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題名:虛擬實境技術應用於傳統師徒制技能學習之影響
書刊名:人文社會學報. 國立臺灣科技大學
作者:許煌珠張榮吉
作者(外文):Hsu, Huang-chuChang, Rong-chi
出版日期:2021
卷期:17:2
頁次:頁171-196
主題關鍵詞:虛擬實境技能訓練數位科技學習成效學習動機Virtual realitySkills trainingDigital technologyLearning achievementsLearning motivation
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:480
  • 點閱點閱:8
期刊論文
1.黃天佑、陳佩綺(20120100)。以科技接受模式探討企業部落格品質與使用者參與行為之研究。興國學報,13,1-26。new window  延伸查詢new window
2.高淑珍(20120300)。以知識分享為中介變數探討學習動機、學習互動以及學習平臺對協同學習滿意度的影響。商管科技季刊,13(1),75-98。new window  延伸查詢new window
3.吳銘達、鄭宇珊(20100900)。教師教學行為、學生學習動機對學習成效之影響:階層線性模式分析。中等教育,61(3),32-51。new window  延伸查詢new window
4.Dalgarno, B.、Lee, M. J. W.(2010)。What are the learning affordances of 3-D virtual environments?。British Journal of Educational Technology,41(1),10-32。  new window
5.林宜信、葉美玲、陳興夏、陳靜修(20060700)。中醫護理動畫情境多媒體之學習自我效能。醫護科技學刊,8(3),169-176。new window  延伸查詢new window
6.Wang, L.-C.、Chen, M.-P.(2010)。The effects of game strategy and preference-matching on flow experience and programming performance in game-based learning。Innovations in Education and Teaching International,47(1),39-52。  new window
7.王姿陵、曾議寬、邱美燕(20150800)。評析電子教科書對教與學的影響。教科書研究,8(2),175-188。new window  延伸查詢new window
8.林秀美(19961200)。電腦模擬:一個具有潛力的學習環境。視聽教育雙月刊,38(3)=225,16-25。  延伸查詢new window
9.蔡瑞君(20160100)。不轉不行?從一個平凡小學教室之「翻轉教室」經驗省思科技翻轉教育的意義。教育研究月刊,261,82-99。new window  延伸查詢new window
10.Wouters, P.、van Nimwegen, C.、van Oostendorp, H.、van der Spek, E. D.(2013)。A meta-analysis of the cognitive and motivational effects of serious games。Journal of Educational Psychology,105(2),249-265。  new window
11.Schrader, Claudia、Bastiaens, Theo J.(2012)。The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games。Computers in Human Behavior,28(2),648-658。  new window
12.Lee, Elinda Ai-Lim、Wong, Kok Wai(2014)。Learning with desktop virtual reality: Low spatial ability learners are more positively affected。Computers & Education,79,49-58。  new window
13.Cant, R. P.、Cooper, S. J.(2017)。Use of simulation-based learning in undergraduate nurse education: An umbrella systematic review。Nurse Education Today,49,63-71。  new window
14.賴玲玲、林姝吟(20161200)。數位學習平臺可用性研究。臺北市立圖書館館訊,33(4),35-49。new window  延伸查詢new window
15.Girard, C.、Ecalle, J.、Magnan, A.(2013)。Serious games as new educational tools: How effective are they? A meta-analysis of recent studies。Journal of Computer Assisted Learning,29(3),207-219。  new window
16.張菀珍(20170300)。運用擴增實境學習系統支援大學生農村體驗學習之探究。人文社會學報. 國立臺灣科技大學,13(1),29-64。new window  延伸查詢new window
17.Liu, Chen-Chung、Cheng, Yuan-Bang、Huang, Chia-Wen(2011)。The effect of simulation games on the learning of computational problem solving。Computers and Education,57(3),1907-1918。  new window
18.Parong, J.、Mayer, R. E.(2018)。Learning Science in Immersive Virtual Reality。Journal of Educational Psychology,110(6),785-797。  new window
19.Vaughan, Neil、Gabrys, Bogdan、Dubey, Venketesh N.(2016)。An overview of self-adaptive technologies within virtual reality training。Computer Science Review,22,65-87。  new window
20.Makransky, G.、Terkildsen, T. S.、Mayer, R. E.(2019)。Adding immersive virtual reality to a science lab simulation causes more presence but less learning。Learning and Instruction,60,225-236。  new window
21.翁姿菁、廖年淼(20181000)。以科技接受模式分析頭部腧穴擬真訓練指壓儀認知態度。數位學習科技期刊,10(4),59-84。new window  延伸查詢new window
22.陳明秀、蔡仕廷、張基成(20161200)。嚴肅遊戲之角色扮演與情境模擬對於學習成效之影響:以國小五年級碳足跡課程為例。教育科學研究期刊,61(4),1-32。new window  延伸查詢new window
23.陳琦媛(20200500)。師資培育的新取徑:虛擬實境模擬。教育研究月刊,313,19-34。new window  延伸查詢new window
24.鍾志鴻、鄒乙菁(20180600)。探討警員使用數位學習平臺行為意向正面效應。教育傳播與科技研究,118,29-46。new window  延伸查詢new window
25.蘇金豆(20180600)。應用創意電化學動畫概念圖學習探究學生認知能力。教育傳播與科技研究,118,15-28。new window  延伸查詢new window
26.Bakr, M. M.、Massey, W. L.、Alexander, H.(2015)。Can Virtual Simulators Replace Traditional Preclinical Teaching Methods: A Students' Perspective?。International Journal of Dentistry and Oral Health,2(1),49-54。  new window
27.Bhattacharjee, D.、Paul, A.、Kim, J. H.、Karthigaikumar, P.(2018)。An Immersive Learning Model Using Evolutionary Learning。Computers & Electrical Engineering,65,236-249。  new window
28.Cant, Robyn、Cooper, Simon、Sussex, Roland、Bogossian, Fiona(2019)。What's in a Name? Clarifying the Nomenclature of Virtual Simulation。Clinical Simulation in Nursing,27,26-30。  new window
29.Chen, Y.-F.、Luo, Y.-Z.、Fang, X.、Shieh, C.-J.(2018)。Effects of the Application of Computer Multimedia Teaching to Automobile Vocational Education on Students' Learning Satisfaction and Learning Outcome。Eurasia Journal of Mathematics, Science and Technology Education,14(7),3293-3300。  new window
30.Cipresso, P.、Giglioli, I. A. C.、Raya, M. A.、Riva, G.(2018)。The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature。Frontiers in Psychology,9,(2086)1-(2086)20。  new window
31.Concannon, B. J.、Esmail, S.、Roduta Roberts, M.(2019)。Head-mounted Display Virtual Reality in Post-secondary Education and Skill Training。Frontiers in Education,4,(80)1-(80)23。  new window
32.Çakiroğlu, Ü.、Gökoğlu, S.(2019)。Development of Fire Safety Behavioral Skills Via Virtual Reality。Computers & Education,133(1),56-68。  new window
33.Li, Xiao、Yi, Wen、Chi, Hung-Lin、Wang, Xiangyu、Chan, Albert P. C.(2018)。A Critical Review of Virtual and Augmented Reality (VR/AR) Applications in Construction Safety。Automation in Construction,86,150-162。  new window
34.Meyer, O. A.、Omdahl, M. K.、Makransky, G.(2019)。Investigating the Effect of Pre-Training when Learning through Immersive Virtual Reality and Video: A Media and Methods Experiment。Computers & Education,140。  new window
35.Munafo, J.、Diedrick, M.、Stoffregen, T. A.(2017)。The Virtual Reality Head-Mounted Display Oculus Rift Induces Motion Sickness and Is Sexist in Its Effects。Experimental Brain Research,235,889-901。  new window
36.Padilha, J. M.、Machado, P. P.、Ribeiro, A.、Ramos, J.、Costa, P.(2019)。Clinical Virtual Simulation in Nursing Education: Randomized Controlled Trial。Journal of Medical Internet Research,21(3)。  new window
37.Servotte, J.-C.、Goosse, M.、Campbell, S. H.、Dardenne, N.、Pilote, B.、Simoneau, I. L.、Ghuysen, A.(2020)。Virtual Reality Experience: Immersion, Sense of Presence, and Cybersickness。Clinical Simulation in Nursing,38,35-43。  new window
38.Sharma, K.、Aparna(1997)。Prevalence and Correlates of Susceptibility to Motion Sickness。Acta geneticae medicae et gemellologiae,46(2),105-121。  new window
39.Siegrist, M.、Ung, C.-Y.、Zank, M.、Marinello, M.、Kunz, A.、Hartmann, C.、Menozzi, M.(2019)。Consumers' Food Selection Behaviors in Three-Dimensional (3D) Virtual Reality。Food Research International,117,50-59。  new window
40.張基成、林冠佑(20160900)。從傳統數位學習到遊戲式數位學習--學習成效、心流體驗與認知負荷。科學教育學刊,24(3),221-248。new window  延伸查詢new window
41.Davis, Fred D.(1993)。User acceptance of information technology: system characteristics, user perceptions and behavioral impacts。International Journal of Man-Machine Studies,38(3),475-487。  new window
42.Brown, John Seely、Collins, Allan、Duguid, Paul(1989)。Situated Cognition and the Culture of Learning。Educational Researcher,18(1),32-42。  new window
43.曾妙音、王雅玲、李瓊雯、張恬瑜(20110700)。父母社經地位與國中生學習動機、學業成就之相關性研究。家庭教育雙月刊,32,6-27。  延伸查詢new window
44.Davis, Fred D.(1989)。Perceived Usefulness, Perceived Ease of Use, & User Acceptance of Information Technology。MIS Quarterly,13(3),319-340。  new window
45.Hwang, Gwo-Jen、Yang, Li-Hsueh、Wang, Sheng-Yuan(2013)。A concept map-embedded educational computer game for improving students' learning performance in natural science courses。Computers & Education,69,121-130。  new window
學位論文
1.趙文鴻(2018)。國小數學體積學習之擴增/虛擬實境軟體開發與應用研究(博士論文)。亞洲大學。new window  延伸查詢new window
圖書
1.Roblyer, Margaret D.、魏立欣、劉子鍵、劉旨峰(2004)。教育科技融入教學。高等教育出版社。  延伸查詢new window
2.張玉燕(1994)。教學媒體。臺北市:五南圖書出版股份有限公司。  延伸查詢new window
3.張春興(2010)。現代心理學:現代人研究自身問題的科學。臺北:東華書局。new window  延伸查詢new window
4.陳國泰(2012)。協助國小數學資深專家教師運用認知學徒制促進生手教師的學科教學知識發展之協同行動研究。復文圖書有限公司。new window  延伸查詢new window
5.Roblyer, M. D.、Edwards, J.(2000)。Integrating Educational Technology into Teaching。Pearson。  new window
其他
1.李嘉和(2017)。虛擬教育應用服務,https://reurl.cc/0MNy9。  延伸查詢new window
2.Cellan-Jones, R.(20160101)。2016: the year when VR goes from virtual to reality,http://www.bbc.com/news/technology-35205783。  new window
3.Nielsen, J.(1994)。10 Usability Heuristics for User Interface Design,https://www.nngroup.com/articles/ten-usability-heuristics/。  new window
圖書論文
1.陳珊如、耿育文(2009)。資訊科技融入教學的設計與教師專業成長。資訊科技在教育上的應用及教師專業成長。  延伸查詢new window
2.Sears, Andrew、Jacko, Julie A.(2003)。Human-Computer Interaction。Handbook of Virtual Environments: Design, Implementation, and Applications。Taylor & Francis Group。  new window
 
 
 
 
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