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題名:空間能力評量系統APP:圖學表現、遊戲興趣、遊戲焦慮及持續遊玩意願之相關研究
書刊名:中等教育
作者:洪榮昭何雅娟葉建宏吳宇豐戴凱欣 引用關係
作者(外文):Hong, Jon-chaoHo, Ya-jiuanYe, Jian-hongWu, Yu-fengTai, Kai-hsin
出版日期:2020
卷期:71:1
頁次:頁29-51
主題關鍵詞:空間能力圖學教育遊戲式學習持續意願Spatial abilityGraphics educationGame-based learningContinuous intention
原始連結:連回原系統網址new window
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  • 共同引用共同引用:131
  • 點閱點閱:4
期刊論文
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3.何昱穎、張智凱、劉寶鈞(20100100)。程式設計課程之學習焦慮降低與學習動機維持--以Scratch為補救教學工具。數位學習科技期刊,2(1),11-32。new window  延伸查詢new window
4.林淑惠、黃韞臻(20090600)。大專院校學生英語學習現況與學習環境之分析。臺中教育大學學報. 教育類,23(1),153-173。new window  延伸查詢new window
5.翁淑緣(20000600)。影響國中學生電腦學習意願之個人特性探討。教育與心理研究,23(上),147-171。new window  延伸查詢new window
6.Mayer, R. E.(2002)。Multimedia learning。Psychology of Learning and Motivation,41,85-139。  new window
7.Alenezi, A. R.、Abdul Karim, A. M.、Veloo, A.(2010)。An Empirical Investigation into the Role of Enjoyment, Computer Anxiety, Computer Self-Efficacy and Internet Experience in Influencing the Students' Intention to Use E-Learning: A Case Study from Saudi Arabian Governmental Universities。Turkish Online Journal of Educational Technology-TOJET,9(4),22-34。  new window
8.詹秀雯、張芳全(20140600)。影響國中生學習成就因素之研究。臺中教育大學學報. 教育類,28(1),49-76。new window  延伸查詢new window
9.Brooks, A. W.、Schweitzer, M. E.(2011)。Can Nervous Nelly negotiate? How anxiety causes negotiators to make low first offers, exit early, and earn less profit。Organizational Behavior and Human Decision Processes,115(1),43-54。  new window
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11.Moscaritolo, L. M.(2009)。Interventional strategies to decrease nursing student anxiety in the clinical learning environment。Journal of Nursing Education,48(1),17-24。  new window
12.余民寧(20061200)。影響學習成就因素的探討。教育資料與研究,73,11-23。new window  延伸查詢new window
13.Connolly, T. M.、Stansfield, M. H.、Hainey, T.(2007)。An application of games-based learning within software engineering。British Journal of Educational Technology,38(3),416-428。  new window
14.Hong, Jon-Chao、Hwang, Ming-Yueh、Liu, Ming-Chou、Ho, Huei-Yin、Chen, Yi-Ling(2014)。Using a "prediction-observation-explanation" inquiry model to enhance student interest and intention to continue science learning predicted by their Internet cognitive failure。Computers & Education,72,110-120。  new window
15.Froiland, J. M.、Worrell, F. C.(2016)。Intrinsic motivation, learning goals, engagement, and achievement in a diverse high School。Psychology in the Schools,53(3),321-336。  new window
16.Hair, Joseph F. Jr.、Sarstedt, Marko、Hopkins, Lucas、Kuppelwieser, Volker G.(2014)。Partial least squares structural equation modeling (PLS-SEM): An emerging tool in business research。European Business Review,26(2),106-121。  new window
17.Hong, J.-C.、Hwang, M.-Y.、Liu, Y.-T.、Lin, P.-H.、Chen, Y.-L.(2016)。The role of pre-game learning attitude in the prediction to competitive anxiety, perceived utility of pre-game learning of game, and gameplay interest。Interactive Learning Environments,24(1),239-251。  new window
18.Rotgans, J. I.、Schmidt, H. G.(2014)。Situational interest and learning: Thirst for knowledge。Learning and Instruction,32,37-50。  new window
19.Tabbakh, T.、Freeland-Graves, J.(2016)。Development and validation of the multidimensional home environment scale (MHES) for adolescents and their mothers。Eating Behaviors,22,76-82。  new window
20.Huang, H.-C.、Cheng, T. C. E.、Huang, W.-F.、Teng, C.-I.(2018)。Impact of online gamers' personality traits on interdependence, network convergence, and continuance intention: Perspective of social exchange theory。International Journal of Information Management,38(1),232-242。  new window
21.Carpenter, S. K.、Lund, T. J. S.、Coffman, C. R.、Armstrong, P. I.、Lamm, M. H.、Reason, R. D.(2016)。A classroom study on the relationship between student achievement and retrieval-enhanced learning。Educational Psychology Review,28(2),353-375。  new window
22.Cor, Mathew Kenneth(2016)。Trust me, it is valid: Research validity in pharmacy education research。Currents in Pharmacy Teaching and Learning,8(3),391-400。  new window
23.Guita, G. B.、Tan, D. A.(2018)。Mathematics anxiety and students' academic achievement in a reciprocal learning environment。International Journal of English and Education,7(3),112-124。  new window
24.Hong, J.-C.、Lin, M.-P.、Hwang, M.-Y.、Tai, K.-H.、Kuo, Y.-C.(2015)。Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety。Computers & Education,88,109-118。  new window
25.Keller, M. M.、Neumann, K.、Fischer, H. E.(2017)。The impact of physics teachers' pedagogical content knowledge and motivation on students' achievement and interest。Journal of Research in Science Teaching,54(5),586-614。  new window
26.Kpolovie, P. J.、Joe, A. I.、Okoto, T.(2014)。Academic achievement prediction: Role of interest in learning and attitude towards school。International Journal of Humanities Social Sciences and Education,1(11),73-100。  new window
27.Yang, J. C.、Lin, M. Y. D.、Chen, S. Y.(2018)。Effects of anxiety levels on learning performance and gaming performance in digital game-based learning。Journal of Computer Assisted Learning,34(3),324-334。  new window
28.Su, C.-H.(2016)。The effects of students' motivation, cognitive load and learning anxiety in gamification software engineering education: A structural equation modeling study。Multimedia Tools and Applications,75(16),10013-10036。  new window
29.Astrachan, C. B.、Patel, V. K.、Wanzenried, G.(2014)。A comparative study of CB-SEM and PLS-SEM for theory development in family firm research。Journal of Family Business Strategy,5(1),116-128。  new window
30.Hair, Joseph F. Jr.、Risher, Jeffrey J.、Sarstedt, Marko、Ringle, Christian M.(2019)。When to use and how to report the results of PLS-SEM。European Business Review,31(1),2-24。  new window
31.洪榮昭、詹瓊華(20180900)。共變推理遊戲:遊戲自我效能與後設認知影響遊戲中的焦慮、興趣及表現之研究。教育科學研究期刊,63(3),131-162。new window  延伸查詢new window
32.Ahmad, S.、Zulkurnain, N. N. A.、Khairushalimi, F. I.(2016)。Assessing the validity and reliability of a measurement model in structural equation modeling (SEM)。Journal of Advances in Mathematics and Computer Science,15(3),1-8。  new window
33.Cheah, J. H.、Sarstedt, M.、Ringle, C. M.、Ramayah, T.、Ting, H.(2018)。Convergent validity assessment of formatively measured constructs in PLS-SEM: On using single-item versus multi-item measures in redundancy analyses。International Journal of Contemporary Hospitality Management,30(11),3192-3210。  new window
34.Chen, N. S.、Hwang, G. J.(2014)。Transforming the classrooms: Innovative digital game-based learning designs and applications。Educational Technology Research and Development,62(2),125-128。  new window
35.Company, P.、Piquer, A.、Contero, M.、Naya, F.(2005)。A survey on geometrical reconstruction as a core technology to sketch-based modeling。Computers & Graphics,29(6),892-904。  new window
36.Fulmer, S. M.、D'Mello, S. K.、Strain, A.、Graesser, A. C.(2015)。Interest-based text preference moderates the effect of text difficulty on engagement and learning。Contemporary Educational Psychology,41,98-110。  new window
37.Ganley, C. M.、Lubienski, S. T.(2014)。Mathematics confidence, interest, and performance: Examining gender patterns and reciprocal relations。Learning and Individual Differences,47,182-193。  new window
38.Ganley, C. M.、Vasilyeva, M.(2011)。Sex differences in the relation between math performance, spatial skills, and attitudes。Journal of Applied Developmental Psychology,32(4),235-242。  new window
39.Hamari, J.、Alha, K.、Järvelä, S.、Kivikangas, J. M.、Koivisto, J.、Paavilainen, J.(2017)。Why do players buy in-game content? An empirical study on concrete purchase motivations。Computers in Human Behavior,68,538-546。  new window
40.Hong, J. C.、Tai, K. H.、Ye, J. H.(2019)。Playing a Chinese remote-associated game: The correlation among flow, self-efficacy, collective self-esteem and competitive anxiety。British Journal of Educational Technology,50(5),2720-2735。  new window
41.Kang, Jingoo、Keinonen, Tuula、Simon, Shirley、Rannikmäe, Miia、Soobard, Regina、Direito, Inês(20191000)。Scenario Evaluation with Relevance and Interest (SERI): Development and Validation of a Scenario Measurement Tool for Context-based Learning。International Journal of Science and Mathematics Education,17(7),1317-1338。  new window
42.Kates, A. W.、Wu, H.、Coryn, C. L. S.(2018)。The effects of mobile phone use on academic performance: A meta-analysis。Computers & Education,127,107-112。  new window
43.Kim, Y. B.、Lee, S. H.(2017)。Mobile gamer's epistemic curiosity affecting continuous play intention. Focused on players' switching costs and epistemic curiosity。Computers in Human Behavior,77,32-46。  new window
44.Linnenbrink-Garcia, L.、Patall, E. A.、Pekrun, R.(2016)。Adaptive motivation and emotion in education: Research and principles for instructional design。Policy Insights from the Behavioral and Brain Sciences,3(2),228-236。  new window
45.Marunic, G.、Glazar, V.(2013)。Spatial ability through engineering graphics education。International Journal of Technology and Design Education,23(3),703-715。  new window
46.Mohler, J. L.(2009)。A review of spatial ability research。Engineering Design Graphics Journal,72(2),19-30。  new window
47.Mullins, J. K.、Sabherwal, R.(2020)。Gamification: A cognitive-emotional view。Journal of Business Research,106,304-314。  new window
48.Oh, Y.、Lee, S. M.(2016)。The effects of online interactions on the relationship between learning-related anxiety and intention to persist among e-leaming students with visual impairment。The International Review of Research in Open and Distributed Learning,17(6),1-19。  new window
49.Pekrun, R.、Lichtenfeld, S.、Marsh, H. W.、Murayama, K.、Goetz, T.(2017)。Achievement emotions and academic performance: Longitudinal models of reciprocal effects。Child Development,88(5),1653-1670。  new window
50.Roca González, C.、Martín Gutiérrez, J.、García Domínguez, M.、Carrodeguas, M.、del Carmen, M.(2017)。Virtual technologies to develop visual-spatial ability in engineering students。Eurasia Journal of Mathematics Science and Technology Education,13(2),441-468。  new window
51.Rotgans, J. I.、Schmidt, H. G.(2017)。Interest development: Arousing situational interest affects the growth traj ectory of individual interest。Contemporary Educational Psychology,49,175-184。  new window
52.Schubring, S.、Lorscheid, I.、Meyer, M.、Ringle, C. M.(2016)。The PLS agent: Predictive modeling with PLS-SEM and agent-based simulation。Journal of Business Research,69(10),4604-4612。  new window
53.Selya, A. S.、Rose, J. S.、Dierker, L. C.、Hedeker, D.、Mermelstein, R. J.(2012)。A practical guide to calculating Cohen's f2, a measure of local effect size, from PROC MIXED。Frontiers in Psychology,3。  new window
54.Suzuki, H.、Miki, N.(2003)。A graphic science education as a training of communication。Journal for Geometry and Graphics,7(2),253-261。  new window
55.Tsai, Ya-hsun、Lin, Chien-hung、Hong, Jon-chao、Tai, Kai-hsin(2018)。The effects of metacognition on online learning interest and continuance to learn with MOOCs。Computers & Education,121,18-29。  new window
56.Ulrich, J.、Karvonen, M.(2011)。Faculty instructional attitudes, interest, and intention: Predictors of Web 2.0 use in online courses。The Internet and Higher Education,14(4),207-216。  new window
57.Viljaranta, J.、Tolvanen, A.、Aunola, K.、Nurmi, J.-E.(2014)。The developmental dynamics between interest, self-concept of Ability, and academic performance。Scandinavian Journal of Educational Research,58(6),734-756。  new window
58.Yang, J. C.、Quadir, B.(2018)。Effects of prior knowledge on learning performance and anxiety in an English learning online role-playing game。Journal of Educational Technology & Society,21(3),174-185。  new window
59.Yang, J. C.、Quadir, B.、Chen, N. S.(2016)。Effects of the badge mechanism on self-efficacy and learning performance in a game-based English learning environment。Journal of Educational Computing Research,54(3),371-394。  new window
60.Hair, Joseph F. Jr.、Ringle, Christian M.、Sarstedt, Marko(2011)。PLS-SEM: Indeed a silver bullet。Journal of Marketing Theory and Practice,19(2),139-152。  new window
61.Krapp, A.(2002)。Structural and dynamic aspects of interest development: Theoretical considerations from an ontogenetic perspective。Learning and Instruction,12(4),383-409。  new window
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圖書
1.Green, S. B.、Salkind, N. J.(2004)。Using SPSS for Windows and Macintosh: Analyzing and understanding data。Pearson Prentice Hall。  new window
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圖書論文
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