K. F., & Rashvand, H. F. (2011). Integrating body language movements in augmented reality learning environment. Human-centric Computing and Information Sciences, 1(1), 1-10. doi: 10.1186/2192-1962-1-1 Hsieh, M. C., & Lee, J. S. (2008). AR marker capacity increasing for kindergarten English learning. Paper presented at the International MultiConference of Engineerings and Computer Scientists 2008 (IMECS 2008). Hsieh, M. C., & Lin, H. C. K. (2010a). The establishment of the augmented reality online shopping system. Paper presented at the 21st International Conference on Information Management (ICIM 2010). Hsieh, M. C., & Lin, H. C. K. (2010b). Interaction design based on augmented reality technologies for English vocabulary learning. Paper presented at the 18st International Conference on Computers in Education (ICCE 2010), Putrajaya, Malaysia. Hsu, C. C., & Ho, C. C. (2012). The design and implementation of a competency-based intelligent mobile learning system. Expert Systems with Applications, 39(9), 8030-8043. doi: 10.1016/j.eswa.2012.01.130 Huang, H. W., Wu, C. W., & Chen, N. S. (2012). The effectiveness of using procedural scaffoldings in a paper-plus-smartphone collaborative learning context. Computers & Education, 59(2), 250-259. doi: 10.1016/j.compedu.2012.01.015 Huang, Y. M., Chiu, P. S., Liu, T. C., & Chen, T. S. (2011). The design and implementation of a meaningful learning-based evaluation method for ubiquitous learning. Computers & Education, 57(4), 2291-2302. doi: 10.1016/j.compedu.2011.05.023 Huang, Y. M., Lin, Y. T., & Cheng, S. C. (2010). Effectiveness of a Mobile Plant Learning System in a science curriculum in Taiwanese elementary education. Computers & Education, 54(1), 47-58. doi: 10.1016/j.compedu.2009.07.006 Hwang, I. H., Chang, C. C., Wang, H. L., Tsai, S. J., & Chen, T. Y. (2012). Mediating effects of computer self-efficacy between learning motivation and learning achievement. Education Management, Education Theory and Education Application, 67-73. Jia, J., Chen, Y., Ding, Z., & Ruan, M. (2012). Effects of a vocabulary acquisition and assessment system on students’ performance in a blended learning class for English subject. Computers & Education, 58(1), 63-76. doi: 10.1016/j.compedu.2011.08.002 Jiang, J. S., Chen, G. D., Wu, C. J., & Lee, W. (2011). A scenario-triggered learning environment with augmented reality for situated learning. Paper presented at the 19th International Conference on Computers in Education (ICCE 2011), Chiang Mai, Thailand. Johnson, L., Laurence, F., Levine, A., Smith, R., & Stone, S. (2010). The 2010 Horizon Report. Austin, Texas: The New Media Consortium. Johnson, L., Smith, R., Willis, H., Levine, A., & Haywood, K. (2011). The 2011 Horizon Report. . Austin, Texas: The New Media Consortium. Juan, C., Beatrice, F., & Cano, J. (2008, July). An Augmented Reality System for Learning the Interior of the Human Body. Paper presented at the Eighth IEEE International Conference on Advanced Learning Technologies (ICALT ''08). Karadeniz, S., Buyukozturk, S., Akgun, O. E., Cakmak, E. K., & Demirel, F. (2008). The Turkish adaptation study of motivated strategies for learning questionnaire (MSLQ) for 12-18 year old children: Results of confirmatory factor analysis. The Turkish Online Journal of Educational Technology, 7(4), 108-117. Kaufmann, H., & Schmalstieg, D. (2003). Mathematics and geometry education with collaborative augmented reality. Computers & Graphics, 27(3), 339-345. Kaufmann, H., & Schmalstieg, D. (2006, March). Designing immersive virtual reality for geometry education. Paper presented at the 2006 Virtual Reality Conference. Kawamata, T., Iseki, H., Shibasaki, T., & Hori, T. (2002). Endoscopic augmented reality navigation system for endonasal transsphenoidal surgery to treat pituitary tumors: technical note. Neurosurgery, 50(6), 1393-1397. Keil, J., Zollner, M., Becker, M., Wientapper, F., Engelke, T., & Wuest, H. (2011, October). The House of Olbrich - An Augmented Reality tour through architectural history. Paper presented at the 2011 IEEE International Symposium On Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH). Keller, J. M. (1987). Development and use of the ARCS model of instructional design. Journal of Instructional Development, 10(3), 2-10. Keller, J. M. (1987a). Development and use of the ARCS model of motivational design. Journal of Instructional Development, 10(3), 2-10. Keller, J. M. (1987b). Strategies for stimulating the motivation to learn. Performance and Instruction, 26(8), 1-7. Keller, J. M. (2010). Motivational design for learning and performance: The ARCS model approach. New York: Springer. Keller, J. M., & Litchfield, B. C. (2002). Motivation and performance. In R. A. Reiser & J. V. Dempsey (Eds.), Trends and Issues in Instructional Design and Technology: New Jersey: Merrill Prentice Hall. Kirner, C., & Zorzal, E. R. (2005). Educational applications of augmented reality collaborative environments. Paper presented at the 6th Brazilian Symposium on Informatics in Education. Layar. (2012). Layar - Activate printwith digital content Retrieved June, 23, 2012, from http://www.layar.com/ Lee, S. H., Choi, J., & Park, J. I. (2009). Interactive e-learning system using pattern recognition and augmented reality. Consumer Electronics, IEEE Transactions on, 55(2), 883-890. Leone, S., & Leo, T. (2011). The synergy of paper-based and digital material for ubiquitous foreign language learners. Knowledge Management & E-Learning: An International Journal (KM&EL), 3(3), 319-341. Liarokapis, F., Mourkoussis, N., White, M., Darcy, J., Sifniotis, M., Petridis, P., . . . Lister, P. F. (2004). Web3D and augmented reality to support engineering education. World Transactions on Engineering and Technology Education, 3(1), 11-14. Liarokapis, F., Petridis, P., Lister, P. F., & White, M. (2002). Multimedia augmented reality interface for e-learning (MARIE). World Transactions on Engineering and Technology Education, 1(2), 173-176. Lin, H. C. K., & Hsieh, M. C. (2012). The Establishment and Usability Evaluation on a Markerless AR-based Hairstyle Simulation System. International Journal of Online Pedagogy and Course Design, 2(2). doi: 10.4018/ijopcd.2012040107 Lin, H. C. K., Hsieh, M. C., Liu, E. Z. F., & Chuang, T. Y. (2012). Interacting with visual poems through AR-based digital artwork. The Turkish Online Journal of Educational Technology, 11(1), 123-137. Lin, H. C. K., Hsieh, M. C., Wang, C. H., Sie, Z. Y., & Chang, S. H. (2011). Establishment and usability evaluation of an interactive AR learning system on conservation of fish. Turkish Online Journal of Educational Technology, 10(4), 181-187. Lin, P. C., Hou, H. T., Wang, S. M., & Chang, K. E. (2013). Analyzing knowledge dimensions and cognitive process of a project-based online discussion instructional activity using Facebook in an adult and continuing education course. Computers & Education, 60(1), 110-121. doi: 10.1016/j.compedu.2012.07.017 Linaza, M., García, A., Torre, I., & Torres, J. (2008). Interacting with augmented assets in cultural tourism. Transactions on edutainment I, 107-117. Liu, E. Z. F., & Lin, C. H. (2010). The survey study of mathematics motivated strategies for learning questionnaire (MMSLQ) for grade 10-12 Taiwanese students. Turkish Online Journal of Educational Technology, 9(2), 221-233. Liu, T. Y., & Chu, Y. L. (2008). Handheld augmented reality supported immersive ubiquitous learning system. Paper presented at the IEEE International Conference on Systems, Man and Cybernetics, 2008. (SMC 2008). Liu, T. Y., Tan, T. H., & Chu, Y. L. (2007, July). 2D Barcode and Augmented Reality Supported English Learning System. Paper presented at the 6th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007). Martín-Gutiérrez, J., Luís Saorín, J., Contero, M., Alcañiz, M., Pérez-López, D. C., & Ortega, M. (2010). Design and validation of an augmented book for spatial abilities development in engineering students. Computers & Graphics, 34(1), 77-91. doi: 10.1016/j.cag.2009.11.003 Martin, S., Diaz, G., Sancristobal, E., Gil, R., Castro, M., & Peire, J. (2011). New technology trends in education: Seven years of forecasts and convergence. Computers & Education, 57(3), 1893-1906. doi: 10.1016/j.compedu.2011.04.003 Martin, S., Lorenzo, E. J., Rodriguez-Artacho, M., Ros, S., Hernandez, R., & Castro, M. (2012, April). Ubiquitous anotation and a collaborative open mobile augmented reality. Paper presented at the 2012 IEEE Global Engineering Education Conference (EDUCON). Metaio. (2012). Augmented Reality - junaio... your mobile companion Retrieved June, 23, 2012, from http://www.junaio.com/ Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information Systems, E77-D(12), 1321-1329. doi: citeulike-article-id:477597 Miraz, G. M., Ruiz, I. L., & Gómez-Nieto, M. Á. (2009). University of things: Applications of near field communication technology in university environments. The Journal of Eworking, 3(1), 52-64. Morrison, A., Mulloni, A., Lemmelä, S., Oulasvirta, A., Jacucci, G., Peltonen, P., . . . Regenbrecht, H. (2011). Collaborative use of mobile augmented reality with paper maps. Computers & Graphics, 35(4), 789-799. doi: 10.1016/j.cag.2011.04.009 O''Neil, J. R., & Drillings, M. (1994). Motivation: theory and research: Hillsdale, New Jersey Hove. Oxford, R. (1990). Language learning strategies: What every teacher should know. Boston: Heinle & Heinle Publishers. Oxford, R., & Shearin, J. (1994). Language learning motivation: Expanding the theoretical framework. The Modern Language Journal, 78(1), 12-28. Paivio, A. (1971). Imagery and verbal processes. New York: Holt, Rinehart and Winston. Paivio, A. (1986). Mental representations: a dual coding approach. Oxford, England: Oxford University Press, USA. Pajares, F., & Kranzler, J. (1995). Self-efficacy beliefs and general mental ability in mathematical problemsolving. Contemporary Educational Psychology, 20(4), 426-443. Pan, Z., Cheok, A. D., Yang, H., Zhu, J., & Shi, J. (2006). Virtual reality and mixed reality for virtual learning environments. Computers & Graphics, 30(1), 20-28. doi: 10.1016/j.cag.2005.10.004 Pérez-López, D., Contero, M., & Alcaniz, M. (2010, July). Collaborative development of an augmented reality application for digestive and circulatory systems teaching. Paper presented at the 2010 IEEE 10th International Conference on Advanced Learning Technologies (ICALT). Pintrich, P. R., & Johnson, G. R. (1990). Assessing and improving students'' learning strategies. New directions for teaching and learning, 1990(42), 83-92. doi: 10.1002/tl.37219904209 Pintrich, P. R., Smith, D., García, T., & McKeachie, W. (1991). A manual for the use of the Motivated Strategies for Learning Questionnaire (MSLQ). Ann Arbor. Michigan, 48109, 1259. Pintrich, P. R., Smith, D. A. F., Garcia, T., & McKeachie, W. J. (1993). Reliability and predictive validity of the Motivated Strategies for Learning Questionnaire (MSLQ). Educational and psychological measurement, 53(3), 801-813. Prince, S., Cheok, A. D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M., & Kato, H. (2002). 3D live: real time captured content for mixed reality. Paper presented at the International Symposium on Mixed and Augmented Reality (ISMAR 2002). Qualcomm. (2012). Mobile Development, Application Development - Qualcomm Developer Network Retrieved May, 11, 2012, from https://developer.qualcomm.com/ Rabiee, F. (2004). Focus-group interview and data analysis. Paper presented at the Proceedings of the Nutrition Society. Rhodes, L. K., & Nathenson-Mejia, S. (1992). Anecdotal records: A powerful tool for ongoing literacy assessment. The Reading Teacher, 45(7), 502-509. Rodgers, D. L., & Withrow-Thorton, B. J. (2005). The effect of instructional media on learner motivation. International Journal of Sport Psychology, 32, 91-106. Salmi, H., Kaasinen, A., & Kallunki, V. (2012). Towards an open learning environment via Augmented Reality (AR): visualising the invisible in science centres and schools for teacher education. Procedia - Social and Behavioral Sciences, 45(0), 284-295. doi: 10.1016/j.sbspro.2012.06.565 Sarica, G. N., & Cavus, N. (2009). New trends in 21st Century English learning. Procedia - Social and Behavioral Sciences, 1(1), 439-445. doi: 10.1016/j.sbspro.2009.01.079 Schmidt, J. T. (2007). Preparing students for success in blended learning environments: future oriented motivation & self-regulation. Dissertation, LMU München: Faculty of Psychology and Educational Sciences. Schunk, D. H. (1990). Introduction to special section and efficacy. Journal of Educational Psychology, 1, 3-6. Schwald, B., & De Laval, B. (2003). An augmented reality system for training and assistance to maintenance in the industrial context. Journal of WSCG, 11(1). Shelton, B. E., & Hedley, N. R. (2002). Using augmented reality for teaching Earth-Sun relationships to undergraduate geography students. Paper presented at the First IEEE International Workshop Augmented Reality Toolkit. Soga, M., Matsui, K., Takaseki, K., & Tokoi, K. (2008, July). Interactive learning environment for astronomy with finger pointing and augmented reality. Paper presented at the Eighth IEEE International Conference on Advanced Learning Technologies (ICALT 2008). Spark-Project. (2009). Saqoosha/FLARToolKit Retrieved March, 6, 2012, from http://www.libspark.org/wiki/saqoosha/FLARToolKit/en Specht, M., Ternier, S., & Greller, W. (2011). Dimensions of mobile augmented reality for learning: A first inventory. Journal of the Research for Educational Technology (RCET), 7(1), 117-127. Steffen, R., Preißinger, J., Schöllermann, T., Müller, A., & Schnabel, I. (2010, April). Near Field Communication (NFC) in an automotive environment. Paper presented at the 2010 Second International Workshop on Near Field Communication (NFC). Sunyoung, P., Junhun, L., Yeongmi, K., & Ryu, J. (2009, July). A preliminary system framework for ''SilGam'' book. Paper presented at the 2009 International Symposium on Ubiquitous Virtual Reality (ISUVR 2009). Swensen, K. (2012). Toy 3D Model Retrieved Oct., 21, 2012, from http://archive3d.net/?a=download&id=92814bce Türel, Y. K. (2011). An interactive whiteboard student survey: Development, validity and reliability. Computers & Education, 57(4), 2441-2450. doi: 10.1016/j.compedu.2011.07.005 Taehee, L., & Hollerer, T. (2008, March). Hybrid feature tracking and user interaction for markerless augmented reality. Paper presented at the IEEE Virtual Reality Conference (VR 2008). Tarng, W., & Ou, K. L. (2012, March). A Study of Campus Butterfly Ecology Learning System Based on Augmented Reality and Mobile Learning. Paper presented at the 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education (WMUTE). Tremblay, P. F., & Gardner, R. C. (1995). Expanding the motivation construct in language learning. The Modern Language Journal, 79(4), 505-518. Tsai, M. K., Lee, Y. C., Lu, C. H., Chen, M. H., Chou, T. Y., & Yau, N. J. (2012). Integrating geographical information and augmented reality techniques for mobile escape guidelines on nuclear accident sites. Journal of Environmental Radioactivity, 109(0), 36-44. doi: 10.1016/j.jenvrad.2011.12.025 von der Pütten, A. M., Klatt, J., Ten Broeke, S., McCall, R., Krämer, N. C., Wetzel, R., . . . Klatt, J. (2012). Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Interacting with Computers, 24(4), 317-325. doi: 10.1016/j.intcom.2012.03.004 Wang, H. Y., Lin, T. J., Tsai, C. C., Duh, H. B. L., & Liang, J. C. (2012). An investigation of Students'' Sequential Learning Behavioral Patterns in Mobile CSCL Learning Systems. Paper presented at the 12th IEEE International Conference on Advanced Learning Technologies (ICALT 2012). Wikitude. (2012). Wikitude - World''s leading Augmented Reality SDK Retrieved June, 23, 2012, from http://www.wikitude.com/ Wu, P. H., Hwang, G. J., Tsai, C. C., Chen, Y. C., & Huang, Y. M. (2011). A pilot study on conducting mobile learning activities for clinical nursing courses based on the repertory grid approach. Computers & Education, 31(8), e8-e15. doi: doi: 10.1016/j.nedt.2010.12.001. Wu, T. Y. (2011). Learning English in Taiwan''s elementary schools. Journal of Futures Studies, 16(2), 35-46. Yang, J. C., Chen, C. H., & Jeng, M. C. (2010). Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning. Computers & Education, 55(3), 1346-1356. doi: 10.1016/j.compedu.2010.06.005 Zainuddin, N. M. M., Zaman, H. B., & Ahmad, A. (2010, June). Developing Augmented Reality book for deaf in science: The determining factors. Paper presented at the 2010 International Symposium in Information Technology (ITSim).
|