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題名:Art Integration in Virtual World STEM Education
書刊名:國際藝術教育學刊
作者:韓孝承沈知映崔淏汀李宣萱
作者(外文):Han, Hsiao ChengShim, JiyoungChoi, HojungLi, Xuanxuan
出版日期:2022
卷期:20:1
頁次:頁41-71
主題關鍵詞:藝術整合後疫情時代虛擬世界STEMArt integrationPost pandemic eraVirtual world
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:6
期刊論文
1.Lim, C. P.、Nonis, D.、Hedberg, J.(2006)。Gaming in a 3D multiuser virtual environment: Engaging students in science lessons。British Journal of Educational Technology,37(2),211-231。  new window
2.Eisner, E. W.(1993)。Forms of understanding and the future of educational research。Educational Researcher,22(7),5-11。  new window
3.Han, Hsiao-Cheng(2010)。Revealing the didactic character of imagery in a 3d animated virtual world。Journal of Virtual Studies,1(1),19-24。  new window
4.Anyanwu, C. J.(1998)。Virtual world and virtual reality。Journal of Australian Studies,22(58),154-161。  new window
5.Han, H. C.(2011)。Second Life, a 3-D animated virtual world: An alternative platform for (art) education。Art Education,64(4),41-47。  new window
6.Lu, L.(2010)。Teaching 21st-century art education in a virtual age: Art Café@ Second Life。Art education,63(6),19-24。  new window
7.Dickey, M. D.(2005)。Three-dimensional virtual worlds and distance learning: Two case studies of active worlds as a medium for distance education。British Journal of Educational Technology,36(3),439-451。  new window
8.Siegesmund, R.(1998)。Why do we teach art today? Conceptions of art education and their justification。Studies in Art Education,39(3),197-214。  new window
9.Han, H. C.(2015)。Gamified pedagogy: from gaming theory to create a self-motivated learning environment in studio art。Studies in Art Education,56(3),257-267。  new window
10.Bybee, R. W.(2010)。Advancing STEM education: A 2020 vision。Technology and Engineering Teacher,70(1),30-35。  new window
11.Breiner, Jonathan M.、Harkness, Shelly Sheats、Johnson, Carla C.、Koehler, Catherine M.(2012)。What is STEM? A discussion about conceptions of STEM in education and partnerships。School Science and Mathematics,112(1),3-11。  new window
12.Liao, Christine(2016)。From interdisciplinary to transdisciplinary: An arts-integrated approach to STEAM education。Art Education,69(6),44-49。  new window
13.Cooper, M. M.、Stieff, M.、DeSutter, D.(2017)。Sketching the invisible to predict the visible: From drawing to modeling in chemistry。Topics in Cognitive Science,9(4),902-920。  new window
14.Anderson, T.、Shattuck, J.(2012)。Design-based research: A decade of progress in education research?。Educational Researcher,41(1),16-25。  new window
15.Burton, J. M.、Horowitz, R.、Abeles, H.(2000)。Learning in and through the arts: The question of transfer。Studies in art education,41(3),228-257。  new window
16.Bergs, A.(2018)。Learn the rules like a pro, so you can break them like an artist (Picasso): Linguistic aberrancy from a constructional perspective。Zeitschrift für Anglistik und Amerikanistik,66(3),277-293。  new window
17.Carpenter, B. S. II(2009)。Virtual Worlds as Educational Experience: Living and Learning in Interesting Times。Journal of Virtual Worlds Research,2(1)。  new window
18.Ellison, M.、Drew, C.(2020)。Using digital sandbox gaming to improve creativity within boys' Writing。Journal of Research in Childhood Education,34(2),277-287。  new window
19.Han, H. C.、Liao, C.(2018)。A hybrid virtual world conference as a way to create community。Journal of Virtual Studies,9(2),37-42。  new window
20.Han, H. C.(2016)。Lesson learned from a grade 7 virtual world science workshop。Journal of Virtual Studies,7(1),39-47。  new window
21.Han, H. C.(2017)。I See: Teaching visual learning in an organic virtual learning environment。International Journal of Education & the Arts,18(38)。  new window
22.Kinsella, E. A.(2001)。Reflections on reflective practice。Canadian Journal of Occupational Therapy,68(3),195-198。  new window
23.Luo, L.、Kemp, J.(2008)。Second life: Exploring the immersive instructional venue for library and information science education。Journal of Education for Library and Information Science,49(3),147-166。  new window
24.Rago, J.、Gibson, R.(2021)。How visual arts can promote perseverance, confidence and creative risk-taking in young students。Australian art education,42(1),50-69。  new window
25.Robertson, W. H.(2015)。Global climate change and the need for relevant curriculum。International Journal of Learning, Teaching and Educational Research,10(1),35-44。  new window
26.Segarra, V. A.、Natalizio, B.、Falkenberg, C. V.、Pulford, S.、Holmes, R. M.(2018)。STEAM: Using the arts to train well-rounded and creative scientists。Journal of microbiology, & biology education,19(1)。  new window
27.Sheppard, S. R. J.(2005)。Landscape visualization and climate change: The potential for influencing perceptions and behavior。Environmental Science, & Policy,8,637-654。  new window
28.Sun, C.、Raptis, H.、Weaver, A. J.(2015)。Crowding the curriculum? Changes to grades 9 and 10 science in British Columbia, 1920-2014。Canadian Journal of Education,38(3),1-31。  new window
29.Zeidler, D. L.(2016)。STEM education: A deficit framework for the twenty first century? A sociocultural socioscientific response。Cultural Studies of Science Education,11(1),11-26。  new window
會議論文
1.Jan, M.、Chee, Y. S.、Tan, E. M.(2010)。Unpacking the design process in design-based research。The 9th International Conference of the Learning Sciences。International Society of the Learning Sciences。470-471。  new window
2.Anderson, D.、Milner-Bolotin, M.、Santos, R.、Petrina, S.(2021)。Proceedings of the 6th International STEM in Education Conference。The 6th International STEM in Education Conference。  new window
3.Han, H. C.、Yaro, K.、Gillard, T.、Haugh, D.、Ihnatovych, D.、Liu, C.(2014)。From unknown to known: Virtual worlds interactive pedagogy。STEM Conference。  new window
學位論文
1.Henry, M.(2015)。Art should comfort the disturbed and disturb the comfortable: Examining twenty-first century aesthetics through Banksy's socially engaged art(碩士論文)。University of Montana。  new window
圖書
1.Aikenhead, G. S.(2006)。Science education for everyday life: Evidence-based practice。New York, NY:Teachers College Press。  new window
2.Aukstakalnis, S.(1991)。Silicon mirage: The art and science of virtual reality。Berkeley, CA:Peachpit Press。  new window
3.Weisberg, R. W.(2006)。Creativity: Understanding innovation in problem solving, science, invention, and the arts。Hoboken, NJ:John Wiley & Sons。  new window
4.Freedman, Kerry(2003)。Teaching visual culture: Curriculum, aesthetics, and the social life of art。Teachers College Press。  new window
5.Cole, J.(1987)。Inside the Earth。Scholastic Inc.。  new window
其他
1.Easterday, M. W.,Lewis, D. R.,Gerber, E. M.(2014)。Design-based research process: Problems, phases, and applications,https://cpb-us-e1.wpmucdn.com/sites.northwestern.edu/dist/3/3481/files/2012/11/DesignBasedResearch_Gerber.pdf。  new window
2.NASA。Solar system, Galaxy, Universe: What's the difference?,https://nightsky.jpl.nasa.gov/news-display.cfm?News_ID=573#:~:Our%20Milkytext=%20Way%20Galaxy%20is,the%20same%20universe%20as%20you!。  new window
3.Squire, K.(2007)。Open-ended video games: A model for developing learning for the interactive age,https://www.academia.edu/1317102/Open_ended_video_games_A_model_for_developing_learning_for_the_interactive_age。  new window
圖書論文
1.Burbules, N. C.(2006)。Rethinking the virtual。The International Handbook of Virtual Learning Environments。Springer。  new window
2.Forehand, M.(2010)。Bloom's taxonomy。Emerging perspectives on learning, teaching, and technology。  new window
 
 
 
 
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