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題名:透過角色扮演模擬增進小組學生參與與自我效能於少子高齡化的方案規畫
書刊名:人文社會學報. 國立臺灣科技大學
作者:廖長彥
作者(外文):Liao, Chang-yen
出版日期:2021
卷期:17:2
頁次:頁197-216
主題關鍵詞:角色扮演模擬遊戲化卡牌小組活動投入自我效能少子高齡化Role-play simulationGamification cardsThe engagement of group activitySelf-efficacyLower-birth rate and aging populations
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:1
  • 點閱點閱:13
期刊論文
1.Smith, Glenn Gordon、Li, Mimi、Drobisz, Jack、Park, Ho-Ryong、Kim, Deoksoon、Smith, Stanley Dana(2013)。Play games or study? computer games in ebooks to learn English vocabulary。Computers & Education,69,274-286。  new window
2.Russell, C.、Shepherd, J.(2010)。Online Role-play Environments for Higher Education。British Journal of Educational Technology,41(6),992-1002。  new window
3.Shih, J.-L.、Jheng, S.-C.、Tseng, J.-J.(2015)。A simulated learning environment of history games for enhancing players' cultural awareness。Interactive Learning Environments,23(2),191-211。  new window
4.Tierney, P.、Farmer, S. M.(2011)。Creative self-efficacy development and creative performance over time。Journal of Applied Psychology,96(2),277-293。  new window
5.Coil, D. A.、Ettinger, C. L.、Eisen, J. A.(2017)。Gut check: The evolution of an educational board game。PLoS Biology,15(4)。  new window
6.Sung, Hui Chuan、Ching, Gregory S.(2012)。A case study on the potentials of card game assisted learning。International Journal of Research Studies in Educational Technology,1(1),25-31。  new window
7.Franco-Mariscal, Antonio Joaquín、Oliva Martínez, José María、Bernal Márquez, Serafín(2012)。An educational card game for learning families of chemical elements。Journal of Chemical Education,89(8),1044-1046。  new window
8.Chen, Cheng-Huan、Yang, Yong-Cih(2019)。Revisiting the effects of project-based learning on students' academic achievement: A meta-analysis investigating moderators。Educational Research Review,26,71-81。  new window
9.劉宜君(20190600)。高齡社會的跨代共居議題探討。福祉科技與服務管理學刊,7(2),99-108。new window  延伸查詢new window
10.Vogel, F.、Wecker, C.、Kollar, I.、Fischer, F.(2017)。Socio-cognitive Scaffolding with Computer-Supported Collaboration Scripts: A Meta-analysis。Educational Psychology Review,29(3),477-511。  new window
11.Wang, W.、Liang, Z.、Blazeck, A.、Greene, B.(2015)。Improving Chinese Nursing Students' Communication Skills by Utilizing Video-stimulated Recall and Role-play Case Scenarios to Introduce them to the SBAR Technique。Nurse Education Today,35(7),881-887。  new window
12.Wetzel, Richard、Rodden, Tom、Benford, Steve(2017)。Developing Ideation Cards for Mixed Reality Game Design。Transactions of the Digital Games Research Association,3(2),175-211。  new window
13.Xu, Xiao-feng、Wang, Yan、Wang, Yan-Yan、Song, Ming、Xiao, Wen-gang、Bai, Yun(2016)。Role-playing Is an Effective Instructional Strategy for Genetic Counseling Training: An Investigation and Comparative Study。BMC Medical Education,16(1)。  new window
14.Baker, A.、Navarro, E. O.、Van der Hoek, A.(2005)。An Experimental Card Game for Teaching Software Engineering Processes。Journal of Systems and Software,75(1/2),3-16。  new window
15.Bell, P. T.、Martinez-Ortega, B. A.、Birkenfeld, A.(2020)。Organic Chemistry I Cassino: A Card Game for Learning Functional Group Transformations for First-semester Students。Journal of Chemical Education,97(6),1625-1628。  new window
16.Bellack, Alan S.、Hersen, Michel、Turner, Samuel M.(1978)。Role-play Tests for Assessing Social Skills: Are They Valid?。Behavior Therapy,9(3),448-461。  new window
17.Chen, Zhi-Hong、Chen, Howard Hao-Jan、Dai, Wan-Jhen(2018)。Using Narrative-based Contextual Games to Enhance Language Learning: A Case Study。Educational Technology & Society,21(3),186-198。  new window
18.González-González, C.、Blanco-Izquierdo, F.(2012)。Designing Social Videogames for Educational Uses。Computers & Education,58(1),250-262。  new window
19.Latif, R.、Mumtaz, S.、Mumtaz, R.、Hussain, A.(2018)。A comparison of debate and role play in enhancing critical thinking and communication skills of medical students during problem based learning。Biochemistry and Molecular Biology Education,46(4),336-342。  new window
20.Lean, J.、Moizer, J.、Towler, M.、Abbey, C.(2006)。Simulations and Games: Use and Barriers in Higher Education。Active Learning in Higher Education,7(3),227-242。  new window
21.Maratou, V.、Chatzidaki, E.、Xenos, M.(2016)。Enhance Learning on Software Project Management Through a Role-play Game in a Virtual World。Interactive Learning Environments,24(4),897-915。  new window
22.Mumtaz, S.、Zahra, T.(2016)。Role-play as a Learning Modality in Pakistan。The Clinical Teacher,13(2),124-129。  new window
23.Nestel, D.、Tierney, T.(2007)。Role-play for Medical Students Learning about Communication: Guidelines for Maximising Benefits。BMC Medical Education,7(1),1-9。  new window
24.Radkowitsch, A.、Vogel, F.、Fischer, F.(2020)。Good for learning, bad for motivation? A meta-analysis on the effects of computer-supported collaboration scripts。International Journal of Computer-Supported Collaborative Learning,15(1),5-47。  new window
25.Ramirez, H. J. M.、Monterola, S. L. C.(2019)。Co-creating Scripts in Computer-supported Collaborative Learning and Its Effects on Students' Logical Thinking in Earth Science。Interactive Learning Environments,1-14。  new window
26.Rao, D.、Stupans, I.(2012)。Exploring the Potential of Role Play in Higher Education: Development of a Typology and Teacher Guidelines。Innovations in Education and Teaching International,49(4),427-436。  new window
27.Reese, C.、Wells, T.(2007)。Teaching Academic Discussion Skills with a Card Game。Simulation & Gaming,38(4),546-555。  new window
28.Roy, R.、Warren, J. P.(2019)。Card-based Design Tools: A Review and Analysis of 155 Card Decks for Designers and Designing。Design Studies,63,125-154。  new window
29.Su, Tzu-Fen、Cheng, Meng-Tzu、Lin, Shu-Hua(2014)。Investigating the Effectiveness of an Educational Card Game for Learning How Human Immunology Is Regulated。CBE--Life Sciences Education,13(3),504-515。  new window
30.Vizeshfar, F.、Zare, M.、Keshtkaran, Z.(2019)。Role-play Versus Lecture Methods in Community Health Volunteers。Nurse Education Today,79,175-179。  new window
31.Sung, Han-Yu、Hwang, Gwo-Jen(2013)。A collaborative game-based learning approach to improving students' learning performance in science courses。Computers and Education,63,43-51。  new window
會議論文
1.Lin, Y.-H.、Lin, H.-C. K.(2019)。Using an Augmented-Reality Board Game for Drug Addiction Prevention at a University in Taiwan。International Conference on Innovative Technologies and Learning。Springer。24-32。  new window
圖書
1.Jones, Ken(1982)。Simulations in Language Teaching。Cambridge University Press。  new window
2.河合雅司、林詠純、葉小燕(2018)。未來年表:人口減少的衝擊,高齡化的寧靜危機。究竟出版社。  延伸查詢new window
3.Kolb, David A.(2014)。Experiential Learning: Experience as the Source of Learning and Development。Pearson Education。  new window
4.Aronson, Elliot、Patnoe, Shelley(2010)。Cooperation in the Classroom: The Jigsaw Method。Sage Publishing Company。  new window
5.Deci, Edward L.、Ryan, Richard M.(1985)。Intrinsic Motivation and Self-determination in Human Behavior。Wiley。  new window
6.Anderson, Lorin W.、Krathwohl, David R.、Airasian, Peter W.、Cruikshank, Kathleen A.、Mayer, Richard E.、Pintrich, Paul R.、Wittrock, Merlin C.、Raths, James(2001)。A taxonomy for learning, teaching, and assessing: A revision of Bloom's taxonomy of educational objectives。Addison Wesley Longman。  new window
其他
1.衛生福利部(20200708)。長照十年計畫2.0:建立我國社區整體照顧模式,佈建綿密照顧網,https://1966.gov.tw/LTC/cp-3636-42415-201.html。  延伸查詢new window
2.Glassco, B.,Daviau, R.,McQuillan, B.,Selinker, M.,Woodruff, T.(20041117)。Betrayal at House on the Hill,https://boardgamegeek.com/boardgame/10547/betrayal-house-hill。  new window
3.Möller, O.(20191001)。81 Creativity Card Decks,https://methodkit.com/research-method-cards/。  new window
4.Lee, P.(20110608)。Dungeons & Dragons: The Legend of Drizzt Board Game,https://boardgamegeek.com/boardgame/91872/dungeons-dragons-legenddrizzt-board-game。  new window
圖書論文
1.Bandura, Albert(2006)。Guide for constructing self-efficacy scales。Self-efficacy beliefs of adolescents。Information Age。  new window
2.Dillenbourg, Pierre(2002)。Over-scripting CSCL: The Risks of Blending Collaborative Learning with Instructional Design。Three Worlds of CSCL: Can We Support CSCL?。Open Universiteit Nederland。  new window
 
 
 
 
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