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題名:結合遊戲軟體情境之探究式學習法:程式學習之個案研究
書刊名:數位學習科技期刊
作者:時文中廖悅淳洪梓瑜
作者(外文):Shih, Wen-chungLiao, Yue-chunHung, Tzu-yu
出版日期:2022
卷期:14:2
頁次:頁1-27
主題關鍵詞:個案研究探究式學習程式學習遊戲情境Case studyInquiry-based learningProgram learningGame scenario
原始連結:連回原系統網址new window
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  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:5
  • 點閱點閱:2
期刊論文
1.Robins, A.、Rountree, J.、Rountree, N.(2003)。Learning and Teaching Programming: A Review and Discussion。Computer Science Education,13(2),137-172。  new window
2.Van Merriënboer, Jeroen J. G.、Croock, M. B. M. D.(1992)。Strategies for computer-based programming instruction: Program completion vs. program generation。Journal of Educational Computing Research,8(3),365-394。  new window
3.何昱穎、張智凱、劉寶鈞(20100100)。程式設計課程之學習焦慮降低與學習動機維持--以Scratch為補救教學工具。數位學習科技期刊,2(1),11-32。new window  延伸查詢new window
4.Chao, P. Y.(2016)。Exploring students' computational practice, design and performance of problem-solving through a visual programming environment。Computers & Education,95,202-215。  new window
5.Lee, C. C.、Lin, C. C.、Chen, C. Y.、Chen, P. Y.(2014)。Knowledge sharing among university students facilitated with a creative commons licensing mechanism: A case study in a programming course。Journal of Educational Technology & Society,17(3),154-167。  new window
6.Soflano, M.、Connolly, T. M.、Hainey, T.(2015)。An application of adaptive games-based learning based on learning style to teach SQL。Computers & Education,86,192-211。  new window
7.Minner, D. D.、Levy, A. J.、Century, J.(2010)。Inquiry-based science instruction--What is it and does it matter? Results from a research synthesis years 1984 to 2002。Journal of Research in Science Teaching,47(4),474-496。  new window
8.Hsieh, T.-C.、Lee, M.-C.、Su, C.-Y.(2013)。Designing and implementing a personalized remedial learning system for enhancing the programming learning。Educational Technology & Society,16(4),32-46。  new window
9.鍾靜(20150300)。以探究教學提昇學童數學概念之深度和廣度。國民教育,55(1),126-139。  延伸查詢new window
10.Pedaste, M.、Mäeots, M.、Siiman, L. A.、De Jong, T.、Van Riesen, S. A. N.、Kamp, E. T.、Manoli, C. C.、Zacharia, Z. C.、Tsourlidaki, E.(2015)。Phases of inquiry-based learning: Definitions and the inquiry cycle。Educational Research Review,14,47-61。  new window
11.Oliver, R.(1993)。Measuring hierarchical levels of programming knowledge。Journal of Educational Computing Research,9(3),299-312。  new window
12.Fessakis, G.、Gouli, E.、Mavroudi, E.(2013)。Problem solving by 5-6 years old kindergarten children in a computer programming environment: A case study。Computers & Education,63,87-97。  new window
13.Sáez-López, J. M.、Román-González, M.、Vázquez-Cano, E.(2016)。Visual programming languages integrated across the curriculum in elementary school: A two year case study using "Scratch" in five schools。Computers & Education,97,129-141。  new window
14.Snodgrass, M. R.、Israel, M.、Reese, G. C.(2016)。Instructional supports for students with disabilities in K-5 computing: Findings from a cross-case analysis。Computers & Education,100,1-17。  new window
15.Topalli, D.、Cagiltay, N. E.(2018)。Improving programming skills in engineering education through problem-based game projects with Scratch。Computers & Education,120,64-74。  new window
16.Suárez, Á.、Specht, M.、Prinsen, F.、Kalz, M.、Ternier, S.(2018)。A review of the types of mobile activities in mobile inquiry-based learning。Computers & Education,118,38-55。  new window
17.Allan, V. H.、Kolesar, M. V.(1997)。Teaching computer science: a problem solving approach that works。SIGCUE Outlook,25(1/2),2-10。  new window
18.Anjewierden, A.、Gijlers, H.、Kolloffel, B.、Saab, N.、De Hoog, R.(2011)。Examining the relation between domain-related communication and collaborative inquiry learning。Computers & Education,57(2),1741-1748。  new window
19.Barcelos, T. S.、Munoz, R.、Villarroel, R.、Merino, E.、Silveira, I. F.(2018)。Mathematics learning through computational thinking activities: A systematic literature review。Journal of Universal Computer Science,24(7),815-845。  new window
20.Çakıroğlu, Ü.、Kokoç, M.、Kol, E.、Turan, E.(2016)。Exploring Teaching Programming Online through Web Conferencing System: The Lens of Activity Theory。Journal of Educational Technology & Society,19(4),126-139。  new window
21.Gegg-Harrison, T. S.(1991)。Learning Prolog in a schema-based environment。Instructional Science,20(2/3),173-192。  new window
22.Luo, F.、Antonenko, P. D.、Davis, E. C.(2020)。Exploring the evolution of two girls' conceptions and practices in computational thinking in science。Computers & Education,146。  new window
23.Mathrani, A.、Christian, S.、Ponder-Sutton, A.(2016)。PlayIT: Game Based Learning Approach for Teaching Programming Concepts。Journal of Educational Technology & Society,19(2),5-17。  new window
24.Mehmet, T.(2013)。The Effect of an Example-Based Dynamic Program Visualization Environment on Students' Programming Skills。Journal of Educational Technology & Society,16(3),400-410。  new window
25.Mingoc, N. L.、Sala, E. L. R.(2019)。Design and Development of Learn Your Way Out: A Gamified Content for Basic Java Computer Programming。Procedia Computer Science,161,1011-1018。  new window
26.Mulder, Y. G.、Lazonder, A. W.、De Jong, T.(2014)。Using heuristic worked examples to promote inquiry-based learning。Learning and Instruction,29,56-64。  new window
27.Priyaadharshini, M.、Natha Mayil, N.、Dakshina, R.、Sandhya, S.、Bettina Shirley, R.(2020)。Learning analytics: Game-based learning for programming course in higher education。Procedia Computer Science,172,468-472。  new window
28.Rahman, S. S. A.、Boulay, B. D.(2014)。Learning programming via worked-examples: Relation of learning styles to cognitive load。Computers in Human Behavior,30,286-298。  new window
29.Scherer, R.(2016)。Learning from the past: The need for empirical evidence on the transfer effects of computer programming skills。Frontiers in Psychology,7。  new window
30.Scherer, R.、Siddiq, F.、Sánchez Viveros, B.(2020)。A meta-analysis of teaching and learning computer programming: Effective instructional approaches and conditions。Computers in Human Behavior,109。  new window
31.Su, A. Y.-S.、Huang, C. S.-J.、Yang, S. J.-H.、Ding, T.-J.、Hsieh, Y.-Z.(2015)。Effects of Annotations and Homework on Learning Achievement: An Empirical Study of Scratch Programming Pedagogy。Journal of Educational Technology & Society,18(4),331-343。  new window
會議論文
1.Chapman, O.(2007)。Preservice secondary mathematics teachers' Knowledge and inquiry teaching approaches。The 31st Conference of the International Group for the Psychology of Mathematics Education。Seoul:Psychology of Mathematics Education。97-104。  new window
2.Batista, A.、Angotti, J. A. P.、Connolly, T.(2016)。A framework for gamesbased construction learning: A text-based programming languages approach。10th European Conference on Games Based Learning。  new window
3.Chen, P.、Tian, Y.、Zhou, W.、Huang, R.(2018)。A systematic review of computational thinking: Analysing research hot spots and trends by CiteSpace。The 26th International Conference on Computers in Education。  new window
4.Garneli, V.、Giannakos, M. N.、Chorianopoulos, K.(2015)。Computing education in K-12 schools: A review of the literature。The 2015 IEEE Global Engineering Education Conference。  new window
5.Heintz, F.、Mannila, L.、Färnqvist, T.(2016)。A review of models for introducing computational thinking, computer science and computing in K-12 education。The 2016 IEEE Frontiers in Education Conference。  new window
6.Kirwan, C.、Costello, E.、Donlon, E.(2018)。Computational thinking and online learning: A systematic literature review。The 17th European Conference on e-Learning。  new window
7.Moreno-León, J.、Román-González, M.、Robles, G.(2018)。On computational thinking as a universal skill: A review of the latest research on this ability。The 2018 IEEE Global Engineering Education Conference。  new window
圖書
1.Creswell, J. W.(2013)。Qualitative inquiry and research design: Choosing among five approaches。Sage。  new window
2.Yin, Robert K.(2017)。Case study research and applications: Design and methods。Sage Publishing。  new window
圖書論文
1.Papert, S.、Harel, I.(1991)。Situating constructionism。Constructionism。Ablex。  new window
 
 
 
 
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